Daytalk for Newbies

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Cogito Ergo Sum
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Post Post #425 (ISO) » Mon Jun 06, 2016 1:30 am

Post by Cogito Ergo Sum »

In post 421, Realeo wrote:Town Tracker and Town Doctor switches up.
Bad idea. One of the underlying ideas of Matrix6 is definitely having a diagonal of three solid power roles (Jailkeeper, Cop, Tracker). It's hard to make balanced subsetups with 0 or more than 1 of those roles (and your proposed row 2 and 3 set-ups are town- and scum-sided respectively as a result).

I also don't think it's desirable to add to the complexity of the set-up by including an Encryptor when's there no need to.
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Post Post #426 (ISO) » Mon Jun 06, 2016 2:03 am

Post by Realeo »

Matrix6 is tough ><

EDIT: So by MS standard, the solid power role is JK/Cop/Tracker? not JK/Cop/Doc?

I mean, Tracker report is inconclusive like a Cop with a miller or Godfather?

But yeah, maybe Encryptor is a bad idea.
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Post Post #427 (ISO) » Mon Jun 06, 2016 5:54 am

Post by Creature »

What about Day 1 daytalk?
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Post Post #428 (ISO) » Mon Jun 06, 2016 6:05 am

Post by mhsmith0 »

Note:

1) Personally, I think it'd actually be a lot of fun to include a single encryptor role on the matrix in otherwise relatively town-friendlier setups like JK only and doc+tracker. It'd also be a useful way to see exactly how much impact daytalk had over a simultaneous time frame. Then again, I'm the sort of guy who thinks daytalk should be a default and towns should just deal with it. *shrugs*

2) I really really really think that the cop should be nerfed to like a 2-shot instead. It's kind of a boring role to have in a game anyway *ducks*

3) I'd endorse the UB idea. Both BP setups have been pretty solidly pro-mafia over the long haul, so trying something else IMO would work nicely.
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