Blitz Queue Trial (Closed)

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Blitz Queue Trial (Closed)

Post Post #0 (ISO) » Sat Oct 17, 2015 10:17 am

Post by zoraster »

Sign Up Thread for Players




We are putting the Blitz Queue into a trial period for 45 days (approximately 6 weeks), from
November 1 to December 15th
. We also have the
option of adding an additional 45 days
to the test, depending on whether there is much down time where there are no games in sign ups or if games are stagnating in the queue.

The questions we will use to judge success of the project are: (1) Are the games of sufficient high quality that MS is offering something that other sites are not providing it?, (2) How many games were played?, (3) How often was there no mod supply?, (4) Has it affected other Queues?, (5) Was the interest in playing consistent, particularly toward the end of the trial or did it taper off?, (6) Were there a variety of games provided?, and (7) How often did people end up having to replace out of games?

How the Queue Will Run

The Queue will have its own thread. Mods should PM the listmod if they wish to sign up, not sign up in thread. The listmod will tell a mod when they can begin sign ups (e.g. "After Zoraster's game finishes sign ups). The game mod him or herself will run the sign ups within the queue thread. When a game finishes sign ups, the mod may begin the game immediately. Games should begin within
24 hours
of sign ups filling. After a game fills, the next mod should announce that his or her game is in sign ups as soon as possible (within 24 hours). Please note that mods should not sign up for games unless the review process is complete and the mod is ready to immediately run the game.

With the listmod's discretion, two games may be in sign-ups at once if there is a large mod queue or a game's sign ups are lagging. A game may be removed from sign ups if the game is not filling at a an acceptable rate.

Requirements

The requirements to begin with will be the same as if you were running a theme of appropriate size: One game experience for games with 13 or fewer, two games experience with 14 or more. Additionally, we'll be requiring a reviewer to be listed. This person must sign off on the
final
version of the setup. You may not run more than one Blitz game at once. With approval from a mod, your game may be approved as a third of a game of experience.

Blitz games are categorized as games that use Day deadlines of no more than
96 hours
and Night deadlines no longer than
48 hours
. However, subject to listmod approval, alternative deadline systems may be used that are in keeping with the nature of Blitz games. For example, a "time bank" kind of game might be appropriate.

Mods are absolutely
REQUIRED
to post vote counts at least once every 24 hours during the Day phase, preferably more. The only time this is not required is if a vote count is still present on a page. Mods should post Night and Day scenes as close as possible to the deadline or hammer vote. Inserting "VC" or other placeholders
does not count
. Mods should not run games unless they have the time to do so. They should schedule deadlines around their own schedule.


FAQ

Q: If the Queue is a success, will it be provided permanently?

A: If it's a success determined by the questions above (and not just "were there a lot of games") then yes. Eventually in some form. But it shouldn't be expected that it will immediately do so as we figure out how to work it into the entire system, find the right listmod, etc. And it may require reorganizing the queue structure.

Q: You mention that the trial may run for an additional 45 days, what will determine this?

A: Primarily, this will be based on whether we want to see if interest in maintained in the game mode type throughout the trial's full run both on a mod and player basis. As such, if we've already determined that interest has flagged at the end of 45 days to the extent we don't need to keep testing, we will pull the experiment at this time. Extended periods where there is no game in sign ups or where games aren't filling will make it unlikely that the trial gets extended.

Q: My game finished sign ups with a few days left in the trial period. Will I still be able to run my game to completion?

A: Yes. The mafia game forum will remain open for ongoing games. However, if your game is only in sign ups at the end of the trial period, it will not be run.

Q: Why the requirement for 24 hour vote counts given that no other queue has this requirement?

A: With such short deadlines, it's necessary that a mod be very active as well as his or her players.

Q: Why is a reviewer required given that Mini Themes don't have this requirement?

A: We may change this in the future, but we want to try to avoid having these games be similar to Marathon games. We want the games to be of a similar high quality as our other offerings... just quicker.

Q: Wait, there are different experience requirements? Does this mean I can run a megalarge game if I meet the experience requirements?

A: Probably, though with truly huge games (25+) the listmod may not permit it or may require a number of pre-ins.

Q: Will I get a chance at the end of the trial to weigh in?

A: Yes, we will definitely want to weigh community opinion on how the trial went, and this will form a large part of whether we add the queue on a more permanent basis or not. We may survey those who played in the games.


Please note that all details of this trial are subject to change as we determine how to best run things.
.
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Post Post #1 (ISO) » Sat Oct 17, 2015 10:17 am

Post by zoraster »

Please note that we're sorting out the personnel side for listmods and so forth (right now it's looking like Equinox will handle it), and details are very much subject to change as we move forward. However, I wanted the initial portion of the test to take place without running into Christmas and give people enough time to design their preferred Blitz games.

If you're interested in the player-side discussion that helped spur this, please check out the thread here.
.
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Post Post #2 (ISO) » Sat Oct 17, 2015 10:18 am

Post by zoraster »

save
.
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Post Post #3 (ISO) » Sat Oct 17, 2015 10:31 am

Post by Ythan »

yes
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Post Post #4 (ISO) » Sat Oct 17, 2015 10:42 am

Post by ika »

HELL YA!
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Post Post #5 (ISO) » Sat Oct 17, 2015 11:44 am

Post by T-Bone »

Great!
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Post Post #6 (ISO) » Sat Oct 17, 2015 11:54 am

Post by Majiffy »

Exciting times.

Can we unban Majiffy so he can mod & play?



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Post Post #7 (ISO) » Sat Oct 17, 2015 11:59 am

Post by Ythan »

Little insensitive to the Brits to name it after a Nazi bombing campaign but other than that.
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Post Post #8 (ISO) » Sat Oct 17, 2015 12:06 pm

Post by animorpherv1 »

No, that's Blitzkrieg.
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Post Post #9 (ISO) » Sat Oct 17, 2015 12:09 pm

Post by Ythan »

Let's not drag this out, just literally google the blitz.
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Post Post #10 (ISO) » Sat Oct 17, 2015 2:28 pm

Post by zoraster »

I used a term common within chess and other games signifying short time periods. https://en.wikipedia.org/wiki/Fast_chess#Blitz

Also, there are things like "Blitz Games Studios", a children's games studio that (before they shut down) was based in England. https://en.wikipedia.org/wiki/Blitz_Games
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Post Post #11 (ISO) » Sat Oct 17, 2015 2:56 pm

Post by Firebringer »

YES!!!

I think I can get players to come over and play some games if the deadlines aren't weeks long :D
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Post Post #12 (ISO) » Sat Oct 17, 2015 3:09 pm

Post by Malakittens »

Oh god yes. I'm so in for this
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #13 (ISO) » Sat Oct 17, 2015 3:46 pm

Post by Ythan »

In post 10, zoraster wrote:I used a term common within chess and other games signifying short time periods. https://en.wikipedia.org/wiki/Fast_chess#Blitz

Also, there are things like "Blitz Games Studios", a children's games studio that (before they shut down) was based in England. https://en.wikipedia.org/wiki/Blitz_Games

I was joking please don't change it.
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Post Post #14 (ISO) » Sat Oct 17, 2015 6:13 pm

Post by Titus »

Question: Can there be two co-mods to help do VCAs? If so, is a reviewer still needed?
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Post Post #15 (ISO) » Sat Oct 17, 2015 11:32 pm

Post by Plotinus »

There's quite a few games with shorter deadlines in the mini theme queue currently. will these be moved to the blitz queue or will they remain in the mini theme queue?
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Post Post #16 (ISO) » Sun Oct 18, 2015 12:16 am

Post by Rob14 »

Requirements for open games? Same as mini theme minus the review?
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Post Post #17 (ISO) » Sun Oct 18, 2015 1:23 am

Post by esuriospiritus »

Yaaaaaaas
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Post Post #18 (ISO) » Sun Oct 18, 2015 2:07 am

Post by zoraster »

In post 15, Plotinus wrote:There's quite a few games with shorter deadlines in the mini theme queue currently. will these be moved to the blitz queue or will they remain in the mini theme queue?


Good question. This is up to their game mod I suppose, as we haven't explicitly said you can't run a short deadline game in the other queues yet.

In post 16, Rob14 wrote:Requirements for open games? Same as mini theme minus the review?


Yes, sorry. I'll add that into the FAQ. If it's an
approved
open game, no reviewer is needed.
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Post Post #19 (ISO) » Sun Oct 18, 2015 3:35 am

Post by Nobody Special »

In post 14, Titus wrote:
Question: Can there be two co-mods to help do VCAs? If so, is a reviewer still needed?


Will HydraMods be allowed?
....what?



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Post Post #20 (ISO) » Sun Oct 18, 2015 3:38 am

Post by zoraster »

Comods will be allowed and can count as a reviewer.
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Post Post #21 (ISO) » Sun Oct 18, 2015 4:39 am

Post by CooLDoG »

will never play these games. 3 week deadlines are best.
after a wank.
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Post Post #22 (ISO) » Sun Oct 18, 2015 6:09 am

Post by Rob14 »

Have we considered creating a turtle queue for those among us that want 2 month deadlines?
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Post Post #23 (ISO) » Sun Oct 18, 2015 7:16 am

Post by Klingoncelt »

Woot!
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Post Post #24 (ISO) » Sun Oct 18, 2015 7:25 am

Post by wgeurts »

In post 22, Rob14 wrote:Have we considered creating a turtle queue for those among us that want 2 month deadlines?

How many games like this actually ran to completion?
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