Can five-player games provide a good player experience?

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Can five-player games provide a good player experience?

Post Post #0 (ISO) » Fri Oct 30, 2015 9:37 am

Post by IceGuy »

As you might know, I enjoy designing five-player games because I think we need a more varied selection than vengeful for small games. I've also run and played in a few of them.

However, now I'm not sure whether five-player games actually provide a good player experience.

They all seem to end in one of two things:
1. General apathy. After a flurry of activity in early game, people somehow stop caring about the game and there is little activity. Wagons assemble only slowly and pretty randomly since there are few posts to work on.
2. Quickhammers. Days end quickly because LyLo votes or hammers are brought early in the day.

Here are some examples:
http://forum.mafiascum.net/viewtopic.php?f=83&t=63678
http://forum.mafiascum.net/viewtopic.php?f=83&t=62946
http://forum.mafiascum.net/viewtopic.php?f=83&t=63339
http://forum.mafiascum.net/viewtopic.php?f=83&t=63092
http://forum.mafiascum.net/viewtopic.php?f=83&t=62918

I'm fearing that this isn't a matter of setup design or the player list. It looks like five players are simply too few to sustain scumhunting or activity in general.
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Post Post #1 (ISO) » Fri Oct 30, 2015 9:50 am

Post by Ythan »

Never seen a good one. Tried lots of ways to play 5p face to face and never came up with anything good.
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Post Post #2 (ISO) » Fri Oct 30, 2015 10:45 am

Post by BBmolla »

5p works best when it's only 5 minutes long in my experience.

Because they work when you play them back to back in succession.
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Post Post #3 (ISO) » Fri Oct 30, 2015 10:56 am

Post by Ythan »

And when you don't have time to get too invested in a bad game. Serious comment.
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Post Post #4 (ISO) » Sat Oct 31, 2015 2:05 am

Post by ZZZX »

In post 2, BBmolla wrote:5p works best when it's only 5 minutes long in my experience.

Because they work when you play them back to back in succession.
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Post Post #5 (ISO) » Sat Oct 31, 2015 5:19 am

Post by Rob14 »

The problem is that there's always a certain percentage of players that aren't active until others are active. You need enough spam-posting/active players to keep a game going. In a 5p game, it's unlikely you'll reach that threshold.
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Post Post #6 (ISO) » Sat Oct 31, 2015 6:18 am

Post by Ythan »

Well no the problem is that 5p setups are inherently bad regardless of activity. Mostly because you have to choose between one scum, which is arguably not mafia, and two which is unbalanced obviously.
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Post Post #7 (ISO) » Sat Oct 31, 2015 11:00 am

Post by BBmolla »

In post 6, Ythan wrote:Well no the problem is that 5p setups are inherently bad regardless of activity. Mostly because you have to choose between one scum, which is arguably not mafia, and two which is unbalanced obviously.

I disagree wholeheartedly. There are multiple setups that allow for a mislynch with five players, which imo is all you need to have a real mafia game.
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Post Post #8 (ISO) » Sat Oct 31, 2015 11:02 am

Post by BBmolla »

The issue isn't the five players, the issue is the forum. 5p doesn't translate well to forum.

Just like how 20p doesn't translate well face to face.
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Post Post #9 (ISO) » Sat Oct 31, 2015 12:38 pm

Post by Rob14 »

Vengeful has two mafia and isn't unbalanced, so...
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Post Post #10 (ISO) » Sat Oct 31, 2015 12:44 pm

Post by Firebringer »

The problem with 5 player game is that if 1-2 players are inactive. The game is just dead in the water.
You need a player base that are going to be active posting, that are going to try to figure stuff out.

Take that game we just had, you were relatively inactive. The scum team was completely inactive.
It was just two players talking to each other trying to scumhunt with very little to actually work with because the scum didn't want to interact.
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his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

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Post Post #11 (ISO) » Sat Oct 31, 2015 3:12 pm

Post by Ythan »

In post 7, BBmolla wrote:
In post 6, Ythan wrote:Well no the problem is that 5p setups are inherently bad regardless of activity. Mostly because you have to choose between one scum, which is arguably not mafia, and two which is unbalanced obviously.

I disagree wholeheartedly. There are multiple setups that allow for a mislynch with five players, which imo is all you need to have a real mafia game.

I mean if you've ever played one that worked and you can share what it was
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Post Post #12 (ISO) » Sun Nov 01, 2015 12:01 am

Post by BBmolla »

In post 11, Ythan wrote:
In post 7, BBmolla wrote:
In post 6, Ythan wrote:Well no the problem is that 5p setups are inherently bad regardless of activity. Mostly because you have to choose between one scum, which is arguably not mafia, and two which is unbalanced obviously.

I disagree wholeheartedly. There are multiple setups that allow for a mislynch with five players, which imo is all you need to have a real mafia game.

I mean if you've ever played one that worked and you can share what it was

WNAF and Vengeful are both really fun face to face, both of which I wouldn't say are super unbalanced?
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Post Post #13 (ISO) » Sun Nov 01, 2015 4:42 am

Post by Majiffy »

In post 8, BBmolla wrote:The issue isn't the five players, the issue is the forum. 5p doesn't translate well to forum.

Just like how 20p doesn't translate well face to face.

Well large games suck any way you slice it so
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Post Post #14 (ISO) » Sun Nov 01, 2015 4:43 am

Post by Majiffy »

Anyway try Resistance if you're looking for something interesting and new for a 5P.
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Post Post #15 (ISO) » Sun Nov 01, 2015 3:29 pm

Post by BBmolla »

5p Resistance is pretty shit though.

Also Resistance has this shitty thing where Town can get super fucking lucky if they succeed the first two missions without having scum on it and there isn't much scum could do.

I wish there was a good method in allowing the Mafia to choose who could be the first leader. Maybe allow for leader to be elected by votes day 1.
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Post Post #16 (ISO) » Sun Nov 01, 2015 3:31 pm

Post by Ythan »

Oh man vengefuls. We eventually stopped playing those for some reason. Not as fun to play a hundred of those as you'd think.
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Post Post #17 (ISO) » Sun Nov 01, 2015 8:06 pm

Post by Rob14 »

A 9-15p game is ideal. Big enough to have variety and balance, small enough to where you can actually keep track of all reads.
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Post Post #18 (ISO) » Mon Nov 02, 2015 1:50 am

Post by quadz08 »

In post 16, Ythan wrote:Oh man vengefuls. We eventually stopped playing those for some reason. Not as fun to play a hundred of those as you'd think.

we stopped playing vengefuls because we've mostly stopped playing mafia IRL at this point, not an issue with vengefuls and more an issue with an exceptionally stale meta arising from having the same dozen people play in dozens / hundreds of games together
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Post Post #19 (ISO) » Mon Nov 02, 2015 9:12 am

Post by BBmolla »

I think the bigger issue at hand is we need a new Mafia-like game to be invented.
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Post Post #20 (ISO) » Mon Nov 02, 2015 9:13 am

Post by Ythan »

Conspiracy is at least as good and scales well.
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Post Post #21 (ISO) » Mon Nov 02, 2015 9:14 am

Post by Ythan »

Face to face, anyway. Doesn't seem like it'd be fun online.
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Post Post #22 (ISO) » Mon Nov 02, 2015 9:25 am

Post by quadz08 »

conspiracy is obnoxious as hell
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Post Post #23 (ISO) » Mon Nov 02, 2015 11:10 am

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conspiracy gets old fast imo
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Post Post #24 (ISO) » Mon Nov 02, 2015 11:11 am

Post by BBmolla »

Also super fucking easy if the conspiracy is against you cause you just need to see how the weakest player is acting
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