Thanks for your extensive reply. Even though we disagree on some matters, I really enjoy these kind of discussions. I always learn a lot from them. So I hope we can keep this positive. Sometimes we tend to push our own preferences in a way that annoys other people. I know I can get really passionate about my convictions/beliefs, so I hope you do not get the idea that I am not listening because I am so busy "defending" my thoughts. I really do listen and I appreciate the way you explain yourself.
Here is my response to your remarks:
And what about empirical rational?
What do you mean by empirically rational?
Ok, shoot. Why are they different?
Depends on what forms we are talking about, but in my previous post I explained the difference between the randomness of role distribution and the randomness of individual roles. Assuming that players are equal, the former should not affect the outcome of the game, while the latter does (despite the assumption of equality!).
What about ineffective readability of roles? There should be a situation that calls for this would you not agree?
What do you mean by ineffective readability of roles? Could you be more specific?
There is still randomness involved. It just happens before the game starts.
Yes. And this is a
very important
distinction! See above.
1. Players are not equal and it is the only thing that matters in this game that should sway the outcome of the game.
2.) When was the last time you played an experimental game that you knew for certain 100% that the game was perfectly balanced?
3.) Role distribution, even excluding RNG is still random in that different people are going to play different roles differently
4.) The only thing that changes between an X-shot and XX%-Shot is volatility
5.) How so?
1.) Right. Players are not equal. But when comparing the randomness of roles, we can make the distinction obvious by assuming that players are equal. Because even if players are equal, then the 50% failure rate of a role has a probabilistic influence on the game, which can randomly favor one team over the other, despite them being equal.
2.) Truthfully, I have played Mafia for years (not on this site), and have only been getting back into it recently, and in a lot of cases I considered the game
unbalanced
. But most of the time, I could clearly say
why
the games were unbalanced.
3.) Yes, but that is inevitable.
4.) The increase in volatility is due to the randomness of XX%-shots. (I had to look up what X-shots were.
)
5.) What do you want me to explain specifically?