In post 23, Powder Punk Girl wrote:You know who else disagreed with revolutionary ideas? The world when it was proposed that the world was round, or that the earth actually revolved around the sun. What's your point?
Oh, honey.
In post 23, Powder Punk Girl wrote:You know who else disagreed with revolutionary ideas? The world when it was proposed that the world was round, or that the earth actually revolved around the sun. What's your point?
In post 24, xRECKONERx wrote:Yes, and cultists/recruiting factions are considered bastardly and are heavily discouraged from existing specifically because they change win conditions.
Traitors do not change wincons.
In post 26, Plotinus wrote:I suppose people thought you posted your setup here because you wanted feedback on how to make it better, which involves criticising it and saying what is wrong with it.
In post 27, Powder Punk Girl wrote:So what you are saying is mafia is srs bzns on this site and I shouldn't mention any alterations in anyway shape or form it at all or expect a hellstorm of negativity form the users.
In post 28, Thestatusquo wrote:In post 24, xRECKONERx wrote:Yes, and cultists/recruiting factions are considered bastardly and are heavily discouraged from existing specifically because they change win conditions.
Traitors do not change wincons.
to be fair, this is a bullshit definition of bastardly that exists purely because PJ didn't like cults and fought tooth and nail to get them banned even though they're awesome.
doesn't mean this game is workable though.
In post 30, xRECKONERx wrote:In post 27, Powder Punk Girl wrote:So what you are saying is mafia is srs bzns on this site and I shouldn't mention any alterations in anyway shape or form it at all or expect a hellstorm of negativity form the users.
I'm saying you came to a mafia site asking for critiques on a game that you're calling mafia that isn't actually mafia.
You're not the first person to try and "revolutionize" mafia with the question, "What if there were multiple towns?" and you're not the first person to have this idea shot down by people who have studied and played mafia for the better part of a decade.
In post 32, xRECKONERx wrote:Having separate town wincons mean they are no longer town, just saying.
If you wanted to have this work, leave everyone with the same wincon as the same town, but have them have qualifiers. Don't make them eliminate each other, but for example, have a Zerg Cop that will only return results on Zerg players, etc.
In post 22, Powder Punk Girl wrote:In post 20, xRECKONERx wrote:Who is on their team changes, therefore their wincon changes.
No because their wincon is and always will be to eliminate the threats to their faction. You act as if cultists, traitors, and other recruitment style factions don't exist.
In post 33, Powder Punk Girl wrote:In post 30, xRECKONERx wrote:In post 27, Powder Punk Girl wrote:So what you are saying is mafia is srs bzns on this site and I shouldn't mention any alterations in anyway shape or form it at all or expect a hellstorm of negativity form the users.
I'm saying you came to a mafia site asking for critiques on a game that you're calling mafia that isn't actually mafia.
You're not the first person to try and "revolutionize" mafia with the question, "What if there were multiple towns?" and you're not the first person to have this idea shot down by people who have studied and played mafia for the better part of a decade.
ok there big guy, condescension doesn't look good on anyone. Like I said before if you have nothing to contribute, why bother posting? I get that you think you are all that, citing your years of experience and all but guess what? I'm not new to mafia, forum or otherwise. And also as I said if I try and the game is a bust, how is it any skin off your back?
In post 36, xRECKONERx wrote:In post 33, Powder Punk Girl wrote:In post 30, xRECKONERx wrote:In post 27, Powder Punk Girl wrote:So what you are saying is mafia is srs bzns on this site and I shouldn't mention any alterations in anyway shape or form it at all or expect a hellstorm of negativity form the users.
I'm saying you came to a mafia site asking for critiques on a game that you're calling mafia that isn't actually mafia.
You're not the first person to try and "revolutionize" mafia with the question, "What if there were multiple towns?" and you're not the first person to have this idea shot down by people who have studied and played mafia for the better part of a decade.
ok there big guy, condescension doesn't look good on anyone. Like I said before if you have nothing to contribute, why bother posting? I get that you think you are all that, citing your years of experience and all but guess what? I'm not new to mafia, forum or otherwise. And also as I said if I try and the game is a bust, how is it any skin off your back?
"I came to this forum for critique and then got critiqued, and now I'm crying about it. WHAT DO YOU EVEN CARE?"
In post 37, xRECKONERx wrote:I AM NOT NEW AND I KNOW A LOT ABOUT MAFIA
WHICH IS WHY I'M SUGGESTING THIS BULLSHIT SETUP THAT IS B A N A N A S AND NOT EVEN REALLY MAFIA
In post 42, Powder Punk Girl wrote:Also I have never been apart of a game where town knew who they were to keep alive either.
In post 44, Ankamius wrote:Just as a clarification, 41 differs from normal mafia games because those three factions can't be scumhunted. If the scumteam is eliminated and at least one mason is dead, then there's really no point in actually playing the game since literally the only information differential that can be 'scumhunted' is based on role. This is still loosely solvable, but itrequiresrandom lynching to be usable at all. Without that, it's literally just choosing names out of a hat and eliminating them until someone's win condition magically gets met.
It's not a fun idea.
PEdit: You never said they get that information. I'm saying that the problem I outlined with your set-up as it is can only be solved in that manner.
The only other way it could potentially work is if every single town player was a self-faction cop, but that's not great either since town would just no lynch every day until the scumteam were PoEd and hope that no masons would be nightkilled. It would just run into the same problem if any masons die.
In post 45, Ankamius wrote:In post 42, Powder Punk Girl wrote:Also I have never been apart of a game where town knew who they were to keep alive either.
Masons.
In post 46, Kamigami wrote:This post will very likely show up as a google hit for some player who wants to research the flavor. You're probably underestimating the extent to which it's spoiled by being here, especially since it's unworkable as an open due to all the uniquely named roles.
I think this can become reasonable if you accept the primary criticism: there should be only one Town. Once you have that, if you want to preserve flavor, you're going to have to rethink how the different factions (by which I mean zerg-terran-protoss) interact. A possibility mentioned above is something like having faction-specific roles. If you do that, you should expect Day 1 to start with a mass faction claim unless you give players some reason not to.
In general, I don't think it's a good idea to maintain the notion that the three factions are irreconcilably different, especially given that they have a common enemy. I didn't really follow it, but I believe Hitogorashi's signs and void had players with three different "signs" that you might draw ideas from.