Why is Mafia + SK not multi-ball?

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hiplop
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Post Post #25 (ISO) » Mon Feb 01, 2016 5:35 am

Post by hiplop »

Alternating night kills, so the one shooting that night
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Post Post #26 (ISO) » Mon Feb 01, 2016 10:17 am

Post by zMuffinMan »

the definition of multiball doesn't really matter, but...

In post 1, zoraster wrote:SKs are "neutral" (though third-party is typically the preferred term) in that they aren't part of the crucial conflict between town and mafia

not all third parties are neutral and SKs in particular are an example of a third party which is basically never neutral...

they have their own win condition which
conflicts
with both town and scum's win con - this is different from an actual neutral third party (like a survivor or a jester that doesn't end the game) and is exactly the same as a second scum team (except that instead of hunting for a team you're hunting for an individual)

for all intents and purposes, a game with a SK in it is the same as a game with multiple scum teams EXCEPT that actual scum hunting is more effective in a SK game because the core scum team (assuming a single scum team) is larger (ergo more associations) and isn't legitimately hunting another team...

and both multiple scum teams and scumteam+SK are shit and should never be used in any game ever unless it's in mish mash
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #27 (ISO) » Mon Feb 01, 2016 6:20 pm

Post by RadiantCowbells »

SK games are actually usually pretty easy because there's a lot of tells for scum LF SK that are easy to pick up.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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