tbh i don't really have an issue with that; large games (that aren't open) are more or less a joke (but that's mostly because of mediocre moderators who think "wacky" setups are good/fun). but i still sign up to them because
im a masochist
they actually can be enjoyable in spite of the setup
if you go into a game expecting it to be imbalanced as fuck and you don't really hope to win, then the few times a game doesn't meet your expectations come as a pleasant surprise!
In post 96, pieguyn wrote:I've found in practice, the issue with that is that by the time you figure it out "naturally" you've basically lost all control over whether you can win the game or not, for a lot of reasons (1. in multiball it's very easy for scum to legitimately scum hunt, and town has no way of distinguishing this from town scum hunting unless they know the game is multiball; 2. if you get unlucky with crosskills, and the setup isn't balanced well, which happens almost all the time with multiball setups, it sometimes only takes 2 or 3 mislynches before you're completely suffocated; etc.). but, I don't wanna turn this into a debate about the merits of multiball setup-wise.
You don't really have much control over whether your faction can win a multiball game or not. The main problem with them is that it comes down to luck for a particular faction. I generally don't run multiball setups anymore for that reason for what it's worth.
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
I don't think you need to try to exaggerate the threat of a modkill. The players surely have to know that the option exists for mods, and people who break the rules rarely think about the consequences of doing so (or else assume that the consequences won't apply to them).
In post 105, callforjudgement wrote:I don't think you need to try to exaggerate the threat of a modkill. The players surely have to know that the option exists for mods, and people who break the rules rarely think about the consequences of doing so (or else assume that the consequences won't apply to them).
It makes it more real.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
It doesn't need to be a threat though. What makes it real is actually having to use it. Add it then if you want to call the person out.
I'm going to deliberately break rules in the next game I play that puts a modkilled section in their OP.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
I don't see what function it serves, and no it's not a big deal in isolation but it's just pointless clutter in the OP that doesn't need to be there
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
Yes pointing out something is unnecessary, how melodramatic
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
They should go in the dead spoiler with everyone else
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
I do, for completeness, if the game is finished you should be able to get the result from the OP
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
with putting a modkilled section in the OP? That seems like the pettiest complaint I've ever seen onsite.
It make it look like the mod is powerhungry and will modkill over minor things. (There are certainly mods who have got into trouble in the past over modkilling when they probably shouldn't have done.)
A modkill should be a last resort (especially in a Mini) because it changes the balance of the game so much. If there are any better options, they should be taken. (For example, many cases of rulebreaking are best dealt with via force-replacing one or more players. Sometimes they can be fixed by deleting posts, if you catch the situation before most players saw the post in question.)
As someone reading it, I'm perfectly happy just to scroll down the mod's ISO to the endgame post or the mod thread where all of the info is, because I'm not so lazy that I'll give up if it isn't in the OP.
In post 122, Davsto wrote:As someone reading it, I'm perfectly happy just to scroll down the mod's ISO to the endgame post or the mod thread where all of the info is, because I'm not so lazy that I'll give up if it isn't in the OP.
then why update anything at all? the information is there for anyone who wants to find it. further, why format anything? make it all plain text and people will find it if they're not lazy