Essentially, all players are the same role, and no true "Mafia" exists. Every night each player has the choice to Track, Watch,
I'm unsure how to make this game work in a night with no kills, but here are the ideas I've had so far:
- All surviving players win, which I worry will remove the motivation to kill
- The night will not end until a kill is submitted, which makes deadlines meaningless and could cause players to lose interest in the game.
Would people be interested in a game like this?
Are there any better ideas on how to handle a no kill night?
Should players be given normal roles plus the kill instead of one-role-fits-all thing?