"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
If they didn't join the blocks, that could make for a fun little meta game where town sees scum trying to whittle down one of the blocks and then has to lynch scum from it as soon as possible to prevent a loss.
Can you link this game, Firebringer? I'm curious whether this setup can be fixed by working along kuribo's lines.
If it works his way, then after one mislynch the town has to lynch scum but they have like a 1/3 chance of doing so by picking randomly. Conversely, the Mafia potentially has to deal with a large number of confirmed innocents but they don't actually have to kill them. Could be less swingy than the original version.
“Of course it's my fault. There's no one else here who could be responsible for anything.”
In post 52, Ümläüt wrote:Can you link this game, Firebringer? I'm curious whether this setup can be fixed by working along kuribo's lines.
If it works his way, then after one mislynch the town has to lynch scum but they have like a 1/3 chance of doing so by picking randomly. Conversely, the Mafia potentially has to deal with a large number of confirmed innocents but they don't actually have to kill them. Could be less swingy than the original version.
I believe fire is talking about a game off site that I hosted. I am trying to have someone who is very experienced take a look at it.
I was anything worse than you! Anything worse than you was I!
You was doided teh aposit_tisopa het dedoid saw em.
Yesh Lickety it was your game, I really don't think it was a terrible game, though thought it needed some definitely tweaks, it was very swingy. Kind of liked the concepts though
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
In post 54, Firebringer wrote:Yesh Lickety it was your game, I really don't think it was a terrible game, though thought it needed some definitely tweaks, it was very swingy. Kind of liked the concepts though
you are aware Scum can win just as quickly, correct?
the correct way for Town to play is:
Pick a group and lynch from that group Day 1 which will prolly be a VT (this didn't happen Day 1, Day 1 was a No Lynch (which I even brought up with the mod saying maybe I should kill a random VT/Towny if that happens))
Pick a different group since it will be LyLo for the previous group
Then it gets a little ambiguous. NA are supposed to be done within groups. I would add a weak PR to Scum and do something different regarding Traitor in the game if I did it again.
I was anything worse than you! Anything worse than you was I!
You was doided teh aposit_tisopa het dedoid saw em.
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
the capcom game kise ran a few years back had a similar~ish concept but done better (5 groups of three, you pick one group of three to lynch from each day phase, scum needed to control the majority of the groups)
Vi had a vaguely similar setup called Rarefaction, although the design of the original game critically depended on the players not knowing how it worked (because otherwise scum would have no reason to drop associative tells). There's an Open version of it now which brings the mechanic in later in the game and plays more normally earlier on.
In post 58, zMuffinMan wrote:the capcom game kise ran a few years back had a similar~ish concept but done better (5 groups of three, you pick one group of three to lynch from each day phase, scum needed to control the majority of the groups)
In post 59, callforjudgement wrote:Vi had a vaguely similar setup called Rarefaction, although the design of the original game critically depended on the players not knowing how it worked (because otherwise scum would have no reason to drop associative tells). There's an Open version of it now which brings the mechanic in later in the game and plays more normally earlier on.
I would very much like to look at it. I'll try and do a search.
I was anything worse than you! Anything worse than you was I!
You was doided teh aposit_tisopa het dedoid saw em.
The problem with conceding is that it's not just your win condition. The dead mafia were working for it too. If they agree that the situation is unwinnable, then you should be allowed to concede. (This does go beyond just numerical autowins.)
So I guess I'd do it so that the last surviving scum can ask in private, and the mod can relay that request to the dead scum.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
There was a limited kill game where due to a certain sequence of lynches and kills there was 2 living confirmed town players, 1 living scum player and no scum-controlled kills remaining. That's game. We could have lynched non-confirmed with a roulette wheel.
After we lynched the Serial Killer day 1 in the quack mafia game there was a sequence of night actions that had about a 90%+ chance of town win by random.org (we didn't exactly calculate it, but it was mid 90s for certain). The mafia gamely played it out, but were all dead by day 3.
That old superhero mafia game where one of the scumteams had an unlimited governor that could cancel any lynch except their own was pretty bad. Town might not have auto lost, but I certainly don't think we could have won without black magic. Having a lynch is a pretty solid town power.
But yeah, unless the volume of confirmed town has become too high the game could still somehow be won from most states.
In post 59, callforjudgement wrote:Vi had a vaguely similar setup called Rarefaction, although the design of the original game critically depended on the players not knowing how it worked (because otherwise scum would have no reason to drop associative tells). There's an Open version of it now which brings the mechanic in later in the game and plays more normally earlier on.
He~y, I ran a second one! It even had the puppies removed so stuffy people would take it seriously!
...but yes, Equinox also ran this.
I've been meaning to ask how she thought it worked out, because I felt after the second game that the setup was scum-sided (Town lynching correctly in LyLo twice even with an I.Child in one of them?? liekwoa).
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
In post 64, Ether wrote:The problem with conceding is that it's not just your win condition. The dead mafia were working for it too. If they agree that the situation is unwinnable, then you should be allowed to concede. (This does go beyond just numerical autowins.)
So I guess I'd do it so that the last surviving scum can ask in private, and the mod can relay that request to the dead scum.
I agree with this the most, actually. Funny thing is I've never heard of a mod actually doing this, maybe I just haven't played enough games yet?
“Of course it's my fault. There's no one else here who could be responsible for anything.”
I know. (I was in that game!) It's the Open version I was talking about.
Back on topic, we had a scum concession recently in Micro 632. The setup was very townsided – we were following a breaking strategy – and we had scum in a slot in the strategy that guaranteed a town win if the player in question was scum. The scum was thus forced to deviate from the strategy overnight in a way that was obvious to everyone, and decided that there was not much point in continuing as every strategy suggested from that point onwards was designed to autowin if the player in question was scum.
It might theoretically have been winnable, but the scum in question had an implausibly uphill battle after being forced into doing something that no townie should ever do, and not being able to explain it away.
concession was the best idea in that scenario, especially since the plan that they were formulating actually included not lynching me but making sure that if I was scum I would never be able to win, and it's just rude to make them play it out.
Maybe town woulda fucked it up(the strat) if you kept going
There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.