Mini Normal Stats - 10v3 Games

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Post Post #25 (ISO) » Wed Nov 30, 2016 5:11 pm

Post by mhsmith0 »

Neapolitan can also HARD clear vts, which is pretty useful since those are the primarily lynchable slots.
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Post Post #26 (ISO) » Mon Jan 16, 2017 8:47 pm

Post by ironstove »

Where are you getting all of these stats?
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Post Post #27 (ISO) » Mon Jan 16, 2017 8:48 pm

Post by ironstove »

Let me rephrase, how can I also get a copy of these stats to run my own analysis?
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Post Post #28 (ISO) » Mon Jan 16, 2017 8:57 pm

Post by mhsmith0 »

I get data feeds from the mini normal archive, which I then analyze in excel. Note that in the data stream posts I've made, I've actually edited / standardized naming conventions (alignment then role except for vt; "One-Shot" instead of "1-shot", etc). See post #1 for edited data stream.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #29 (ISO) » Mon Jan 16, 2017 9:00 pm

Post by mhsmith0 »

Fwiw the prevalence of godfather games in the early part of the data kinda messes with the validity of what we see (notably godfather nerds the hell out of cop, which is no longer the case). There are also a few setups that are simply very non standard balance wise (such as a couple that only had two town PRs).
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #30 (ISO) » Wed Feb 22, 2017 12:43 pm

Post by mhsmith0 »

data from previous run

Overall (all 10v3 mini normal games that I was able to count... possibly excluding a few)
50 - 76, 40%
(note that those are town W/L and win %)

Games with a Mafia Traitor
(I break this out explicitly because they're structurally different, since traitor [presuming it's a role that can't be recruited and that does get endgamed if teammates die] is like half a mafia member)
6 - 4, 60%

Spoiler: Games with a Town or Mafia member with a common modifier
Town Odd-Night Anything 11 - 7, 61%
Town Even-Night Anything 6 - 7, 46%
Mafia Odd-Night Anything 1 - 2, 33%
Mafia Even-Night Anything 1 - 1, 50%
Town One-Shot Anything 15 - 28, 35%
Town Two-Shot Anything 11 - 16, 41%
Mafia One-Shot Anything 7 - 12, 37%
Mafia Two-Shot Anything 4 - 6, 40%
Town Full Weak Anything 3 - 3, 50%


Spoiler: Games with common town power roles
Town Doctor 11 - 17, 39%
Town Jailkeeper 7 - 18, 28%
Town Cop 9 - 15, 38%
Town Tracker 9 - 15, 38%
Town Jack of All Trades 4 - 13, 24%
Town One-Shot Bulletproof 6 - 11, 35%
Town Bodyguard 5 - 11, 31%
Town One-Shot Vigilante 5 - 9, 36%
Town Two-Shot Vigilante 5 - 9, 36%
Town Roleblocker 7 - 5, 58%
Town Gunsmith 6 - 4, 60%
Town Miller 2 - 7, 22%
Town Neighborizer 4 - 5, 44%
Town Innocent Child 2 - 5, 29%
Town Odd-Night Vigilante 5 - 2, 71%
Town Role Cop 2 - 4, 33%
Town Watcher 1 - 5, 17%
Town Follower 3 - 2, 60%
Town Neapolitan 2 - 3, 40%
Town Vigilante 3 - 2, 60%
Town Even-Night Vigilante 3 - 1, 75%
Town One-Shot Day Vigilante 0 - 4, 0%
Town Two-Shot Cop 1 - 3, 25%
Town Universal Backup 2 - 2, 50%
Town Friendly Neighbor 0 - 3, 0%
Town Motion Detector 1 - 2, 33%
Town Odd-Night Cop 1 - 2, 33%
Town One-Shot Gunsmith 1 - 2, 33%
Town Two-Shot Bodyguard 0 - 3, 0%
Town Two-Shot Jailkeeper 0 - 3, 0%
Town Two-Shot Watcher 3 - 0, 100%
Town Voyeur 1 - 2, 33%

...
Town 2x Masons 9-9, 50%
Town 3x Masons 2-0, 100%
Town 2x Neighbor 1-2, 33%
Town 3x Neighbor, 0-2, 0%


Spoiler: Games with common mafia power roles
Mafia Encryptor 14 - 19, 42%
Mafia Roleblocker 8 - 7, 53%
Mafia Role Cop 7 - 7, 50%
Mafia Godfather 3 - 10, 23%
Mafia One-Shot Roleblocker 2 - 5, 29%
Mafia Neighbor 0 - 6, 0%
Mafia One-Shot Strongman 2 - 4, 33%
Mafia Doctor 2 - 3, 40%
Mafia Two-Shot Roleblocker 2 - 3, 40%
Mafia Jack of All Trades 1 - 3, 25%
Mafia Tracker 3 - 1, 75%
Mafia Jailkeeper 2 - 1, 67%
Mafia One-Shot Ninja 1 - 2, 33%
Mafia Watcher 1 - 2, 33%
Mafia Neapolitan 1 - 2, 33%
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #31 (ISO) » Wed Feb 22, 2017 12:51 pm

Post by mhsmith0 »

updated data

Overall (all 10v3 mini normal games that I was able to count... possibly excluding a few)
55 - 82, 40%
(note that those are town W/L and win %)

Games with a Mafia Traitor
(I break this out explicitly because they're structurally different, since traitor [presuming it's a role that can't be recruited and that does get endgamed if teammates die] is like half a mafia member)
6 - 4, 60%

Spoiler: Games with a Town or Mafia member with a common modifier
Town Odd-Night Anything 12 - 8, 60%
Town Even-Night Anything 7 - 8, 47%
Mafia Odd-Night Anything 1 - 4, 20%
Mafia Even-Night Anything 1 - 1, 50%
Town One-Shot Anything 15 - 29, 34%
Town Two-Shot Anything 11 - 17, 39%
Mafia One-Shot Anything 7 - 12, 37%
Mafia Two-Shot Anything 4 - 6, 40%
Town Full Weak Anything 3 - 4, 43%


Spoiler: Games with common town power roles
Town Doctor 13 - 18, 42%
Town Jailkeeper 9 - 18, 33%
Town Cop 11 - 15, 42%
Town Tracker 10 - 16, 38%
Town Jack of All Trades 5 - 14, 26%
Town Bodyguard 6 - 12, 33%
Town One-Shot Bulletproof 6 - 12, 33%
Town One-Shot Vigilante 5 - 9, 36%
Town Two-Shot Vigilante 5 - 9, 36%
Town Roleblocker 7 - 5, 58%
Town Gunsmith 6 - 4, 60%
Town Neighborizer 4 - 6, 40%
Town Miller 2 - 7, 22%
Town Innocent Child 2 - 6, 25%
Town Odd-Night Vigilante 5 - 2, 71%
Town Role Cop 2 - 4, 33%
Town Vigilante 4 - 2, 67%
Town Watcher 1 - 5, 17%
Town Follower 3 - 2, 60%
Town Neapolitan 2 - 3, 40%
Town Even-Night Vigilante 3 - 1, 75%
Town Motion Detector 1 - 3, 25%
Town Odd-Night Cop 2 - 2, 50%
Town One-Shot Day Vigilante 0 - 4, 0%
Town Two-Shot Cop 1 - 3, 25%
Town Universal Backup 2 - 2, 50%
Town Friendly Neighbor 0 - 3, 0%
Town Odd-Night Role Cop 1 - 2, 33%
Town One-Shot Gunsmith 1 - 2, 33%
Town Two-Shot Bodyguard 0 - 3, 0%
Town Two-Shot Jailkeeper 0 - 3, 0%
Town Two-Shot Watcher 3 - 0, 100%
Town Voyeur 1 - 2, 33%

...
Town 2x Masons 10-9, 53%
Town 3x Masons 2-1, 67%
Town 2x Neighbor 1-2, 33%
Town 3x Neighbor, 0-2, 0%


Spoiler: Games with common mafia power roles
Mafia Encryptor 15 - 21, 42%
Mafia Roleblocker 10 - 7, 59%
Mafia Role Cop 9 - 7, 56%
Mafia Godfather 3 - 10, 23%
Mafia Jack of All Trades 1 - 6, 14%
Mafia One-Shot Roleblocker 2 - 5, 29%
Mafia Neighbor 0 - 6, 0%
Mafia One-Shot Strongman 2 - 4, 33%
Mafia Doctor 2 - 3, 40%
Mafia Two-Shot Roleblocker 2 - 3, 40%
Mafia Neapolitan 2 - 2, 50%
Mafia Tracker 3 - 1, 75%
Mafia Jailkeeper 2 - 1, 67%
Mafia One-Shot Ninja 1 - 2, 33%
Mafia Watcher 1 - 2, 33%
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #32 (ISO) » Wed Feb 22, 2017 2:31 pm

Post by callforjudgement »

Are the Mafia power role sections showing Town winrates or Mafia winrates?

Either way, though, Mafia Roleblocker seems closer to balanced than previous statistics have implied, so maybe reviewers are doing a better job now of judging its power.
I fear that much of the results here are dominated by noise, though. I'd say that the most concerning stat is the Town Jailkeeper one; it's a commonly used role, and yet it seems like it's being consistently overestimated. (This is possibly due to mods judging it against Newbies? It's in the Newbie rotation, so many players will be familiar with it from there, but it becomes substantially more powerful the smaller the game is, so if you put it in a Mini it won't have quite the same impact.)

The Miller results are even more extreme, but I find them unsurprising; many of the mods who place Millers are either trying to give counters to town power (that rarely ends well), or trying to do something too clever/cute with their setups (likewise).
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Post Post #33 (ISO) » Wed Feb 22, 2017 4:04 pm

Post by mhsmith0 »

Mafia powers show town win rates, I.e. Town wins >50% in mafia Roleblocker games, which may suggest we're balancing out Roleblocker power TOO much.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #34 (ISO) » Tue May 16, 2017 1:47 pm

Post by mhsmith0 »

updated data

Overall (all 10v3 mini normal games that I was able to count... possibly excluding a few)
56 - 87, 39%
(note that those are town W/L and win %)

Games with a Mafia Traitor
(I break this out explicitly because they're structurally different, since traitor [presuming it's a role that can't be recruited and that does get endgamed if teammates die] is like half a mafia member)
6 - 4, 60%

Spoiler: Games with a Town or Mafia member with a common modifier
Town Odd-Night Anything 12 - 10, 55%
Town Even-Night Anything 7 - 9, 44%
Mafia Odd-Night Anything 1 - 4, 20%
Mafia Even-Night Anything 1 - 2, 33%
Town One-Shot Anything 16 - 31, 34%
Town Two-Shot Anything 11 - 18, 38%
Mafia One-Shot Anything 7 - 13, 35%
Mafia Two-Shot Anything 4 - 6, 40%
Town Full Weak Anything 3 - 4, 43%


Spoiler: Games with common town power roles
Town Doctor 13 - 19, 41%
Town Jailkeeper 10 - 18, 36%
Town Cop 12 - 15, 44%
Town Tracker 10 - 17, 37%
Town Jack of All Trades 5 - 14, 26%
Town One-Shot Bulletproof 7 - 12, 37%
Town Bodyguard 6 - 12, 33%
Town Two-Shot Vigilante 5 - 10, 33%
Town One-Shot Vigilante 5 - 9, 36%
Town Roleblocker 7 - 6, 54%
Town Gunsmith 6 - 4, 60%
Town Neighborizer 4 - 6, 40%
Town Miller 2 - 7, 22%
Town Innocent Child 2 - 6, 25%
Town Follower 3 - 4, 43%
Town Odd-Night Vigilante 5 - 2, 71%
Town Role Cop 2 - 4, 33%
Town Vigilante 4 - 2, 67%
Town Watcher 1 - 5, 17%
Town Neapolitan 2 - 3, 40%
Town Universal Backup 2 - 3, 40%
Town Even-Night Vigilante 3 - 1, 75%
Town Motion Detector 1 - 3, 25%
Town Odd-Night Cop 2 - 2, 50%
Town One-Shot Day Vigilante 0 - 4, 0%
Town Two-Shot Cop 1 - 3, 25%
Town Friendly Neighbor 0 - 3, 0%
Town Odd-Night Role Cop 1 - 2, 33%
Town One-Shot Gunsmith 1 - 2, 33%
Town Two-Shot Bodyguard 0 - 3, 0%
Town Two-Shot Jailkeeper 0 - 3, 0%
Town Two-Shot Watcher 3 - 0, 100%
Town Voyeur 1 - 2, 33%


...
Town 2x Masons 10-9, 53%
Town 3x Masons 2-2, 50%
Town 2x Neighbor 1-2, 33%
Town 3x Neighbor, 0-2, 0%


Spoiler: Games with common mafia power roles
Mafia Encryptor 15 - 21, 42%
Mafia Role Cop 9 - 8, 53%
Mafia Roleblocker 10 - 7, 59%
Mafia Godfather 3 - 10, 23%
Mafia Jack of All Trades 1 - 6, 14%
Mafia Neighbor 0 - 7, 0%
Mafia One-Shot Roleblocker 2 - 5, 29%
Mafia One-Shot Strongman 2 - 4, 33%
Mafia Doctor 2 - 3, 40%
Mafia Two-Shot Roleblocker 2 - 3, 40%
Mafia Neapolitan 2 - 2, 50%
Mafia One-Shot Ninja 1 - 3, 25%
Mafia Tracker 3 - 1, 75%
Mafia Jailkeeper 2 - 1, 67%
Mafia Neighborizer 0 - 3, 0%
Mafia Watcher 1 - 2, 33%
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http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #35 (ISO) » Tue May 16, 2017 3:10 pm

Post by Ranmaru »

In post 7, Firebringer wrote:I looked at this, then saw how common it was to put masons in games and i cried a little inside.
Such a terrible role.
No. It's the best.
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Post Post #36 (ISO) » Tue May 16, 2017 11:22 pm

Post by Oversoul »

I had a feeling we were not properly balancing Mini Normals. Mainly from seeing the recent prevalence of One-shot Bulletproof. That seems like an awful role.
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Post Post #37 (ISO) » Wed May 17, 2017 4:43 am

Post by mhsmith0 »

one shot bp is fine as a role, it just very much can't carry a town. i think part of it is that the nerfing that comes from gating a role (especially x shot instead of odd/even night) is generally underestimated.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
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Post Post #38 (ISO) » Wed May 17, 2017 5:41 am

Post by Oversoul »

Which games featured the various one-shot BP? I think it is a functionally useless role. Entirely dependent on the player. I think of it as similar to an innocent child.
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Post Post #39 (ISO) » Wed May 17, 2017 5:50 am

Post by mhsmith0 »

viewtopic.php?f=53&t=29549

Spoiler: Game # List
Game Winner
1499 Mafi
1509 Mafi
1521 Mafi
1540 Town
1575 Town
1658 Mafi
1666 Mafi
1689 Town
1719 Mafi
1720 Town
1725 Mafi
1741 Town
1749 Mafi
1796 Mafi
1805 Mafi
1836 Town
1841 Mafi
1865 Mafi
1875 Town
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
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Post Post #40 (ISO) » Wed May 17, 2017 2:47 pm

Post by Oversoul »

Game Winner
1499 Mafi - end gamed, not shot
1509 Mafi - lynched, not shot
1521 Mafi - end games, not shot
1540 Town - end gamed, shot by Vig
1575 Town - lynched, not shot
1658 Mafi - end gamed, not shot
1666 Mafi - killed during night, shot by Vig AND Mafia
1689 Town - end gamed, not shot
1719 Mafi - end gamed, not shot
1720 Town - end gamed, shot by Mafia night 1
1725 Mafi - killed during night, shot by Mafia two nights in a row
1741 Town - end gamed, shot by mafia
1749 Mafi - killed during night, shot by mafia*
1796 Mafi - lynched, not shot
1805 Mafi - lynched, not shot
1836 Town - end gamed, shot by mafia
1841 Mafi - end gamed, not shot
1865 Mafi - lynched, not shot
1875 Town - end gamed, not shot

---

Of the 19 games cataloged her, 12 of the bulletproof townies did not get shot.
The 3 bulletproof townies that were outright killed during the night were, interestingly enough, all mafia wins.
I put the asterisk on 1749 because it was a One-shot BP Bodyguard which is why it died.

I guess I am not as mad about it as I was this afternoon. I just hate how it becomes an IC of sorts that almost always goes to endgame. I just don't like the role from a design standpoint because it encourages bad behavior via a fakeclaim to draw the kill. If multiple killing roles exist, sure, the existence of the BP is justified. Solely against a mafia team, though? Probably not justified.

It wins only 37% of the time? With town only winning 39% I guess that is reasonable.
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Post Post #41 (ISO) » Wed May 17, 2017 2:52 pm

Post by callforjudgement »

The normal balance reason behind a town BP is if you think there's a decent chance the game will end up on evens; it gives town another chance to buy a mislynch. (Typically these games would have a Doctor in as well.) However, it doesn't really work in anything but the smallest games, as otherwise the scum kill is too likely to just always aim elsewhere.
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Post Post #42 (ISO) » Wed May 17, 2017 2:55 pm

Post by implosion »

In post 40, Oversoul wrote:I just don't like the role from a design standpoint because it encourages bad behavior via a fakeclaim to draw the kill.
I'd argue it encourages good town play, so as to draw the nightkill naturally. I don't think it's good play to fakeclaim as a 1-shot bulletproof in a mini normal; you risk drawing a counterclaim, you risk the town not believing your claim and going after you, you risk the town not believing your bulletproof claim once you come clean.

Even if you get shot it still doesn't necessarily act as a pseudo-IC either, unless you were an obvious target for a nightkill in which case you were already townread. There might be other town protective/blocking roles. The mafia might fakeclaim a protective/blocking role. etc.
cfj wrote:(Typically these games would have a Doctor in as well.)
Makes even more sense with a vig, especially a 1-shot vig, which sort of requires multiple ways to restore parity to make any sense as a role in an odd-sized game.
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Post Post #43 (ISO) » Wed May 17, 2017 2:56 pm

Post by Oversoul »

I think Bp is a poor design choice if worried about ending up even. You should add another player, if anything, when you are worried about ending up on evens.

The town win rate is really sad though. Have towns just gotten worse?
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Post Post #44 (ISO) » Wed May 17, 2017 2:58 pm

Post by implosion »

Towns have probably gotten a bit worse, but people have always been terrible at judging the balance of mafia setups in the first place. IIRC, there's always been a skew, and that skew went down by like 5-10 percentage points when Hoopla pointed out that capping mini games at 12 players was dumb because 3:9 setups were horrible and scumsided, but it was still a skew.
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Post Post #45 (ISO) » Wed May 17, 2017 3:03 pm

Post by Oversoul »

Hmm... I think after getting shot, a BP becomes an IC essentially.
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Post Post #46 (ISO) » Wed May 17, 2017 3:09 pm

Post by mhsmith0 »

Bp gives town extra kill stopping power. It can do reasonably well alongside some combo of vig, doc, jailkeeper, Roleblocker. It also CAN be used as more or less a named townie in a more investigative enact setup, tho that's probably more unusual.

It's a role that is ok to toss in as a supporting cast type of role. If you intend it to really carry, your design is probably busted tho.
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Post Post #47 (ISO) » Wed May 17, 2017 3:09 pm

Post by Oversoul »

I will have to check the composition of those games to see if they had any additional protective roles.
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Post Post #48 (ISO) » Wed May 17, 2017 3:11 pm

Post by mhsmith0 »

I've had them in 10v3 mini normals I designed twice

1) vig
Doc
Tracker
Bp
Vs
Encryptor
One shot strongman
Goon

2)
Jailkeeper
Roleblocker
Bp
Fruit vendor
Vs goons

Scum won both, but each was fairly close.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Oversoul
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Post Post #49 (ISO) » Wed May 17, 2017 11:58 pm

Post by Oversoul »

In post 46, mhsmith0 wrote:Bp gives town extra kill stopping power. It can do reasonably well alongside some combo of vig, doc, jailkeeper, Roleblocker. It also CAN be used as more or less a named townie in a more investigative enact setup, tho that's probably more unusual.

It's a role that is ok to toss in as a supporting cast type of role. If you intend it to really carry, your design is probably busted tho.
That's fair. If there are other killstppping powers it seems ok. But right now it gives town extra kill stopping power when 63% of the time, it never gets shot?
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