Mechanics you wish were more popular

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Post Post #50 (ISO) » Fri Feb 10, 2017 3:03 am

Post by Creature »

Oh, I forgot.

Large vanilla games with a special mechanism (like Double Day or Chosen).
Sigh
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Post Post #51 (ISO) » Fri Feb 10, 2017 3:31 am

Post by -Grey- »

Nightless with mafia factional day kill.

Save tons of time.
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Post Post #52 (ISO) » Fri Feb 10, 2017 4:46 am

Post by Donempire »

dayvigs too
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Post Post #53 (ISO) » Fri Feb 10, 2017 4:58 am

Post by drealmerz7 »

In post 52, Donempire wrote:dayvigs too
those aren't popular?!?!?

they are on my HS!!!

-

one mechanic I wish was LESS popular: scum day-chat - it's REALLY powerful and changes the whole dynamics of games
balance among all things
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Post Post #54 (ISO) » Sun Feb 12, 2017 11:53 am

Post by Lycanfire »

so, this breaks probably more than one rule but how possible is it to have two instances of the same game?

there's a catch. everyone in game #2 isn't given a role, they're given a player from game #1 and have to guess the alignment of everyone including themselves. no flips. only player names.

i can work out how scum would kill at night but i have no idea how scum from game 2 would have a chance at winning. also, i'm sure game 1 would be derailed constantly by everyone attempting to screw with game 2. it would be a trainwreck, but a glorious one.
Last edited by Lycanfire on Sun Feb 12, 2017 11:59 am, edited 1 time in total.
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Post Post #55 (ISO) » Sun Feb 12, 2017 11:58 am

Post by -Grey- »

In post 54, Lycanfire wrote:so, this breaks probably more than one rule but how possible is it to have two instances of the same game?

there's a catch. everyone is game #2 isn't given a role, they're given a player from game #1 and have to guess the alignment of everyone including themselves. no flips. only player names.

i can work out how scum would kill at night but i have no idea how scum from game 2 would have a chance at winning. also, i'm sure game 1 would be derailed constantly by everyone attempting to screw with game 2. it would be a trainwreck, but a glorious one.
It doesn't break any rules as long as the games are designed to have communication about each other.

Check out Kuroi's WWE game for an example of concurrent games with cross-talk.
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Post Post #56 (ISO) » Sun Feb 12, 2017 8:30 pm

Post by TheRealGin-N-Tonic »

There was this one game I played on my home site where someone was elected Game manipulator and each night, they would give out a roles in a pool. Twas so much chaos
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