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Posted: Tue Jan 22, 2019 2:14 pm
by ajfefijsleifjsa
We look forward to your class.

Posted: Fri Jan 25, 2019 11:09 am
by Nancy Drew 39
In post 1, Prof Hamm T Smiggles III wrote:
Persuasion (as Town)


If you are town you have three goals:
1. Stay alive.
2. Find scum.
3. Get scum lynched or otherwise killed.

To accomplish your goals you must be able to pursuade others. Common approaches to persuasion include:
1. Screaming
2. Whining
3. Desperate pleading
4. Active lurking combined with naked votes
5. Presenting evidence-based cases that clearly articulate the reasons why a player is of a certain alignment.

Research shows that the first four methods are highly effective persuasion techniques, While the last technique will almost certainly result in your own lynch.
That’s sad.

Posted: Fri Feb 01, 2019 1:37 am
by Definition

Posted: Fri Feb 01, 2019 10:35 am
by mhsmith0
*holds up the skeletal remains of tier's hand*

Posted: Sat Feb 02, 2019 12:35 pm
by Wisdom
In post 4, Kagami wrote:You can also make no point at all and relying on others to follow your train of thought without direct assistance, which is actually a pretty reasonable strategy in a game where a verbalized argument may fall flat simply because reasons are often difficult to articulate.
I didnt know theres a thread post somewhere that described me

Posted: Sat Feb 02, 2019 1:50 pm
by Ankamius
Or be like me and give the thought processes but not the info to use it on

Posted: Wed Feb 13, 2019 3:24 am
by Prof Hamm T Smiggles III
In post 103, mhsmith0 wrote:*holds up the skeletal remains of tier's hand*
Yes, mhsmith0?

Posted: Wed Feb 13, 2019 5:21 am
by mhsmith0
In post 106, Prof Hamm T Smiggles III wrote:
In post 103, mhsmith0 wrote:*holds up the skeletal remains of tier's hand*
Yes, mhsmith0?
re:
In post 6, Prof Hamm T Smiggles III wrote:Persuasion for scum is nothing more than getting town to believe you are town. Some might argue and say the job of scum is to get town to lynch each other. This ignores the cardinal rule of scum-play: Town is dumb and they will find their own mis-lynches without you guiding them.
What happens when you're scum in a game where the town ISN'T a gigantic collection of morons? And in those cases, what is your best recommendation for how to drive (or at least achieve) mislynches?

Posted: Wed Feb 13, 2019 6:24 am
by Nancy Drew 39
In post 107, mhsmith0 wrote:
In post 106, Prof Hamm T Smiggles III wrote:
In post 103, mhsmith0 wrote:*holds up the skeletal remains of tier's hand*
Yes, mhsmith0?
re:
In post 6, Prof Hamm T Smiggles III wrote:Persuasion for scum is nothing more than getting town to believe you are town. Some might argue and say the job of scum is to get town to lynch each other. This ignores the cardinal rule of scum-play: Town is dumb and they will find their own mis-lynches without you guiding them.
What happens when you're scum in a game where the town ISN'T a gigantic collection of morons? And in those cases, what is your best recommendation for how to drive (or at least achieve) mislynches?
:lol: :lol: :lol:

Posted: Wed Feb 13, 2019 6:30 am
by mhsmith0
You laugh but a pretty solid % of my wolf games have come against pretty stacked towns.

Like, as an example, my 2017 MU hydra game 13/4 against

nancy/camn (ragequit d1 [THANK GOD for the record] but still)
Dunn/MariaR
Quick/darcstar
Sooh/xicor (xicor is super lynchbait but sooh is competent)
delphine/pozzai (2 competent players, i've played w/ delphine before and she's somewhat familiar w/ my meta)
proph/ryker (also 2 competent players, though i don't know them well)
(and then mainly town potatoes so far as I remember, though town got a huge gift in an n2 sub-in of BATMAN/Frog replacing a potato slot before I, uh... blasted them in the face that night :P )

that's probably around the mid point, maybe even a bit below average for towns I've faced up against

so it's an important question for me given my meta and rand history :P

Posted: Wed Feb 13, 2019 6:35 am
by RadiantCowbells
Smith do u want me to tell you the secret

Posted: Wed Feb 13, 2019 6:36 am
by mhsmith0
but then it's not a secret :P

Posted: Wed Feb 13, 2019 10:34 am
by Prof Hamm T Smiggles III
In post 107, mhsmith0 wrote:What happens when you're scum in a game where the town ISN'T a gigantic collection of morons? And in those cases, what is your best recommendation for how to drive (or at least achieve) mislynches?
Town is
always
a gigantic collection of morons who will eat themselves alive. Don't get me wrong, there are many excellent town players who have instinctively good reads, solid analysis, and are persuasive. But all it takes is one bad townie and Town becomes a gigantic collection of morons. This is illustrated by the Sewage PrincipleTM: A barrel of sewage is still sewage no matter how much fine wine is added, and a barrel of the finest wine is turned to sewage by one ounce of sewage.

If you insist on making me offer advice on this mythical world where a non-moronic Town exists, here is one (impossible to pull off) approach: Form a townbloc with the
entire
scumteam and let the townies fight each other to get inside. They'll never see it coming unless they read it here first.

Or replace out due to IRL problems, leaving your partners to their inevitable loss, and /in to the next game you find.

Posted: Wed Feb 13, 2019 10:36 am
by Prof Hamm T Smiggles III
Image

Posted: Wed Feb 13, 2019 10:39 am
by mhsmith0
In post 112, Prof Hamm T Smiggles III wrote:Or replace out due to IRL problems, leaving your partners to their inevitable loss, and /in to the next game you find.
shit, I need to start doing this more :P

Posted: Wed Feb 13, 2019 11:09 am
by Wisdom
Be more town than the townies and bus your buddies