Let's start with the basics: my definition of VCA.
It is not the end-all, be-all of scumhunting. It is not something meant to be the entire basis of reads; it is best utilized to help augment evidence and highlight trends you might otherwise miss. Never rely exclusively on VCA, morphing reads to fit the VCA. While that's the most critical rule, let's establish some more, for good VCA.
It's important to not confuse the two. When you do VCA, it is hard to deny the votes happened. You are presenting objective facts. However, your interpretation
The best VCA is VCA which does not blindly make arbitrary calls: "scum MUST be on this wagon", "scum CAN'T be on this wagon", "this player MUST be town", all commonplace as a result of poor VCA methodology. Relevant to this,
When making good VCA, you do not assume scum act in some predefined way--you pay attention to what scum are likely to do in the given situation.mhsmith0 wrote:Scum going down have a natural tendency to "suspect" a buddy. That's not a hard tendency and you never want to over-value it, but the idea of TRing someone just because a scum whose vote didn't matter stayed on the slot is simply not good.
Don't color in names of unflipped players unless you have mechanically good reasons to do so. (E.g. masons, cops, cop investigations. Those would all be decent reasons to call an unflipped player town.)
For instance, there's a difference between "player generally thought to be town", "player with STRONG reason to be considered town", and "player with reason to be called confirmed town". Under no circumstances do you color personal townreads/players generally thought town. If you decide to color unflipped players who have a strong reason to be considered town, you probably want to color them differently from those that are absolutely confirmed as town.
Basically, you want to avoid having preexisting reads bias your votecounts.
Always have a clear idea of what your VCA is actually meant to do: is it meant for you to find initial reads? Is it meant to call into question your established reads? (And then either strengthen/weaken them.) Is it being used to make a case? All of those are still forms of VCA, but they all have different times they are used and different reasons to be used.
And relatedly (and critically),
These different levels vary from person to person, but basically, there's a difference in thoroughness in how a player uses VCA, yet these different levels of VCA are no more nor less valid than the others, simply...more in-depth than others. For the sake of this thread, I'll share my personal levels, as I have broken them down.
Usually, it's used only in the earlygame (especially D1), though it can be used later when observing forming wagons. It's little more than guesses layered on top of guesses, though because it requires little thought/effort, it's a nice lazy method of VCA.
With those rules established, here are a few additional guidelines I use. These tend to crop up especially in the higher levels of VCA I do. While I may not run every one of these through my head when doing situational VCA, when doing pattern mapping, these are quite literally prerequisites.
You'll note a rule was not making arbitrary assumptions--so don't make a statement of "this many players must be scum/town" on/off the wagon. Instead, ASK "how many are scum and how many are town?". The best VCA is fundamentally asking questions and seeking answers to those questions. Your aim with VCA is to find where scum are versus where town are...not to have a predefined notion of that already.
The first place I look for scum on a scum lynch (ESPECIALLY a D1 scum lynch--it is
The first place I look for scum on a mislynch is OFF the wagon--I try to determine how many scum (if any) there are, and who the probable candidates are. Sometimes, there are situations where there are none to be found, or far fewer to be found than expected...and in those situations, by virtue of doing this analysis, I have a better idea of how good or bad the mislynch wagon was.
I look for the presence of a counterwagon, or far more tellingly, the utter lack of one. If there is no discernible counterwagon on a scum lynch, it's a safe bet scum bussed. Maybe even heavily. If on a scum lynch there is a counterwagon on a player who is known to be town, then the names there have a decent chance of being scum. This is not that common anymore, but sometimes it does still happen. If on a town lynch there is a counterwagon on a player who is known to be scum...then there's a reasonable chance you can use the safe/standard model of "scum voted town, town voted scum" with an above average accuracy.
If on a town lynch there is a counterwagon on a town player, then the scum didn't care which got lynched--the scum are likely to be about evenly distributed between each wagon, and if there's players on neither wagon, there's a disproportionately high chance that the players off both wagons are scum.mhsmith0 wrote:that guy sitting out the day's lynch when it's town v town? That's scum with substantial probability.
I look for names who are repeatedly voting together on multiple wagons--this is a fairly decent sign that there's probably scum in there. While there are obvious exceptions (a townbloc which moves votes as one; masons), usually this is a fairly reliable indicator that at least one of the players involved is scum. You need to figure out if it's one or all of them, and if just one, WHICH one.
On that note,
When DON'T those players vote together? This can be a critical hint as to the alignment of the voters. Pay close attention to who the vote-buddies have diverging votes on. This can help you read the vote-buddies and also illuminate interesting facts about the gamestate.
You're looking to see common, frequently occurring patterns. These overlaps, these recurrent themes, tend to be where the value of VCA is at its greatest. Hard data. Data which raises questions about how the data came to become true, begging for answers (which are yours to give).
To steal from mhsmith0 again:
More generally, the gamestate of the game makes a difference. What made the lynches on scum be lynches on scum? What made the lynches on town be lynches on town? You want to know this, because the answer tells you who the scum are.mhsmith0 wrote:day 1 scum lynch, days 2-4 town lynch = scum lynched was bussed, probably by both buddies (if he hadn't been bussed, then why did town suddenly become so ineffective after a day 1 scum lynch?)
Similar to observing the gamestate, you need to know the emotions behind a lynch, and the emotions behind votes NOT on a lynch. In particular, you're looking for force of the push. If the player's push did nothing, then...mhsmith0 wrote:not surprisingly, the people lining up pitchforks the hardest were town, while scum were setting up future pushes / staying out of the way. It's hard to replicate villagery fury at someone who really fucked up what they were up to as scum.
...It's a fair bet you've found scum.mhsmith0 wrote:Scum could EASILY vote park on a "push" going nowhere. The question is if the wagon ever did anything. If not, congrats, it's >rand scum voter.
There are a couple of other quirks I use in my VCA.
All (1) voters as a wagon, all (2) voters as a wagon, all (3) voters as a wagon, and so forth. The idea behind doing this is to counteract a common scum strategy--vote dispersion. Scum very frequently divide themselves up evenly, and if you combine identically-sized wagons into a few larger wagons, you can get a much better idea of probable scum distribution. (I do this mostly as a guideline.)
...Past a certain point, of course. If a player hasn't posted yet, then obviously they couldn't have voted yet. But if the player has posted yet is in Not Voting, they have made the active choice to not cast their vote. As a result, Not Voting is a wagon in of itself.
Overlap the two above for the best results. However large the Not Voting wagon is, combine it with an identically-sized wagon to get an idea of where scum are likely to be hiding. This is most effective when you have data on the players who were wagoned, and is also not a hardfast rule. (I don't treat combined wagons/Not Voting as a holy gospel of gold. It is difficult for scum to counter--not impossible.)
That is, make note of wagons which rose, then fell, between votecounts. Mods are usually good about getting in the necessary votecounts for effective VCA...but what if there were ten votes on a page and then ten unvotes on a page for a single player? That would be noteworthy on the VCA but a mod who pagetops their VCs might entirely miss the wagon.
So, if you can, manually track these wagons which came and collapsed quickly--note all of the names on them. These extra wagons aren't inherently on an alignment, and they aren't inherently driven by one alignment. However, they are contextually key pieces of the game, and their absence from analysis will taint your results.
(Incidentally, this is why I do the extras in my votecounts. The things I track automatically keep those in mind, so that players can see them.)
In particular...were scum interested in saving the life of the scum lynched? How was a player off of the lynch acting? Frustrated, disinterested, detatched, what were they doing? Fighting hard or sitting idly by?
What is it that was going on to generate the wagons as they were? For instance,
...Lynch from a wagon driven by scum, and don't lynch from a wagon driven by town.mhsmith0 wrote:Generically you MIGHT suspect the off-wagon or non-voters more than the on wagon voters, but the only real question you need to ask was "was this lynch wagon villagery". Because if it felt villagery and righteous, you lynch off wagon, and if it was bullshit, you lynch on wagon.
Always, keep in mind what each wagon represents, keep in mind what each player is doing, why they are doing it...think of what is the overall picture behind the wagons. This context behind actions is where you'll find the full strength of VCA.
I tend to not do all of this, all at once. Like most of my advice, this tends to be "do as much as you can, as often as you can". The more thorough, the better. You should always keep in mind it is possible to beat even the best VCA. The best advice I can give is that you have to trust your instincts when it comes to what in your VCA is accurate and what in it is not, so long as this hunch of yours is not confirmation bias warping the evidence to the read. Look for the things which make the most sense, and trust in that. As long as you're avoiding shitty arbitrary assumptions of things which "MUST" be true, you're probably going to be right.