Making matrix-6 more balanced

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Post Post #25 (ISO) » Fri Mar 17, 2017 10:18 am

Post by gigabyteTroubadour »

i absolutely agree w you on 24 but i know like jack shit on how i could support that argument that that should be done
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

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Post Post #26 (ISO) » Fri Mar 17, 2017 6:40 pm

Post by mhsmith0 »

To work it requires

1) mods and listmods who are willing to enforce harsher standards on low quality ICing
2) a group decision to engage in education about what kind of ICing is desired
3) a core of ICs who are willing to bear that load (since otherwise games just never fill - iirc it used to be that nacho and Thor did almost all the ICing for a while, and I don't think a two IC group is at all acceptable or functional)

I think it's the sort of thing that takes an active group decision to really move down that road, not at all sure there an appetite for it tbh.
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Post Post #27 (ISO) » Fri Mar 17, 2017 7:26 pm

Post by Accountant »

In post 24, mhsmith0 wrote:(one easy example: slapping on a "hi everyone I'm the IC here's a bit of intro theory and/or links" opening post and then acting like a normal player the rest of the way becomes actively unacceptable conduct for an IC)
i'm guilty of this
There's nothing that says that a fake can't beat the real thing.

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Post Post #28 (ISO) » Fri Mar 17, 2017 7:28 pm

Post by mhsmith0 »

Fwiw most ICs are guilty of this.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
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Post Post #29 (ISO) » Fri Mar 17, 2017 7:35 pm

Post by Accountant »

I'm trying to improve
There's nothing that says that a fake can't beat the real thing.

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Post Post #30 (ISO) » Sat Mar 18, 2017 4:30 am

Post by Toomai »

In post 14, mhsmith0 wrote:So the spreadsheet link on
viewtopic.php?f=5&t=39739

got pulled for some reason
It did? Um. I'll try to fix that ASAP. For now though here's the current:

SetupWinsLossesWinrateGames
1 (JK)313348.4%64
2 (RB, Cop, Doc)383353.5%71
3 (BP, Trk)284041.2%68
A (JK, RB, BP)284240.0%70
B (Cop)303347.6%63
C (Doc, Trk)303844.1%68
Total18521945.8%404


EDIT: Fixed link here. Updating the main stats thread topic now.
This should be required reading for...everyone for anything, really.
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Post Post #31 (ISO) » Sat Mar 18, 2017 6:37 am

Post by gigabyteTroubadour »

wow town winrates have gone down quite a bit
i no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess

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Post Post #32 (ISO) » Sat Mar 18, 2017 6:40 am

Post by mhsmith0 »

Have they? I feel like 45% is around what the average has been for a while, maybe I'm wrong? Also setup 2 has created a bit of a cushion above 50% which is intersting.
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Post Post #33 (ISO) » Sat Mar 18, 2017 10:25 am

Post by Toomai »

I would like to note that there's another factor to winrate that most people probably aren't considering: the winrate of each individual
player
. Winrates per-player are always going to be closer to 50% than winrates per-faction. For example, in our current Matrix6, where town's winrate is 45.8%, each individual player's winrate is 47.7% (because while town wins less often, when it does, more players win in total).

Here are some more numbers to illustrate the concept:
  • A town winrate of 68.0% will give us a player winrate of 60.0%.
  • A town winrate of 60.0% will give us a player winrate of 55.6%.
  • A town winrate of 50.0% will give us a player winrate of 50.0%.
  • A town winrate of 40.0% will give us a player winrate of 44.4%.
  • A town winrate of 32.0% will give us a player winrate of 40.0%.
So while it's still best to strive for 50%, if we care about each
player
having an equal chance of winning and losing, the range of acceptable
faction
winrates may be a bit larger than expected.

(Of course this opens up a can of worms as to "when" each player's expected winrate should be determined: before or after they're assigned to a faction? So it might be best to just ignore this post.)
This should be required reading for...everyone for anything, really.
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Post Post #34 (ISO) » Sat Mar 18, 2017 10:28 am

Post by mhsmith0 »

I think that the key is for the setup not to be horribly unbalanced, and then over the long run winnrates will tend to tie back reasonably well to player ability (I say this having eaten a parade of bad luck losses but lolvariance I guess :shifty: )
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #35 (ISO) » Sat Mar 18, 2017 10:34 am

Post by RadiantCowbells »

I don't see the purpose in tracking individual winrates as town in a game where the opposing faction can simply remove people that they consider threatening.

The better you get the less you influence games the closer your winrate gets to the average.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #36 (ISO) » Sat Mar 18, 2017 10:48 am

Post by Infinity 324 »

Getting killed n1 influences the game a lot, then the next strongest player won't get NK'ed and so on.
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Post Post #37 (ISO) » Sat Mar 18, 2017 10:48 am

Post by RadiantCowbells »

You're assuming there is a next strongest player and that they're town.

My wr in games where I was n1ed is like 30%
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #38 (ISO) » Sat Mar 18, 2017 11:05 am

Post by Infinity 324 »

There has to be a next strongest townie...
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Post Post #39 (ISO) » Sat Mar 18, 2017 12:41 pm

Post by mastina »

In post 28, mhsmith0 wrote:Fwiw most ICs are guilty of this.
It IS possible to swing the other way and be guilty of the opposite extreme though.
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Post Post #40 (ISO) » Fri Mar 31, 2017 2:23 am

Post by Loopdan »

Bumping this thread. I'd like to see ThinkBig's setups tested.
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Post Post #41 (ISO) » Fri Mar 31, 2017 2:49 am

Post by mhsmith0 »

That's what the micro queue is for. I don't think there is, or should be, any momentum towards actually changing the newbie setup which is well balanced in each of the six setups over a pretty large sample size.
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Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
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Post Post #42 (ISO) » Fri Mar 31, 2017 3:30 am

Post by Loopdan »

I think the BP claiming strategy will only be a blip on the overall balance of Matrix6.

However I'm conflicted on starting every Newbie game with a BP (and then possibly tracker) mass-claim.
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Post Post #43 (ISO) » Fri Mar 31, 2017 3:34 am

Post by mhsmith0 »

I think that the strategy as currently understood is merely a minor help to town win rate, and that it will likely have a detriment to cop and cop/doc/rb setups as it makes fake claiming doc much easier (50-50 to avoid a cc in goon/goon after we learn there's no tracker), but at the same time less believable.

I think people put too much stock into the idea that it somehow breaks the setup, and allow it to be a detriment to scum hunting. I also think that people bitching about or debating the strategy in lieu of scum hunting is as or more detrimental.
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Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #44 (ISO) » Sat Apr 01, 2017 1:08 pm

Post by TesXX »

Replace the BP with a Town Las Vegas.
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Post Post #45 (ISO) » Sun Apr 02, 2017 4:11 am

Post by FireScreamer »

Whether the setup is broken in terms of winrates or not is besides the point. The first mafia experience we are giving new players is a series of claims based on a strategy they are told to just accept. It isn't very engaging, it isnt particularly representative of the game.

Whether its a good thing for winrates or not matrix 6 has been broken in terms of providing the kind of experience I think new players should get.

Just my thoughts as a new player.
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Post Post #46 (ISO) » Sun Apr 02, 2017 4:15 am

Post by ThinkBig »

In post 45, FireScreamer wrote:Whether the setup is broken in terms of winrates or not is besides the point. The first mafia experience we are giving new players is a series of claims based on a strategy they are told to just accept. It isn't very engaging, it isnt particularly representative of the game.

Whether its a good thing for winrates or not matrix 6 has been broken in terms of providing the kind of experience I think new players should get.
This is exactly how I feel.
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Post Post #47 (ISO) » Sun Apr 02, 2017 4:25 am

Post by FireScreamer »

Happy to provide a newish players perspective to any playtesting group you set up in micros. Let me know if/when that happens.
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Post Post #48 (ISO) » Sun Apr 02, 2017 4:25 am

Post by ThinkBig »

In post 47, FireScreamer wrote:Happy to provide a newish players perspective to any playtesting group you set up in micros. Let me know if/when that happens.
Sounds good. Do you want to pre in?
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Post Post #49 (ISO) » Sun Apr 02, 2017 4:27 am

Post by FireScreamer »

Sure thing.
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