Making matrix-6 more balanced
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To work it requires
1) mods and listmods who are willing to enforce harsher standards on low quality ICing
2) a group decision to engage in education about what kind of ICing is desired
3) a core of ICs who are willing to bear that load (since otherwise games just never fill - iirc it used to be that nacho and Thor did almost all the ICing for a while, and I don't think a two IC group is at all acceptable or functional)
I think it's the sort of thing that takes an active group decision to really move down that road, not at all sure there an appetite for it tbh.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
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Life is simply unfair, don't you think?- Accountant
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i'm guilty of thisIn post 24, mhsmith0 wrote:(one easy example: slapping on a "hi everyone I'm the IC here's a bit of intro theory and/or links" opening post and then acting like a normal player the rest of the way becomes actively unacceptable conduct for an IC)There's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.- mhsmith0
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Fwiw most ICs are guilty of this.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- Accountant
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I'm trying to improveThere's nothing that says that a fake can't beat the real thing.
You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.- Toomai
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It did? Um. I'll try to fix that ASAP. For now though here's the current:In post 14, mhsmith0 wrote:So the spreadsheet link on
viewtopic.php?f=5&t=39739
got pulled for some reason
Setup Wins Losses Winrate Games 1 (JK) 31 33 48.4% 64 2 (RB, Cop, Doc) 38 33 53.5% 71 3 (BP, Trk) 28 40 41.2% 68 A (JK, RB, BP) 28 42 40.0% 70 B (Cop) 30 33 47.6% 63 C (Doc, Trk) 30 38 44.1% 68 Total 185 219 45.8% 404
EDIT: Fixed link here. Updating the main stats thread topic now.This should be required reading for...everyone for anything, really.- gigabyteTroubadour
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Have they? I feel like 45% is around what the average has been for a while, maybe I'm wrong? Also setup 2 has created a bit of a cushion above 50% which is intersting.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- Toomai
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I would like to note that there's another factor to winrate that most people probably aren't considering: the winrate of each individualplayer. Winrates per-player are always going to be closer to 50% than winrates per-faction. For example, in our current Matrix6, where town's winrate is 45.8%, each individual player's winrate is 47.7% (because while town wins less often, when it does, more players win in total).
Here are some more numbers to illustrate the concept:- A town winrate of 68.0% will give us a player winrate of 60.0%.
- A town winrate of 60.0% will give us a player winrate of 55.6%.
- A town winrate of 50.0% will give us a player winrate of 50.0%.
- A town winrate of 40.0% will give us a player winrate of 44.4%.
- A town winrate of 32.0% will give us a player winrate of 40.0%.
playerhaving an equal chance of winning and losing, the range of acceptablefactionwinrates may be a bit larger than expected.
(Of course this opens up a can of worms as to "when" each player's expected winrate should be determined: before or after they're assigned to a faction? So it might be best to just ignore this post.)This should be required reading for...everyone for anything, really.- mhsmith0
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I think that the key is for the setup not to be horribly unbalanced, and then over the long run winnrates will tend to tie back reasonably well to player ability (I say this having eaten a parade of bad luck losses but lolvariance I guess )Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- RadiantCowbells
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I don't see the purpose in tracking individual winrates as town in a game where the opposing faction can simply remove people that they consider threatening.
The better you get the less you influence games the closer your winrate gets to the average.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- Infinity 324
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It IS possible to swing the other way and be guilty of the opposite extreme though.In post 28, mhsmith0 wrote:Fwiw most ICs are guilty of this.
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That's what the micro queue is for. I don't think there is, or should be, any momentum towards actually changing the newbie setup which is well balanced in each of the six setups over a pretty large sample size.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- Loopdan
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I think that the strategy as currently understood is merely a minor help to town win rate, and that it will likely have a detriment to cop and cop/doc/rb setups as it makes fake claiming doc much easier (50-50 to avoid a cc in goon/goon after we learn there's no tracker), but at the same time less believable.
I think people put too much stock into the idea that it somehow breaks the setup, and allow it to be a detriment to scum hunting. I also think that people bitching about or debating the strategy in lieu of scum hunting is as or more detrimental.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- TesXX
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Whether the setup is broken in terms of winrates or not is besides the point. The first mafia experience we are giving new players is a series of claims based on a strategy they are told to just accept. It isn't very engaging, it isnt particularly representative of the game.
Whether its a good thing for winrates or not matrix 6 has been broken in terms of providing the kind of experience I think new players should get.
Just my thoughts as a new player.In the dark, it's nearly invisible—until it exhales.- ThinkBig
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This is exactly how I feel.In post 45, FireScreamer wrote:Whether the setup is broken in terms of winrates or not is besides the point. The first mafia experience we are giving new players is a series of claims based on a strategy they are told to just accept. It isn't very engaging, it isnt particularly representative of the game.
Whether its a good thing for winrates or not matrix 6 has been broken in terms of providing the kind of experience I think new players should get.I have officially retired this account. My new account is Virtuoso.- FireScreamer
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Sounds good. Do you want to pre in?In post 47, FireScreamer wrote:Happy to provide a newish players perspective to any playtesting group you set up in micros. Let me know if/when that happens.I have officially retired this account. My new account is Virtuoso.- FireScreamer
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