Making matrix-6 more balanced
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zakk Jack of All Trades
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There is too much meta surrounding this
Just make a pool of roles that may or may not be randomly selected
And have the mod randomize the role selection and eyeball it to see if it's not totally one sided, then run it by the list mod
Not all variants will be super pre-balanced, but all will be unpredictable, and setup spec will die out
This also leads to higher likelihood of cautious play by SEs and ICs
Which makes for a better learning experience for newbies anyway (which is the whole point)
Seems like a good solution to me. Has this not been somewhat tried before?- TesXX
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TesXX Mafia Scum
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One suggestion I have is maybe replace the BP with a backup tracker who starts with a VT role PM(this could prevent the town sided BP claiming strategy). They don't find out they're the backup tracker until1)the tracker dies2)the backup tracker dies or3)the game ends. In column A, the backup tracker would just be a regular tracker with a tracker role PM as there is no other tracker.
A B C 1 Town JailkeeperVanilla TownieMafia Goon2 Mafia RoleblockerTown CopTown Doctor3 Town Backup
TrackerMafia GoonTown TrackerLast edited by TesXX on Tue Apr 04, 2017 10:49 am, edited 1 time in total.- ThinkBig
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I have just /ined to mod Matrix5 that creature designed. Let me know if you want to pre-in. I already have one pre-in.
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What do you humans think of this version?In post 51, TesXX wrote:One suggestion I have is maybe replace the BP with a backup tracker who starts with a VT role PM(this could prevent the town sided BP claiming strategy). They don't find out they're the backup tracker until1)the tracker dies2)the backup tracker dies or3)the game ends. In column A, the backup tracker would just be a regular tracker with a tracker role PM as there is no other tracker.
A B C 1 Town JailkeeperVanilla TownieMafia Goon2 Mafia RoleblockerTown CopTown Doctor3 Town Backup
TrackerMafia GoonTown Tracker- Eddie Cane
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@______@In post 62, RadiantCowbells wrote:I walk this empty street on the boulevard of broken dreams where the city sleeps and I'm the only one and I walk alonei no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess
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In post 60, gigabyteTroubadour wrote:Tes, i've seen that idea suggested before and i personally like it - though i think the backup tracker should just be a universal backup
As long as the Backup doesn't know they're a backup, otherwise that kind of destroys the original reason I thought of it.In post 61, Loopdan wrote:Replacing BP with Universal Backup would liven up Newbie games for sure.
If anybody wants to run this set-up I'll pre-in.
A B C 1 Town JailkeeperVanilla TownieMafia Goon2 Mafia RoleblockerTown CopTown Doctor3 Universal BackupMafia GoonTown Tracker- gigabyteTroubadour
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imo it's better they do
otherwise it veers on bastard which isnt good for a newbie game imo and unlike a BP having a D1 claim strategy is a bad idea because scum can just kill the backup in a double goon setup and work around it in a roleblocker onei no longer strictly go by they/them and honestly prefer she/her but they/them's fine if you're used to it i guess
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Good point, the roleblocker can just roleblock them and we all die fbidndbiehddhidjebdidjdbudosjIn post 65, gigabyteTroubadour wrote:imo it's better they do
otherwise it veers on bastard which isnt good for a newbie game imo and unlike a BP having a D1 claim strategy is a bad idea because scum can just kill the backup in a double goon setup and work around it in a roleblocker one- nancy
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nancy Jack of All Trades
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Completely agree. The BP claim strat just puts winrates ahead of playing experience and that goes against everything that the newbie queue should be about imo.In post 45, FireScreamer wrote:Whether its a good thing for winrates or not matrix 6 has been broken in terms of providing the kind of experience I think new players should get.
Having a slot on the board immediately that doesn't need to be sorted detracts from the experience of everyone involved and the way that newbies who have been put into those situations have responded (replacing out, barely posting, etc.) just goes to show that there's a basic flaw to it and it needs to stop happening.
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Here's another variant I was thinking of:
A B C 1 Town DoctorVanilla TownieMafia Goon2 Mafia RoleblockerTown CopTown Jailkeeper3 Town 1-shot
BulletproofMafia GoonTown Tracker
Though I'd still need to figure out what to change the 1-shot BP to. Row 2 is very much town sided and can lead to follow the cop once the RB is dead. This here prevents follow the cop/tracker and does not allow for the tracker to claim once there are no bullet proof claims.
What are your thoughts?I have officially retired this account. My new account is Virtuoso.- nancy
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It's really imbalanced. Row 1 sucks, Row 2 is overpowered, column A sucks, column B sucks, column C is okay I guess.
I don't think there's anything deeply wrong with matrix6 as it stands currently, MS Town meta just needs to improve.
Also making BP 2-shot is functionally the same as making it full BP because no scumteam is going to bother burying two shots into that vest regardless of who is wearing it.
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What about 1-shot strongman instead of the role blocker?In post 0, ThinkBig wrote:There has been a few discussions in some games about the balance of the matrix-6 set up. Here's the current set up:
A B C 1 Town JailkeeperVanilla TownieMafia Goon2 Mafia RoleblockerTown CopTown Doctor3 Town 1-shot
BulletproofMafia GoonTown Tracker
One issue comes from where there is a bullet proof townie. Pine notes:
I'd like to make a few proposed changes to the table.I'm actually thinking that the setup can be partially broken by a D1 bulletproof claim. It's very easy to disprove, as only 1/6 setups lack any roles that can counterclaim it. Scum therefore won't fakeclaim it, because a 1/6 chance of success isn't worth it. Your BP then becomes a partially-invincible IC, which is a great thing to have on D1 in a Micro. It also partially establishes which setup you're in, which severely hampers what fakeclaims scum might use. This is doubly true in a Newbie, where new scum players might not grok the setup table right away. "Oh, you've claimed Cop? Well, I'm a BP Townie, so no you aren't." This also leaves the JK or Tracker free to investigate, as the BPT will become the center of attention and likely a durable target.
Variation 1: Innocent Child
A B C 1 Town JailkeeperVanilla TownieMafia Goon2 Mafia RoleblockerTown CopTown Doctor3 Innocent ChildMafia GoonTown Tracker
In this set up, the innocent child can claim whenever he wants via PM or by claiming in thread.
In addition to what Pine mentioned, a claimed BP townie can function as an innocent child that can't be easily killed by scum. Changing the BP town to innocent child can help by ensuring that there can be at least 1 confirm town in a set up without a cop and that it cannot be effectively death proof.
The only issue is in column A where a JK+BP exists together. The JK can continue jailing the IC until the mafia roleblocks the JK or kills it.
Variation 2:
A B C 1 Town JailkeeperVanilla TownieMafia Goon2 Mafia RoleblockerTown CopTown Doctor3 Town TrackerMafia GoonInnocent Child
In this variation, the town tracker and the IC are flip flopped. I think this could be more balanced as a doctor-tracker set up can lead to a "follow the tracker" scenario once one mafia goon is killed, though once again, there is the issue of an IC+Doctor.
I'm thinking of working on some variations of Matrix 6 and running them as a test in the micro queue. Would anyone be interested in playing the variants?
Also, how would you make it more balanced?I have officially retired this account. My new account is Virtuoso.- mhsmith0
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Roleblocker is there primarily to have a chance against cop/doc. 1 shot Strongman really doesn't help that all that much.
I'm somewhat in favor of changing to universal backup from BP just to reinstitute a meta that punishes claiming early, and nit messing with anything else.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
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