I feel like such a jerk now. XDIn post 124, Firebringer wrote:I still need to examine vyse presidents setup...
Balance Discussuon Thread
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mod wifomIn post 115, VysePresident wrote:-Attempt to outguess the mod at your own peril. This game has been balanced against certain game breaking strategies that have become popular recently.- Dunnstral
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Wait, why were they told thisIn post 115, VysePresident wrote:In the event of two or more scum factions having equaling numbers at the end of the game, with no Town members remaining,the faction that started with fewer playerswill be awarded the win.- Dunnstral
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tracker and roleblocker are useless against ascetic scumIn post 110, Ircher wrote:Town Ascetic Jailkeeper
Town Ascetic Roleblocker
Town Ascetic Tracker
Mafia Ascetic Encryptor.
10:3 Setup.
jailkeeper can only use the protective part of their role while ascetic scum is alive (and even then, they can't use it on other prs!)
This is bad setup design (biggest problem is ascetic mafia)- Dunnstral
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This setup is a bit more than slightly swingy - all three town power roles function best when there's less mafia alive.
Very swingy/bad design- VysePresident
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Sugar was given more limited but reliable roles. (I also didn't have much faith that all the roles would necessarily be used optimally, though that was not a major factor in my balancing.)In post 127, Dunnstral wrote:Why did sugar mafia have 4 members while darth mafia had 3?
Darth Mafia had a 2-shot BP and permanent Ascetic on a forum without much understanding of Ascetics, plus daychat and limited access to stronger PRs. The former player was vulnerable only to a lynch, or as it turned out, in the case of a VERY stubborn Sugar Mafia.
Darth Mafia was made with the intention of encouraging stronger day play and teamwork. Sugar was more diffused and less potentially powerful but with the benefit of having an extra member. The factions were not meant to mirror each other.
It also made for a way to avoid hitting a tie or a kingmaker scenario, which isn't something I'm personally fond of.Last edited by VysePresident on Wed Apr 19, 2017 3:28 pm, edited 2 times in total.- VysePresident
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I wanted everything to be as upfront going into the game as possible. I did not want to pull this ruling at the end without telling anyone, to avoid it seeming like mod BS.In post 128, Dunnstral wrote:
Wait, why were they told thisIn post 115, VysePresident wrote:In the event of two or more scum factions having equaling numbers at the end of the game, with no Town members remaining,the faction that started with fewer playerswill be awarded the win. - VysePresident
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