Encrypted posts

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Encrypted posts

Post Post #0 (ISO) » Mon May 15, 2017 12:32 pm

Post by Radical Rat »

Most games I've been in have a rule against coded/encrypted messages. Why?

I get why obscuring the text itself is frowned upon, but if it's all visible and solvable I don't see a problem with it. Seems like it would just add to tactical options and complexity, so why is it so commonly forbidden?
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Post Post #1 (ISO) » Mon May 15, 2017 12:46 pm

Post by Flubbernugget »

Imagine you're playing a game with your best friend and you encrypt a message using their last name as the key.
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Post Post #2 (ISO) » Mon May 15, 2017 12:48 pm

Post by Toto »

1) Focus of the game should not be cryptography.
2) It allows collusion strategies. You and I can know each other and agree to use a encryption method only known to us when we play together. If we use any form of modern encryption no one will find out if we are cheating in the next 100+ years or so.
3) Probably allow game breaking strategies that I haven't thought of yet.
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Post Post #3 (ISO) » Mon May 15, 2017 12:49 pm

Post by Flubbernugget »

I think there was a bigger problem when there was one key to encrypt and another to decrypt, but the details of implementation elude me.
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Post Post #4 (ISO) » Mon May 15, 2017 12:54 pm

Post by Toto »

We could implement SSL if everyone publishes their public key, which allows you to communicate securely with any other player in the game in the game thread. This is equivalent to allowing PMs to flow between players of a game.
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Post Post #5 (ISO) » Mon May 15, 2017 1:00 pm

Post by Toto »

Another problem. You can ask everyone to encrypt their role at the start of the game, and when asked to claim later you just ask for the key. This is bad if you are mafia since it limits your fakeclaim options later.
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Post Post #6 (ISO) » Mon May 15, 2017 1:50 pm

Post by Oversoul »

I've had games where moderators wouldn't even allow basic crumbing techniques.
Totally blah blah
Really?
Alright scum blah blah
Cool.
K. Not voting with you blah blah

That got me modkilled on another site.
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Post Post #7 (ISO) » Tue May 16, 2017 3:23 pm

Post by Ranmaru »

In post 2, Toto wrote:2) It allows collusion strategies. You and I can know each other and agree to use a encryption method only known to us when we play together. If we use any form of modern encryption no one will find out if we are cheating
in the next 100+ years or so
.
I lol'd. Imagine us being old and then we somehow learn one of our pals used encryption and it'll blow our minds. Like "fuck time has passed and that mofo cheated!!"

or we'd be dead
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Post Post #8 (ISO) » Wed May 17, 2017 12:20 am

Post by Accountant »

It allows a strategy wherein everyone claims their role in a hashed code and provide the key when asked to "claim". This forces mafia to lock themselves into fakeclaims in situations where this is not intended.
There's nothing that says that a fake can't beat the real thing.

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Post Post #9 (ISO) » Wed May 17, 2017 12:58 pm

Post by implosion »

In post 5, Toto wrote:Another problem. You can ask everyone to encrypt their role at the start of the game, and when asked to claim later you just ask for the key. This is bad if you are mafia since it limits your fakeclaim options later.
It's mostly this. You'd think it allows more strategic options but in reality it turns the optimal strategy into doing this every game which both removes strategic depth and is no fun.
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Post Post #10 (ISO) » Wed May 17, 2017 8:31 pm

Post by Zachrulez »

In post 0, Radical Rat wrote:Most games I've been in have a rule against coded/encrypted messages. Why?

I get why obscuring the text itself is frowned upon, but if it's all visible and solvable I don't see a problem with it. Seems like it would just add to tactical options and complexity, so why is it so commonly forbidden?
You don't see a problem with the town unnaturally trying to inform itself in ways the game never really intended for them to be informed? Coding is generally designed to be unsolvable to whoever is not in on the code.
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Post Post #11 (ISO) » Thu May 18, 2017 2:16 am

Post by Flubbernugget »

Games change all the time because they aren't played as intended
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Post Post #12 (ISO) » Fri May 19, 2017 3:29 pm

Post by Ircher »

I agree w/ the opposition.
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Post Post #13 (ISO) » Fri May 19, 2017 3:55 pm

Post by Kublai Khan »

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Post Post #14 (ISO) » Fri May 26, 2017 10:55 am

Post by vonflare »

It would cause all the same problems as allowing players to pm each other.
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Post Post #15 (ISO) » Mon Aug 21, 2017 9:02 am

Post by tictac »

Onko toisella kielellä kirjoittaminen sallittu?
LOL
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