all I'm saying is that the info should be SOMEWHEREIn post 24, Ranmaru wrote:I think a link to the end game post is enough as that should have any links like that, but it's less of a priority.
how is that a less priority.
all I'm saying is that the info should be SOMEWHEREIn post 24, Ranmaru wrote:I think a link to the end game post is enough as that should have any links like that, but it's less of a priority.
How so? I dislike automated vote counts. My favorite modIn post 28, Ginngie wrote:Also am I the only one that doesn't like it when a mod's vote count is plain text?
Actually IIn post 29, Ranmaru wrote:How so? I dislike automated vote counts. My favorite modIn post 28, Ginngie wrote:Also am I the only one that doesn't like it when a mod's vote count is plain text?
I don't want them to in OPIn post 40, Ircher wrote:And updating the op with all that info at endgame @ Frozen can easily take 45 minutes to an hour.
Believe it or not, for the end of the night phase, I actually do this.In post 27, Ginngie wrote:Personally I go all out when updating for a day flip or night flip. I'll have like 5 tabs open and each one is to do a task like post VC, update title, update flips in dead/alive, post flip, previous vote counts
I like hitting enter in the span of 20 seconds and having it all be ready so quickly
Manual votecounts are not that hard if you use a simple trick:In post 38, Gamma Emerald wrote:For my first game I modded I tried manual VCs and they were HARD.
Yes it is. Voting history is something ridiculously easy to do/fix in a notepad file.In post 45, Gamma Emerald wrote:Is that how you can log the entire voting history?