Before my first real Hiatus I used to be the "gambits guy"In post 24, DrumBeats wrote:As town, they are very situational, but they can help. You have to be smart about it if you want it to work. An example would be if you're a 1x bulletproof in a neighborhood, claim a PR to them to try to bait a kill. If you're hit early you can likely deduce that your neighborhood has scum in it. If the game has free OC chat (which I think is rare on this site, but where I used to play it was the norm), if the cop has contacted/cleared you, you can then fake claim cop (after discussing it with them of course) to test the waters with people and protect the actual cop.In post 22, Equinox wrote:There is no "done correctly". Those gambits fail more often than they succeed. Is it really worth it to destroy ten games to have that singular moment of glory? That's an arbitrary ratio, but I've seen more than my fair share of people thinking that they know what they were doing only to be one of the most destructive players on their team.In post 18, DrumBeats wrote:Fake claim gambits win games if done correctly, especially in games with OC
As scum though, a well thought out fakeclaim can all but clear you, especially in games where there is a distinct town leader who you can pocket. It still works best when OC is involved to some degree, but being good at fakeclaiming is an important skill for a scumteam.
I had a few hits but a LOT more misses, and when I came back vowed not to do them as a general rule. Some of them were legendary successes sure, but it's not worth it when you ruin a game single-handedly otherwise while being town.