Me being me, though, I wanted to modify it, to develop a slightly more in-depth system. It's a work in progress, but right now, what I've come up with thusfar is tracking off of a points system:
- Not being on a town mislynch awards 1 point.
- Not being on a scum lynch removes 1 point.
- Being on a scum lynch awards 2 points.
- Being on a town mislynch removes 2 points.
- Being mislynched removes 2 points.
- Vig kills count as (mis)lynches (unless vigged by scum).
- The system tracks both the highest possible score given the game's lynches (that is, the best score you could have with the events as they were) and the highest possible score if perfect play was used (scum dead at every possible opportunity).
- This system is otherwise identical:
- Must be a pro-town role, or part of a Team Anti-Town Faction where at least one other Anti-Town Faction existed to successfully lynch.
- Serial killers don't count.
- No Mafia Mutations so distorted that lynching is essentially meaningless (RPS, Unknown Role, etc.) will count.
- Must be a pro-town role, or part of a Team Anti-Town Faction where at least one other Anti-Town Faction existed to successfully lynch.
On Day One, I wasn't on the scum lynch (-1); the best option for the day would be being on the scum lynch (2); the best theoretical score would be lynching scum (2).
On Day Two, I wasn't on the town mislynch (1); the best option for the day would be being off the town mislynch (1); the best theoretical score would be from having lynched scum that day (2).
On Day Three, I vigged town (-2); the best option for that vig would be vigging scum (2); the best score possible for that vig would be vigging scum (2).
On Day Three, I wasn't on the town mislynch (1); the best option for the day would be being off the town mislynch (1); the best theoretical score would be from having lynched scum that day (2).
On Day Four, I vigged scum (2); the best option for the day would be vigging scum (2); the best theoretical score would be from vigging scum (2).
Since I was vigged by scum, my score does not get negatively or positively impacted from that.
Leaving the totals as 1/8/12 for that game.
Or in other words, I had 6 theoretical chances to hit scum; I had 3 actual chances to hit scum and two chances to take the best not-scum option available; my overall actual score was a single taking-best-not-scum option.
In contrast, Mini 1913 (UPickInFreezer, where I was a head of Democracy) would have an MSWA score of -2/-2/2; we were vigged by town (equivalent to being mislynched); we couldn't stop from being vigged and thus the best score we could ever have gotten was -2; the theoretical best score we had possible would be 2 (if we weren't vigged and lynched scum instead). Or in other words, we had one theoretical chance to hit scum; we had less than zero ACTUAL chances to hit scum; our score thanks to this was less than zero.
Scores using this system would most likely be on the lower end (though it's hard to say; I only have myself as a guinea pig right now and my town stats are...somewhat lacking ), but more accurately reflect on both the theoretical and practical level of what could be given. I'm still figuring out the specifics of this though and figured I'd post this to MD to see what kind of feedback I could get on the system, improvements to make, etc.