That aside, here's the concept I was working with, which does not include specific roles, because I haven't thought about them.
12 players. 6 Mafia and 6 Town. The game will be based strictly around one-on-one between two players chosen by random from each faction on n0. These two players will have about 3 IRL days to convince the other players that the other is not Mafia. If town is correct, they gain a point. If mafia gets through, they gain a point. Instead of merely winning by majority, the faction that gains the most points will win in the end. This means that instead of it being based on majority, it is based on statistics. The first faction to reach 6 points will win the game. The player who does not go through will be eliminated, and will be removed from the game. I will use a separate PT for eliminated players but also for the players who are spectating, where people may discuss who they believe is Mafia. Votes will work like nominations, and will be done in private. The player with the most nominations in the end will be eliminated. I initially thought a normal majority would work, but the even faction count may lead to some problems.
I'm worried about activity most of all and trying to fit roles into this scenario. Mafia will not have a factional night-kill but there will be a night to sort things out. I'll take any suggestions, even if it's slandering my premise because It's not nearly enough fleshed out to be a true setup just quite yet, which is why I want it to be discussed here.
P.S It's not open setup so I didn't put it in the open setup subthread.