(Ps: I am a total newb so every kind of constructive critic is welcome, but pls fast, this is about to happen in 13h from now )
I expect around 15-25 people (20-30), all students of different subjects for becoming teachers who attended one semester of theater-something class together.
We know each other more or less and are pretty motivated in engaging roleplay as playing games in general, still, the main reason for the gathering will be a barbecue.
Some have experience with live Mafia games, (Werwolves) some don't.
To create a game with lots of Roles since I believe them to be fun and more interesting, but not go full out on night actions to still have a decent overview and not take it too long.
Since the group will be somewhat big, I wanted to speed it up by adding more kills.
To somewhat counter unfortunate kills though, (either game-wise or people who were extremely fun), I wanted to have a revive option.
Also, it's important to enable time (day) where people can walk freely and just enjoy the gathering or plan their intrigues.
It would be nice to stay somewhat within 2h, but that's something I really can't forsee yet.
The setup depending on the number of attendants:
http://imgur.com/a/V9CJE
red = active
blue = passive
yellow = backup
black = vanilla
Cupid:
I like the Idea of the Lovers, it enables an additional random-kill, and since Cupid is a god, why not give him the revive.
Day-Cutler:
Rather than adding an additional night action, I like the Idea of giving him like 3(not sure about the number) physical knives of which he can give 1 away each day in the walk-around time. (More kills again !)
Not sure yet which time would be the best (advice ?) but since knives are supposed to break and reveal the stabber, I guess its coolest to let the stabbers actively stab someone they choce at some point within the gathering, putting the stabbed person into the bleed mode. (dying the next day)
Farmers:
For more killing and the feel of "everyone matters" I thought about adding additional story events of which the people don't necessarily know before.
1 Farmer provides food for 3 people (counting himself), the Grande Farmer counts as 3 Farmers.
Once the food requirements are not met,
I had additional ideas of named-townies whose death would result in an event( tailor ->
But I'd be still very interested in ideas for random events, especially if they'd help in balancing.. or killing .
Governor:
After assigning the roles, either I'd start with Night 0 (not sure about this one) or proceed to Day 1, where they may walk around and get to know each other (at this point the barbecue will just start so people will want to get the grill going etc.). But before they may take off, I will let them know that there will be a voting for the governor later that day, so people may already start advertising for them self. The governor will exchange his former role with the governor. (Only the Godfather or the Grand Farmer would become both.)
My main idea behind this was to give the game a stronger theme and whoever likes it a stronger rp-role, along with some convenience to myself since the governor would have to somewhat monitor the discussion and lynching process. Also, I think it can be interesting to see if the Mafia tries to push for a governor of their own, but no matter what, this could be a nice take off to get the discussion going later on. Giving him a bullet-proof west just feels like additional theme-flavour.
Well.., that's basically it so far.., let it rain on me!