Inferno’s First Theorem
At any point in a Mafia game, the value of a scumread can be given by the constant
K
, where
K
is the product of Mafia integration into town and the total posts made in the game.
Nonsense. There are plenty of tells that are just as strong at the very start of the game as later. Good examples are too-obvious Traitor crumbs, or scum revealing role info they shouldn't know.
Inferno’s Second Theorem
In large community settings where a specific game or type of game is played, the term “current meta” is irrelevant; instead, all players bring a specific playstyle to the game that causes the meta to be in fluctuating equilibrium; that is, for every player who modifies his playstyle to fit a certain aspect of the meta, there will be another player who modifies their playstyle to fill this empty role.
This doesn't even make sense as a statement. What is an "aspect of the meta"? What is a "role" with regard to the meta? All "meta" means is "factors influencing the game that are outside the game itself"; e.g, whether scum will try fakeclaiming miller in their first post is a function of what proportion of games in recent memory have had cops, and have had true millers claiming in their first post. So it's definitely relevant - it's the ideas of "aspects of meta" that isn't well-defined. Also don't use "his" as your generic pronoun.
Inferno’s Chaos Law
Due to the fact that the creation of Mafia theory provides input to a system (the community in which it is proposed), any theory not dealing with a fundamental truth of the game becomes irrelevant once publicly know due to further observations on the state of the game and the phycological impetus given to players from the information.
Some actions increase the towns chances of winning, and some actions increase the scums chance of winning. So a softer version of the town-sided half of this is true: actions that help the town to win are more likely to come from town, but if it is common knowledge that those actions help town, the strength of that "more likely" decreases. However, "irrelevant" is a huge exaggeration - someone help town in an obvious way is still more likely than
random
to be town.
Corollary to Inferno’s Chaos Law
There exist two type of Mafia theory: Mafia theory on technicalities of the game that derive information from the phycology of player and statistical evidence of a given game, and fundamental truths of the game that cannot be ignored. The formers should be termed as
Theory
, and can become obsolete based on new observation, while the latter is better defined as
Universal Law
, and represents a truth of the game that does not change in any game.
If you try to construct a universal law, you're going to discover pretty quick that you need to rely on the "technicalities of the game" to bound your set of "any game" such that I can't find a counterexample to your universal law. So this binomial distinction is silly. This should just be "Some statements about mafia games are more general than others".
Inferno’s First Universal Truth
The skill of one player compared to another is percentagely proportional to the time that both players have spent actively playing Mafia games.
Like literally any human skill, practice is a significant factor but not a strict determinant. I encourage you to read any book about any human being who was a "top" in their field. It's the same story of combining talent, work, effective mentorship, related skills, and dumb luck.
I know this seems harsh, but it's because I want to be harsh for your own good. It's a natural human instinct to want to put your name on stuff, and you're not the first player or even hundredth who's come to MD trying to hype up their own name. I knew this would all be nonsense just by the fact you included multiple "laws" with your name on them, before I had even read them. And given I work in mathematics and data analysis, I see plenty of people who take this attitude into their professional careers, where it's just as stupid and wrong, only there it actually causes direct human suffering because people actually try to
use
the stuff. Whereas here, there's nothing at stake so it's a wonderful time to kill the ego.
Don't focus on trying to name things (not just after yourself, but naming in general - this is something I was similarly guilty of in my mafia adolescence). Don't focus on categorizing things. In short, don't go in to Mafia
assuming
there are laws or theorems or tells to be found. It's the nature of the human brain that you'll think you succeeded much more often than you ever do. Just keep your ears open and your mouth shut and see what comes up. I've got about a decade of playing and thinking about Mafia under my belt and all I have to show for it are a handful of sometimes-useful tells and one really good one. But it's been a fun process and the things I've found are a lot more useful than any "universal truth".
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop