14 day long day phases? What??
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14 day long day phases? What??
Hi there,
I've come to this site after having played Mafia / Werewolf on four other sites / forums and a few things strike me as VERY different here from everywhere else I've played.
Two of these things are so weird to me that I wanted to ask about them.
The first is, the default length of day phases. It's my understanding that here on Mafiascum, the *default* length of day phases is 14 days. Fourteen!
Over on webDip where I gained most of my experience, the day phases are 48 hours. On vDip we decided to make them longer, at 72 hours.
But here it's 14 days. Two whole weeks!
Seriously MafiaScum, what gives? What is the reason for a two-week day phase? It seems totally unnecessary for the phase to be anywhere near that long.
Thanks,
JT- mastina
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mastina She/HerFalse Prophet
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Back in the day we HAD no deadlines.
And when deadlines WERE eventually added, it was only on request/mod's prerogative.
And when deadlines became more common, standards were for long periods of time--three weeks, even a month.
You're lucky the average has fallen to fourteen days if you think that's too long because it used to be much, much, MUCH longer.- Ellibereth
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Ellibereth Deus ex Machina
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People are ineffective with time and a lot of people on here are adults, having less time to begin with. We could play with 7-day phases and likely eliminate all the slack in present games, but I imagine the likely consequence is that queues will fire less. The metagame here would have to bend to accommodate it, and that wouldn't be painless either.- Jamiet99uk
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Jamiet99uk Goon
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I do not understand what you mean by "fire" in this context?In post 3, Lycanfire wrote:People are ineffective with time and a lot of people on here are adults, having less time to begin with. We could play with 7-day phases and likely eliminate all the slack in present games, but I imagine the likely consequence is that queues will fire less. The metagame here would have to bend to accommodate it, and that wouldn't be painless either.- Jamiet99uk
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Jamiet99uk Goon
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Well, I have a full-time job and I've both played and modded on a site where the standard is 48-hour day phases, and it was better.In post 1, mastina wrote:Back in the day we HAD no deadlines.
And when deadlines WERE eventually added, it was only on request/mod's prerogative.
And when deadlines became more common, standards were for long periods of time--three weeks, even a month.
You're lucky the average has fallen to fourteen days if you think that's too long because it used to be much, much, MUCH longer.- Creature
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Creature Solve This Game
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- Sunlit Diamond
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I like the longer days. I also come from a blitz-style site. I vastly prefer it here with the longer deadlines and more talk focused play.Bipolar • ADHD • Call me Sunny • GTKAS
May your past be the sound of your feet upon the ground - carry on.- Zachrulez
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4 months to finish 4 days in my first newbie. Oh the good old days.In post 1, mastina wrote:Back in the day we HAD no deadlines.
And when deadlines WERE eventually added, it was only on request/mod's prerogative.
And when deadlines became more common, standards were for long periods of time--three weeks, even a month.
You're lucky the average has fallen to fourteen days if you think that's too long because it used to be much, much, MUCH longer.- Jamiet99uk
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Jamiet99uk Goon
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It's weird that in your version of the game, the phase ends the second a candidate has a majority of votes.
On webDip / vDip, during the day players have *two* votes - one on which target they want to lynch, and the second on whether they want to end the day early (hammer). It works very well.- Jamiet99uk
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Jamiet99uk Goon
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You see, for me, where I've come from, 48 hours doesn't seem like a "blitz". 48 hours is LOADS of time if everyone participates.In post 10, Sunlit Diamond wrote:I like the longer days. I also come from a blitz-style site. I vastly prefer it here with the longer deadlines and more talk focused play.
Mafiascum appears to encourage very lazy participation.- Sunlit Diamond
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Sunlit Diamond Mafia Scum
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PenguinPower He/Him.peng
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No. We encourage day play and analysis over power roles/night actions and random guessing.In post 13, Jamiet99uk wrote:
You see, for me, where I've come from, 48 hours doesn't seem like a "blitz". 48 hours is LOADS of time if everyone participates.In post 10, Sunlit Diamond wrote:I like the longer days. I also come from a blitz-style site. I vastly prefer it here with the longer deadlines and more talk focused play.
Mafiascum appears to encourage very lazy participation.
I came from a 48/24 site as well, and I grew to actually enjoy this environment (though the 48/24 in me still comes out from time to time).<(") | (")>- Flubbernugget
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In post 5, Jamiet99uk wrote:
Well, I have a full-time job and I've both played and modded on a site where the standard is 48-hour day phases, and it was better.In post 1, mastina wrote:Back in the day we HAD no deadlines.
And when deadlines WERE eventually added, it was only on request/mod's prerogative.
And when deadlines became more common, standards were for long periods of time--three weeks, even a month.
You're lucky the average has fallen to fourteen days if you think that's too long because it used to be much, much, MUCH longer.
I mean once you get here it's obvious we're not really having a discussion about the differences in site cultures now are we?In post 13, Jamiet99uk wrote:
You see, for me, where I've come from, 48 hours doesn't seem like a "blitz". 48 hours is LOADS of time if everyone participates.In post 10, Sunlit Diamond wrote:I like the longer days. I also come from a blitz-style site. I vastly prefer it here with the longer deadlines and more talk focused play.
Mafiascum appears to encourage very lazy participation.- IceGuy
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There's this other forum I'm also a member of. This forum discusses German high-speed rail.
I don't understand why MafiaScum insists on playing this strange forum game and having only English posts.
I think Coney Island should be replaced by a forum about the new high-speed rail connection between Erfurt and Nuremberg that will open in December, and all posts on MafiaScum should be in German.-
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Porkens
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Jamiet99uk Goon
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I'm not sure what you want me to say to you, Zach. What are we having a discussion about, then?In post 18, Zachrulez wrote:In post 5, Jamiet99uk wrote:
Well, I have a full-time job and I've both played and modded on a site where the standard is 48-hour day phases, and it was better.In post 1, mastina wrote:Back in the day we HAD no deadlines.
And when deadlines WERE eventually added, it was only on request/mod's prerogative.
And when deadlines became more common, standards were for long periods of time--three weeks, even a month.
You're lucky the average has fallen to fourteen days if you think that's too long because it used to be much, much, MUCH longer.
I mean once you get here it's obvious we're not really having a discussion about the differences in site cultures now are we?In post 13, Jamiet99uk wrote:
You see, for me, where I've come from, 48 hours doesn't seem like a "blitz". 48 hours is LOADS of time if everyone participates.In post 10, Sunlit Diamond wrote:I like the longer days. I also come from a blitz-style site. I vastly prefer it here with the longer deadlines and more talk focused play.
Mafiascum appears to encourage very lazy participation.- Jamiet99uk
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Jamiet99uk Goon
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I'm sorry but if a player can't participate a decent amount in any given 48 or 72-hour spell, they actually don't have time to play, and they shouldn't have signed up. Having a set-up where players only have to participate every few days, openly encourages lazy play.In post 14, Sunlit Diamond wrote:- Ellibereth
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Ellibereth Deus ex Machina
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this seems like an opinion type thingI'm sorry but if a player can't participate a decent amount in any given 48 or 72-hour spell, they actually don't have time to play, and they shouldn't have signed up. Having a set-up where players only have to participate every few days, openly encourages lazy play.
that we clearly disagree onFLASH OF GREEN- Jamiet99uk
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