Normal Roles

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northsidegal
northsidegal
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northsidegal
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Post Post #46 (isolation #0) » Fri Dec 15, 2017 3:41 pm

Post by northsidegal »

i don't think that loud and novice are explicitly normal modifiers, but it seems to me like they should be. i don't think there's anything inherently unbalanced or poorly designed about them, and making them whitelist instead of graylist allows more freedom in setup design.
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northsidegal
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northsidegal
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Post Post #47 (isolation #1) » Fri Dec 15, 2017 3:49 pm

Post by northsidegal »

er, here it is more formally:

1. Role: Loud
2.
You are a [Town/Mafia]
Loud
[Role]. If you target a player at night, that player will be informed that they were targeted by you, but not necesasrily informed of what action you performed.
3. loud is an interesting and unique way of controlling the information available to players. it's uncomplicated and very easily, if not already understood by most. adding it to the whitelist allows more freedom in setup design, allowing other roles to occupy the singular greylist spot.
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