More discussion. Trying to avoid clogging up the other thread.
Do you think the quoted statement has merit?
If it has merit, how could we fix the current meta?
More discussion. Trying to avoid clogging up the other thread.
I mean, ideally they'd stop being anti-town before being run up. It's rare that policy lynches actually go through. But policyvoting and policypressure are totally valid reasons to push people I think.In post 27, AnonymousGhost wrote:What happens if the anti-town player is a town Doctor? Do you PL them to advance day play or suffer a decrease in day play for the chance that night play is improved? You've obviously "taught" them to stop their bad behavior, if your PL goes through. Whether or not they stop their behavior is up to them.
Before I Learned To Stop Worrying And Love The Policy Lynch, I tried to frame anti-town lynches as "utility" lynches. That is, their death has town utility, and if they have a certain likelihood of being scum (say even half of the random chance), their flip has a fair chance of being useful.In post 27, AnonymousGhost wrote:Since MS emphasizes Day play over Night play, I'm surprised that more people aren't willing to lynch an anti town PR that's showing no intentions of fixing their play style.
There already is that mechanic. It's called "town is at a disadvantage when there are even numbers". That said, I think MS and MU are really the only place that realise that.In post 27, AnonymousGhost wrote:Something I learned from modding; you should have some type of mechanism that punish the town if they don't lynch. Somewhat similarly, if you advocate to PL someone for shit play and it's within the realms of cite meta, then there's your punishment. No mechanic needed. People learn that if they play like shit, town won't put up with their shit.
I don't believe in prescriptive vs descriptive scumhunting. It's not a case of whether policy lynching SHOULD be AI. If you want to talk about scumhunting theory, it's a case of whether it is or it isn't. That depends on the player. I've pushed a policy vote on someone in almost every game I've ever been in since hiatus, and won a nightless micro by just policy lynching my buddy off the bat. It's NAI to the extent that scum can do pro-town things or things that their townselves would do for towncred.In post 27, AnonymousGhost wrote:Interesting... Should pushing a policy lynch be NAI? Should joining a policy lynch be AI? Probably not. IMO it's probably a circumstances thing, more than a blanket statement thing.
So, I guess the question is; how do you decrease the stigma that is associated with PLing someone?
Slightly modified to get the intended message across fairly succinctly--In post 500, mastina wrote:An easy solution to this is to have a rule preventing prod dodges from resetting the prod meter. A game being geriatric should be no excuse to go (over) two/three days without posting (content). Geriatric games don't need to require you to post literally every day, but they do require you to actually post at a reasonable rate.
If you [don't] post every day, [that's] okay. But only [posting] as infrequently as you [can] get away with...[hurts games]. You need to post (content) to win. Geriatric games just afford a more "reasonable" posting rate.
This is a fairly common rule in rulesets already, so yes. Just prod players who post "prod dodge" or the like, explaining, "Your post was not game content, and thus does not reset your prod timer".In post 30, AnonymousGhost wrote:Interesting. Can you give me an example of how that'd work?
Basic rule of thumb is that if your post could be duplicated word for word in any other game thread thread (that you're alive in, anyawy) and be exactly as relevant/appropriate (i.e. regardless of how many other players there are, whether it's early or late game, who else is in the game, etc etc etc), it's probably a prodge even if it's a wordy or only subtle prodge.A naked "prod dodge" does not reset the prod timer. To avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; xxxx is still scum."
That should do if you want an objective anti-prod-dodging rule.Callforjudgement's Standard Rules wrote: Simple "I've been prodded, I'll post later" posts don't stop the prod timer, because players have a habit of making them and then not posting. A prod response post must: a) express at least one read on a living player; b) ask a question of a player; and/or c) answer a question asked by another player, in order to count.
Transporting to other thread.In post 621, AnonymousGhost wrote:Well, so far it's been established that a.) the current meta is very vulnerable to prod dodging and lurking. (Curtesy of T-Bone! )In post 600, Mathdino wrote:revive the topic of "is geriatric townsided or scumsided, and why?"
And it's also been "established" - let's say - that b.) a geriatric game shouldn't be an excuse to go two to three days or more without posting. (Curtesy of mastina! )
The "purpose" of Geriatric games is to let people post at a reasonable rate, without getting swamped by pages and pages and pages of multi posts made by other players. But this doesn't excuse a player from going without posting for more than the prod setting allows, since they technically "shouldn't" have an "excuse" to flake out i.e. the pages and pages and pages of posts made by other players.
However, with only a sample size of three, the only "real" conclusions we can some to right now include:
i.) The current meta is not suitable for past modding meta (Curtesy of Mastina!)
ii.) Towns cannot pull a victory if they are not active (TBF... this applies to both Geriatric and Non-Geriatric games)
iii.) Towns can pull a victory if they are active (Again... pretty obvious & this applies to both Geriatric and Non-Geriatric)
iv.) More DATA!
Shameless plug...FWIW I do plan on hosting a Geriatric Large theme during the summer, but I've made a modification to the ruleset regarding prods. Specifically, the number of prods players are allowed to have before I replace them. I'm also going to be adopting Plotinus's Get A Room mechanic into the game as well.
So, discuss how a reduced # of prods (i.e. only allowed two prods instead of three) could affect the geriatric ruleset and/or current meta!
In post 565, AnonymousGhost wrote:Geriatric Games - Wins and Losses
Micro 778: Geriatric Grey Flag Nightless - Town Loss/Mafia Victory
Mirco 765: Chill Mafia - Town Victory/Mafia Loss
Just Play the Hits - Town Loss/Serial Killer Loss/Mafia Victory
In post 625, Kublai Khan wrote:Instead of tracking wins/losses (like lol who cares?), we should be tracking if geriatric games have more/less overall instances of flaking and whether they encourage a greater diversity of players.
In post 41, Lycanfire wrote:geriatrics should get a cop head start to better align them with more skilled mafia communities
May I ask what this means?In post 40, Mathdino wrote:out of practice towns
Devil's advocate: does this really solve "the problem" of the geriatric ruleset's current meta?In post 43, Mulch wrote:In post 41, Lycanfire wrote:geriatrics should get a cop head start to better align them with more skilled mafia communities
all of these townies are relatively inexperienced with the current site metaIn post 44, AnonymousGhost wrote:I thought a big setback to the Open 715 Town was the fact that no one stopped to reevaluate from their death tunnels i.e. Fitz on QM, Alchemist on Fitz, and MoI on Fitz.