Length of Day phases when modding

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Length of Day phases when modding

Post Post #0 (ISO) » Thu Jan 04, 2018 10:36 am

Post by momo »

So, recently, implosion entered a game into the mini-theme mod queue with an 8 day day phase. A large-theme has entered signups that has 8 day day phases.

This raises the question, does this site need to revamp the way we do day phases.

I know nexus makes day phases smaller in the games he mods.

In the games I mod I do something like this.
If the game starts with 13 players, 13 +1 is 14. So everyday, the deadline is n+1 days whereas n is the number of players alive. However, this will never go underneath 7 days.
If the game has more than 14 players, deadlines will remain 14 days until the point where the game has 12 or less living players at which point the deadlines will begin to shrink to the point where the deadline is n days.

What are your suggestions. How should we revamp day phases.
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Post Post #1 (ISO) » Thu Jan 04, 2018 10:47 am

Post by Alisae »

no it doesn't
a perfectly fine system doesn't need fixing.
ur system is bad.
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Post Post #2 (ISO) » Thu Jan 04, 2018 11:24 am

Post by momo »

This thread is just for suggestions....no need to take it personally, even if everything stays the same, I think that this is a decision that needs to be had
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-BUT READING MOMO I FEEL LIKE HE IS THE PLAYER THAT IF HE GOT PRESSURED AS TOWN HE WULD BE LIKE FUCK YALL AND MOVE ON WITH WHATEVER ELSE HE WAS DOING
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- Like, Momo is the most mislynchable player on all of mafiascum right now. I'm not day 1 lynching him.
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As it stands, momo is a great player or maybe the most mislynchable player on the site right now
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Post Post #3 (ISO) » Thu Jan 04, 2018 11:27 am

Post by Alisae »

In post 2, momo wrote:I think that this is a decision that needs to be had
Well clearly your thoughts are wrong so...
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Post Post #4 (ISO) » Thu Jan 04, 2018 11:28 am

Post by Ellibereth »

So, recently, implosion entered a game into the mini-theme mod queue with an 8 day day phase. A large-theme has entered signups that has 8 day day phases.

This raises the question, does this site need to revamp the way we do day phases.
The first line doesn't raise the question you propose in the second line at all.

The site system maximally flexible in that mods decide their own deadlines. There's hardly anything to discuss.
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Post Post #5 (ISO) » Thu Jan 04, 2018 11:48 am

Post by momo »

In post 4, Ellibereth wrote:
So, recently, implosion entered a game into the mini-theme mod queue with an 8 day day phase. A large-theme has entered signups that has 8 day day phases.

This raises the question, does this site need to revamp the way we do day phases.
The first line doesn't raise the question you propose in the second line at all.

The site system maximally flexible in that mods decide their own deadlines. There's hardly anything to discuss.
I am asking if we need a new standard...like right now the standard is 14...like srsly, does a 14 day day phase make sense when there are 5 people alive..that is just asking for lurking
Transcend
-BUT READING MOMO I FEEL LIKE HE IS THE PLAYER THAT IF HE GOT PRESSURED AS TOWN HE WULD BE LIKE FUCK YALL AND MOVE ON WITH WHATEVER ELSE HE WAS DOING
Boonskies
- Like, Momo is the most mislynchable player on all of mafiascum right now. I'm not day 1 lynching him.
TheGoldenParadox
As it stands, momo is a great player or maybe the most mislynchable player on the site right now
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Post Post #6 (ISO) » Thu Jan 04, 2018 11:54 am

Post by Mathdino »

LyLo never comes down to the deadline. My understanding is that this site used to not have deadlines because people could usually get to a lynch by themselves. Introducing deadlines created the sentiment/tactic of "meh we're not close to the deadline, don't worry".

My understanding is also that long deadlines help scum and short deadlines help town.

My understanding is ALSO that towns have been especially shit lately.

Town could probably use the boost.
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Post Post #7 (ISO) » Thu Jan 04, 2018 12:01 pm

Post by Creature »

Maybe we should attempt a no deadline game and see how it'll work.
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Post Post #8 (ISO) » Thu Jan 04, 2018 12:37 pm

Post by RadiantCowbells »

I think bad play hurts down. Stalling out deadlines to think helps when town uses the time.
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Post Post #9 (ISO) » Thu Jan 04, 2018 2:22 pm

Post by Mulch »

Short deadlines help town
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Post Post #10 (ISO) » Thu Jan 04, 2018 3:19 pm

Post by LlamaFluff »

In post 7, Creature wrote:Maybe we should attempt a no deadline game and see how it'll work.
That's what they normally were a long time ago. No deadline, 2n+1 or 3 weeks.

If you have a town who wants to play at a slower pace, longer deadlines help because the town tends to be more methodical and puts things together over time. If the game is all hyper posting, shorter deadlines help as its all impulse either way and scum has to work harder to manipulate things.

Anything shorter than about a week is bad, outside of maybe something like a F3 where you might be able to get away with it. It should be enough to allow for someone to get a prod, have to be replaced, take into account finding a replacement, and allowing them to catch up. If realize you need a replacement, finding one and them getting acclimated takes longer than a day, you may as well just use BAM ruleset (which you should never use)
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Post Post #11 (ISO) » Thu Jan 04, 2018 3:53 pm

Post by Mulch »

In post 10, LlamaFluff wrote:Anything shorter than about a week is bad
Uh are you of the opinion this is universal?
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Post Post #12 (ISO) » Thu Jan 04, 2018 5:08 pm

Post by LlamaFluff »

In post 11, Mulch wrote:
In post 10, LlamaFluff wrote:Anything shorter than about a week is bad
Uh are you of the opinion this is universal?
There is obviously no universal.

Creating a deadline however where if a busy week at work, a final exam week, a family emergency, a weekend vacation, getting the flu, etc can cause a significant impact on the game is simply a bad modding practice because you are suddenly allowing out of the game influences to potentially negatively impact your game as a player can be effectively removed from the game for nearly an entire phase.
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Post Post #13 (ISO) » Fri Jan 05, 2018 4:42 am

Post by Alisaes French Maid »

8 day deadlines are ideal for me imo.
1 day to let people find the thread 7 days to play anything more just drags.


1-3 day deadlines are probably most ideal for best town play from what I've seen in terms of town win rate.

Edit: momo's idea is like ok, i think we should just shorten deadlines consistently rather then try and reduce them as the game progresses
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Post Post #14 (ISO) » Fri Jan 05, 2018 5:18 am

Post by Ellibereth »

In post 13, Alisaes French Maid wrote: 1-3 day deadlines are probably most ideal for best town play from what I've seen in terms of town win rate.
Is this because I never play 1-3 day deadline games. :thinking:
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Post Post #15 (ISO) » Fri Jan 05, 2018 5:29 am

Post by Hinduragi »

Everything said so far is ignoring one thing: the types of players in a game and the game setup itself.

Those two factors dictate an "ideal" deadline. Certain players will perform better under shorter deadlines than others. Certain setups are intended to have shorter deadlines due to the mechanics and how they will play out in the game.

No revamp is needed. Deadlines are at a good place and have landed in this place due to these factors slowly leading them to where they are at now. Past games have created a deadline meta that is very flexible and applies to games in an almost universal manner.
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Post Post #16 (ISO) » Fri Jan 05, 2018 5:30 am

Post by Alisaes French Maid »

In post 14, Ellibereth wrote:
In post 13, Alisaes French Maid wrote: 1-3 day deadlines are probably most ideal for best town play from what I've seen in terms of town win rate.
Is this because I never play 1-3 day deadline games. :thinking:
No it is because the Alisae effect hasnt reached sites that use those deadlines
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Post Post #17 (ISO) » Fri Jan 05, 2018 5:50 am

Post by MathBlade »

In post 12, LlamaFluff wrote:
In post 11, Mulch wrote:
In post 10, LlamaFluff wrote:Anything shorter than about a week is bad
Uh are you of the opinion this is universal?
There is obviously no universal.

Creating a deadline however where if a busy week at work, a final exam week, a family emergency, a weekend vacation, getting the flu, etc can cause a significant impact on the game is simply a bad modding practice because you are suddenly allowing out of the game influences to potentially negatively impact your game as a player can be effectively removed from the game for nearly an entire phase.
I am a fan of any deadline and find them kind of irrelevant.

The main thing is there needs to be an actual night OR always have all players playing.

If you have an entire week off though you can’t seriously expect not to have a lot to catch up to. What I am finding is a trend is people get a bad week, don’t replace out then can’t catch up and do replace out. If you’re gone for a week the game shouldn’t accommodate it should replace.

Mainly deadlines IMHO can be any size and as town or scum I adjust accordingly. It’s more mandating activity that has to happen.
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Post Post #18 (ISO) » Fri Jan 05, 2018 6:31 am

Post by sheepsaysmeep »

most players arent active enough for 1-3 day deadlines
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Post Post #19 (ISO) » Sat Jan 06, 2018 3:43 am

Post by T-Bone »

We will never have a policy mandating the length of day phases. That decision, like many others, is up to the Game Mod.
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Post Post #20 (ISO) » Sat Jan 06, 2018 3:46 am

Post by Creature »

What about newbie queue?
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