I'm quite fond of this set up, but it could use some tweaks.
- Too many kills per cycle (Day + Night Phase i.e. D1 + N1 = 1 cycle): Worst case scenario is that town looses 3 players (duel, lynch, NK), which creates a 2 M v 4 T game. In combination with the duel mechanic and the lynch mechanic, this effectively creates D2 into a LyLo situation. Duel/Lynch the right person or lose the game on D2. Which is basically how Micro 78 ended w/ a scum win.
I'm trying to keep the game true to its roots and leave it Mountainous, which leaves me to shuffle around with the ways players can kill one another. There are a number of ways to reduce the # of kills per cycle, but the question becomes: how can we reduce the number of kills without losing balance?
- Make the Duel mechanic end the Day Phase after a majority has been reached. It'd effectively turn the Duel into an alternative lynch mechanic. A reason why people might be so duel happy is because a finished duel doesn't end the Day Phase. Getting that immediately flip can produce discussion, but that want for discussion might lead to rash duels and dead townies.
- Replace the Lynch Mechanic with the Duel mechanic. This combos with the first suggestion of the Duel mechanic ending the day phase.
- If a day phase could host a duel and a lynch - this is ignoring the suggestion that a finished duel ends the day phase -, I'd suggest replacing scum factional NK with a scum vengeance kill.
- Or increase the # of players in the game from a micro to a mini to prevent a D2 LyLo.
Thoughts?