In post 14, mastina wrote:This is terrible advice and is why most power roles fail to do their job.In post 13, profii wrote:If you are a PR you don’t want to get lynched or NKd so you need to find a way to not be so obv town that you’ll never be lynched and therefore you compel scum to kill you - but also, you don’t want to be such a VI you get PL’d or whatever
As a town power role, unless you are specifically aiming for people to know you are a town power role, you should be playing to obfuscate this. The only way to effectively obfuscate holding a power role is to play as if a vanilla townie without one: not differentiating your play; trying to have your play be identical.
You invite the loss by trying to be anything else.
So your advice for playing PR is to try and hide it by mirroring your VT game, but if you are too good at it, you may generate paranoia.In post 16, mastina wrote:And therein lies the flaw with charisma. If you are charismatic and yet not obvtown as town...then either your scumgame sucks, or you have it as scum, too, meaning people can get paranoid you are faking your towngame...thus, not so charismatic anymore.In post 15, Wisdom wrote:I agree with pops' take
You dont need to be obvtown if youre charismatic enough to not get lynched
Besides,being obvtown as town means that either your scumgame sucks or that youre also obvtown as scum, meaning people can get paranoid you are faking your town game - not so obvtown anymore
That's why my overarching point was flexibility. There will be times to do it your way, times to do it different ways.
Part of the Charisma aspect is knowing your audience and giving them what they want... If you know someone who is inclined to be paranoid or you have beaten in a game or 2 recently, then mirroring town game isn't going anywhere.