It should be noted though that there are various different tools I don't mention as part of the town triple-threat which are strong pro-town tools to utilize. I consider these tools to more or less be...well, the tools to achieve the town triple-threat, if that makes sense. The town triple-threat is an overarching descriptor of the traits I value most in townplay; tools are the method by which those traits manifest.
Some strong town tools include (but are not limited to):
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Nightkill Analysis:
When I do nightkill analysis, I'm actually trying to more build a modus operandi for the killers--to psychologically profile who are the players most likely to make the known decision we have of killing the player who was killed, and why they would do so. This is because there are multiple reasons for a player to die.
The scum saw them be accurate. (This is what MOST people think of when they think NKA.) The scum saw them as charismatic and feared it even if they knew the reads weren't on-point. The scum thought they were a power role. The scum could tell the player was obvtown off of the game-thread evidence. The scum knew the player by reputation and thought at least one of these three traits would manifest even if at the time of death they had not. (THIS IS THE ONE I VALUE MOST.) Usually, some combination of these.
So what I do is I look at the player who died, try to figure out the likely things which contributed to their demise, and from the likely factors in their demise, work out the players most likely to have made a nightkill off of those particular factors. (Of course, I should mention that this takes a lot of effort to do properly and often I don't put in the requisite amount.)
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Constant reevaluation of reads:
This is something which scares me to death as scum, probably more than any actual part of the town triple threat. Yes, this has some particular disadvantages. If you're switching your reads at the drop of a hat, then you're not doing yourself any favors when it comes to a reputation for pushing scum.
Yes, if you do this TOO often, if you lack any solidity, and grounding to your reads, you're useless. But the key to this skill is to always be questioning the reads--and knowing when to
continue
pushing them ("Is this read right? Actually, yes, I think it is, and this is why"), and when to
stop
pushing them ("Is this read right? Actually? No, it's not, and this is why").
This is part of the reason why I have my "Push Hard" philosophy, by the way, because my aim is to do exactly this when I am pushing players. To EITHER: get reaffirmation that I am right, and use this new evidence to form a more nuanced read that I can then better explain, OR: form a new, hopefully more accurate, read which I can then explain why I have shifted my opinion in now holding.
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Flexibility in the town's position:
What I mean by this is, knowing when you need to be a town leader and knowing when you need to be a follower, and being able to take on those positions. This is not necessarily "I need to follow because my reads aren't as good and/or I am not as charismatic as playername, who's leading". Nor is it necessarily "I need to lead because my reads are better and/or I am more charismatic than others". You can be a follower who has better reads and/or more charisma. It's more the presentation of these reads.
A town leader draws people to their banner to get them to work for them; a town follower willingly works with the leader and provides support. After all. A good leader is not always barking out commands constantly to all subordinates; a good leader will listen to the feedback of their underlings, take it into advisement, and then with their feedback propose a course of action.
Similar to this skill:
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Recognition of another players' assets:
If you're in a game with Ellibereth Mr. Paragon of Mafia Hunters, if you can first establish that, yes, he is indeed town, then you can use his accuracy in reads to significantly boost your odds of winning. If you're in a game with Creature, you can use his status as obvtown to help form a townbloc and you can also bring his reads out and help to narrow in on the scum by recognizing that he's more accurate than not even if his skills at convincing others suck. Basically, this is recognizing what other players are good at (whereas flexibility in the town's position is more recognizing what you are good at), and being able to bring it out.
These are probably some of the skills I value most in the current site meta.