- -Massclaims are generally pretty unfun when they can be solved/generate conftown, but are otherwise interesting
-Having roles is cool
-Role madness help the above two things, but inflates the power-level of the Night phase severely
-Swinginess is generally a bad thing
Spoiler: Example 13p Setup
In this, one of each of Jail, Rolecop, Track, and Voyuer would activate each night, independent of the alignment of the holder. Whose action succeeds would be determined by each player sending in a whole number from 1-5 along with their action. The lowest non-duplicate number would succeed. e.g. if the 3 trackers send in 1, 1, 4, whoever sent in the "4" would track that Night.
My questions to you all are:
- Does this sound fun or have anything you dislike about it?
How should roleblocking work? If the target would otherwise successfully, say Rolecop, does one of the other Rolecops activate instead, or do all fail for the Night? Should it remove your choice of number, too?
Should tracking/watching/voyuering only work on those who successfully act, or on everyone?
Any other roles you think would be interesting for the set-up? Especially so if they play very differently between alignments, such as Vanillarizer or this one:
Any variants or modifications to the rules you think would be interesting? e.g. Mafia are all JoaT, and choose which action to use each Night. Everyone (or just Mafia) are supplied at game start with a list of what roles are in the game.Spoiler: Compulsive Bookie
What flavor(s) would fit the mechanics well? (something more catchy than "Mutliple Roles, One Action")