Planned Changes: Newbie Game Deadlines

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Post Post #151 (isolation #0) » Mon Jul 02, 2018 6:48 pm

Post by Dunnstral »

Strongly disagree with 7 days, that needs to be a site level meta change, newbie games should reflect the rest of mafiascum and 7 day deadlines don't do that. 10 Days is reasonable, but it's still not what the rest of the site uses
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Post Post #154 (isolation #1) » Mon Jul 02, 2018 11:44 pm

Post by Dunnstral »

I think 30 hours is a little harsh considering the rest of the site uses 48 hour deadlines... why should we be more strict about replacing newbies when they probably came to the site for the longer deadlines?
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Post Post #159 (isolation #2) » Tue Jul 03, 2018 3:27 pm

Post by Dunnstral »

The math is sound in theory but where it fails is that it replaces out newbies who would otherwise enjoy 48 hour prod timers, while the whole idea was player retention, I think?
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Post Post #162 (isolation #3) » Tue Jul 03, 2018 4:11 pm

Post by Dunnstral »

In post 160, PenguinPower wrote:
In post 159, Dunnstral wrote:The math is sound in theory but where it fails is that it replaces out newbies who would otherwise enjoy 48 hour prod timers, while the whole idea was player retention, I think?
Given that this change was spurred by survey and anecdotal feedback, can I ask where you are getting your feedback for opposition?

This is not a hard set change, but something that is being done based on the playerbase. I am always open to change for the better. I prefer for it to have some data behind it.
Where is this survey of new players/prod timers or what were the results?
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Post Post #195 (isolation #4) » Thu Aug 23, 2018 12:09 pm

Post by Dunnstral »

In post 192, RedFlavor wrote:I'd say we experiment those prod timer or deadline thingies and see what's better
Newbie queue isn't the place to experiment new site mechanics
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Post Post #199 (isolation #5) » Tue Sep 11, 2018 12:39 pm

Post by Dunnstral »

In post 197, RedFlavor wrote:
In post 195, Dunnstral wrote:
In post 192, RedFlavor wrote:I'd say we experiment those prod timer or deadline thingies and see what's better
Newbie queue isn't the place to experiment new site mechanics
Yeah but if you dont, how are you going to know whats best for newbie queue
I mean don't test things that haven't been used in other places on site in the newbie queue, it's not the place for it. You can start by implementing it in theme games, normal games, open games, etc. If nobody wants it then it doesn't belong in the newbie queue either
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Post Post #202 (isolation #6) » Thu Oct 25, 2018 3:34 pm

Post by Dunnstral »

In post 200, callforjudgement wrote:Instant Night is logistically difficult to set up, especially if the players don't know what they're doing. The Newbie Queue thus seems like the worst possible place for it.
Also, once again, 99% of the site doesn't use this feature so the newbie queue shouldn't be anyone's "test zone", it shoudl represent the rest of the site

What happens when newbies who like the newbie queue shorter deadlines realize that 95%+ of the site uses 14 day deadlines? It's essentially false advertising
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