For those who were here during 2016, the name of DoTA Mafia is familiar. The biggest semi-open game with a unique implementation - picking phase and level up system. A very complicated game of mafia based on DoTA flavor.
And here it's grand return...
I proudly present the DoTA Mafia Reborn.
DoTA Mafia will start 10+ players. The number of players must be even. The currently suggested setup is 10 players (2 Mafias - 8 Towns) but other setups are practicable.
Your Alignment/Factions will determine your win conditions just like any other mafia game:
Each Mafia faction has it's own discussion thread that will be open in nights and during the picking phase (Not day phases). Evil 3ps won't get a factional chat.
Regardless of your alignment, half of you will be part of the Radiant clan while the other half will be in the Dire clan. (Clans are also called teams - should not be confused with alignment/faction). Each clan has their own discussion Thread as well which is open in days and nights and during the picking phase.
The game has no killing flavors or hidden mechanics.
Players will have one hero for the game (their flavor). Each hero has 4 abilities. You must assign the first three abilities as a reward for leveling up. First, you must pick your original skill for level 1, Second, you must pick the ability that you want as a reward for level 2. Finally, you must pick the ability that you want as a reward for level 4. The fourth ability is called Ultimate ability and can be only won for leveling up to level 6 (for some heroes this number might be different). Whenever someone is leveled up I will announce it to them and I will remind them what abilities they can spark (if any).
Your hero also has 1 of the following primary traits (The Icon is in the graphical role pm, just next to the hero's name):
Strength [Passive]VOTE: : It takes 1 extra vote to lynch you.
Agility [Passive][Effect Block(Blocking)]: One shot Blocking Immunity Per cycle. Agility counts as an Effect Block that will stop first role block, target block, vote block or action block in each cycle on you.*
Intelligence [Passive][Ability Modifier]: without this primary attribute, each player starts at level 1, but intelligence heroes level 2. Additionally, each trait of intelligence will increase the number of abilities one can cast in each cycle by one. (originally it's one ability per cycle for each player).
* To understand the different types of blocks please read (to be added)
In addition to abilities and the primary attributes, The heroes that can learn a talent at levels 10, 15, 20 and 25. In each of these specific levels, heroes will be able to learn one of the two talents available to their heroes. Some of these talents will make the original abilities stronger, while some others will have other effects. The talent trees are unique and different for each hero.
Each player will pick a hero, but the picking method is based on majority vote. Players choose their picking method when they sign up. These methods are:
All the picking Phases will long 24 hours so everyone has a chance. If someone fails to submit their pick a random available hero will be assigned to them in their turn. After the picking phase end, Host will send all chosen heroes to all players.
Generally speaking 3x heroes than the number of players should be available in the draft. If the game is larger than the number of heroes available, all heroes can be used twice.
When you pick your hero, you're aware of your alignment and your clan. Some heroes might work differently based on alignment and clans.
In all of the picking modes besides the single draft and all random, players may request for a random pick. If they do so they will start the game with an extra level. Note that this won't be in effect if the host is forced to give players a random hero because they didn't submit anything.
There are some mechanics regarding the picking phase which are:
The game has 3 phases: Day, Twilight and Night which will last 11 days/1 day/2 days. Regardless of the heroes in the game, all 3 phases will happen in order. When someone is lynched, the game will go to 24 hours twilight regardless of the existing heroes in the game.
A day phase might end earlier with a majority lynch. In case a majority lynch doesn't happen the player with the most votes will be lynched. In case of a tie the player who got the most votes earlier will be lynched. If that is applicable to more than one player, the one who has the most unique players involved in their lynch will die. If that is applicable to more than one player a random player will be lynched. If a player needs more votes to get lynched because of a modifier, these extra votes will be subtracted from the final vote count before determining the players with maximum votes. There might be abilities that will change how these voting mechanics are functioning.
The votes which are casted by abilities are not treated like the main vote by default and will stay on the target even if the caster dies (for example if enchantress dies and an impetus is already on its way, it will still put down the effect.) unless if the ability is specified as a bounding ability. The votes that are caused by abilities that are making the normal votes stronger are obviously excluded from this effect (such effects and voted will disappear when the voter dies).
During Day and twilight phases, Main chat is open for discussion. The lynched player is allowed to post during twilight phase but won't be able to use any abilities unless if its specified otherwise in the role pm.
MiLo (Town must Lynch right or might lose before next day phase) and LyLo (Town must Lynch right or will loose immediately) are announced publicly. During a MiLo/LyLo cycle, no ability can affect the Votes (Vote modifiers/Vote Blockers), Put on extra or fewer votes, makes any effect in wagons or the vote count. Also, No day-killing ability will work. Some abilities might have some related restrictions as well that are explained in the role PMs.
Normally during each cycle (day+twilight+night of the same number), you can only execute 1 non-passive skill. You don't need to execute passive abilities. Passive abilities are either auto trigger or always in effect abilities.
Each Mafia faction will have a factional kill as well, which is counting like other night-active skills with 1 cycle cool down. They need to choose someone to execute the kill for the faction.
Each mafia faction is allowed to use one killing action per night. that can be the "Factional Kill" ability or any other ability that is classified as a killing action. (Reminder that some of the killing actions might need preparation. Mafia is allowed to perform this preparation with their factional kill but the actual killing must happen in another night phase with no other killing action)
For casting any kind of day-active abilities you may call them in the main thread or message me through pm unless it's restricted for your specific ability. Day actions will be resolved in order of their timestamps. Twilight/Night actions will be resolved by DNAR [To be added] at the end of the phases.
All abilities have a cooldown which will determine when they can be used again when one uses them. For example, if you use an ability during night 2 and it has a 2 cycle cooldown you will be able to use it at the start of day 4 again.
Everyone will receive a report about their abilities, skill level, and cooldowns at the start of each day phase. You can also ask about it anytime you want though.
There are abilities in the game that can restrict a player from participating in a chat (Chat Block) or to give them new ways of communication (Neighbouring).
Heroes level up if they are participating in a lynch on the opposing clan or killing someone from opposing clan.
Also, each clan can give farm points to other members of the clan to allow them to level up. During each day phase or twilight, players can vote for another person in their clan to let them farm. Each player has 3 farming votes in each day phase originally that they can't take back(unvote) after giving them out. Players can't vote for themselves. If someone doesn't use a farming point, they will just forfeit it. Each player with 7 farm point will trade that to level up. Note that these votes must be done in the clan chat.
These abilities can be activated for each clan once during the game. To activate it, All of the living players in a clan must vote for it in the clan chat. Please make sure that you unvote your vote for activating these abilities if you no longer want them, cause these votes won't reset at the start of each day phase.