For those who were here during 2016, the name of DoTA Mafia is familiar. The biggest semi-open game with a unique implementation - picking phase and level up system. A very complicated game of mafia based on DoTA flavor.
And here it's grand return...
I proudly present the DoTA Mafia Reborn.
General Setup
DoTA Mafia will start 10+ players. The number of players must be even. The currently suggested setup is 10 players (2 Mafias - 8 Towns) but other setups are practicable.
Your Alignment/Factions will determine your win conditions just like any other mafia game:
Spoiler: Alignments/Faction
A list of all the game alignments:
Town: Eliminate all Mafia and whoever can't win with Town or to make sure nothing can prevent that.
Mafia: Eliminate all not town that can't win with you and have equal or more players than all other teams combined.
Evil 3p: Eliminate every other player in the game.
Survivor: Live till the endgame of game where another faction is getting victorious or you're the last standing player of the game.
Town can't win with any mafia faction or Evil 3p. Mafia factions can't win together. Mafia factions can't win with any Evil 3p. The survivor can win with every other faction but Evil 3p.
Each Mafia faction has it's own discussion thread that will be open in nights and during the picking phase (Not day phases). Evil 3ps won't get a factional chat.
Regardless of your alignment, half of you will be part of the Radiant clan while the other half will be in the Dire clan. (Clans are also called teams - should not be confused with alignment/faction). Each clan has their own discussion Thread as well which is open in days and nights and during the picking phase.
The game has no killing flavors or hidden mechanics.
Heroes and The Picking Phase
Players will have one hero for the game (their flavor). Each hero has 4 abilities. You must assign the first three abilities as a reward for leveling up. First, you must pick your original skill for level 1, Second, you must pick the ability that you want as a reward for level 2. Finally, you must pick the ability that you want as a reward for level 4. The fourth ability is called Ultimate ability and can be only won for leveling up to level 6 (for some heroes this number might be different). Whenever someone is leveled up I will announce it to them and I will remind them what abilities they can spark (if any).
Your hero also has 1 of the following primary traits (The Icon is in the graphical role pm, just next to the hero's name):
Strength [Passive]VOTE: : It takes 1 extra vote to lynch you.
Agility [Passive][Effect Block(Blocking)]: One shot Blocking Immunity Per cycle. Agility counts as an Effect Block that will stop first role block, target block, vote block or action block in each cycle on you.*
Intelligence [Passive][Ability Modifier]: without this primary attribute, each player starts at level 1, but intelligence heroes level 2. Additionally, each trait of intelligence will increase the number of abilities one can cast in each cycle by one. (originally it's one ability per cycle for each player).
* To understand the different types of blocks please read (to be added)
In addition to abilities and the primary attributes, The heroes that can learn a talent at levels 10, 15, 20 and 25. In each of these specific levels, heroes will be able to learn one of the two talents available to their heroes. Some of these talents will make the original abilities stronger, while some others will have other effects. The talent trees are unique and different for each hero.
Each player will pick a hero, but the picking method is based on majority vote. Players choose their picking method when they sign up. These methods are:
Spoiler: Picking Methods
1 - All pick: A random hidden priority list will be generated at the start. Everyone may send the heroes they want to play in order. Mod will start from the first person in the priority list to the last one, assigning the first available heroes they requested (or assigning a random hero if all of them are already taken). There will be a balance check, although it won't be guaranteed.
2 - All Random: Each player receives a random hero. There won't be any balance checks.
3 - Single Draft: Each player then will receive 3 heroes with the different primary attributes. They must discard 2 heroes and pick 1 to pick. The discarded heroes will be announced but who discard what will not be revealed. There won't be any balance checks.
4 - Random Draft: At start 30 heroes (for a 10 player game) or 60 heroes (for a 20 player game) will be announced randomly. (Generally 3x than the number of players) All other heroes are banned automatically. The rest is like All Pick mode. There will be a balance check, although it won't be guaranteed.
All the picking Phases will long 24 hours so everyone has a chance. If someone fails to submit their pick a random available hero will be assigned to them in their turn. After the picking phase end, Host will send all chosen heroes to all players.
Generally speaking 3x heroes than the number of players should be available in the draft. If the game is larger than the number of heroes available, all heroes can be used twice.
When you pick your hero, you're aware of your alignment and your clan. Some heroes might work differently based on alignment and clans.
In all of the picking modes besides the single draft and all random, players may request for a random pick. If they do so they will start the game with an extra level. Note that this won't be in effect if the host is forced to give players a random hero because they didn't submit anything.
There are some mechanics regarding the picking phase which are:
Spoiler: Re-picking
Players may Re-pick their hero during day 1 if the method was All Random and if and only if they didn't level up their heroes yet. In that case, another random hero will be picked. All the previously picked heroes will be announced in-game as banned at the start of night 1.
As a penalty for re-picking, the re-picked hero will start the game with -1 level. (minimum is 0)
Spoiler: Swapping
Mafia members will be informed of their members pick after the picking phase end. They may Swap their picked heroes during day 1. For that one must message the mod, the mod will message the other mafia and will wait for their confirmation. if the other mafia confirms this action, their heroes will be swapped with no penalty (All the picked levels if any will transfer as well). If the other mafia rejects, the mod will notify the requester. One can only request for a swap only once during the game. After a swap, the two involved players cant re-pick or swap their heroes again for the rest of the game.
Game Phases and Voting
The game has 3 phases: Day, Twilight and Night which will last 11 days/1 day/2 days. Regardless of the heroes in the game, all 3 phases will happen in order. When someone is lynched, the game will go to 24 hours twilight regardless of the existing heroes in the game.
A day phase might end earlier with a majority lynch. In case a majority lynch doesn't happen the player with the most votes will be lynched. In case of a tie the player who got the most votes earlier will be lynched. If that is applicable to more than one player, the one who has the most unique players involved in their lynch will die. If that is applicable to more than one player a random player will be lynched. If a player needs more votes to get lynched because of a modifier, these extra votes will be subtracted from the final vote count before determining the players with maximum votes. There might be abilities that will change how these voting mechanics are functioning.
The votes which are casted by abilities are not treated like the main vote by default and will stay on the target even if the caster dies (for example if enchantress dies and an impetus is already on its way, it will still put down the effect.) unless if the ability is specified as a bounding ability. The votes that are caused by abilities that are making the normal votes stronger are obviously excluded from this effect (such effects and voted will disappear when the voter dies).
During Day and twilight phases, Main chat is open for discussion. The lynched player is allowed to post during twilight phase but won't be able to use any abilities unless if its specified otherwise in the role pm.
MiLo (Town must Lynch right or might lose before next day phase) and LyLo (Town must Lynch right or will loose immediately) are announced publicly. During a MiLo/LyLo cycle, no ability can affect the Votes (Vote modifiers/Vote Blockers), Put on extra or fewer votes, makes any effect in wagons or the vote count. Also, No day-killing ability will work. Some abilities might have some related restrictions as well that are explained in the role PMs.
Abilities
Normally during each cycle (day+twilight+night of the same number), you can only execute 1 non-passive skill. You don't need to execute passive abilities. Passive abilities are either auto trigger or always in effect abilities.
Each Mafia faction will have a factional kill as well, which is counting like other night-active skills with 1 cycle cool down. They need to choose someone to execute the kill for the faction.
Each mafia faction is allowed to use one killing action per night. that can be the "Factional Kill" ability or any other ability that is classified as a killing action. (Reminder that some of the killing actions might need preparation. Mafia is allowed to perform this preparation with their factional kill but the actual killing must happen in another night phase with no other killing action)
For casting any kind of day-active abilities you may call them in the main thread or message me through pm unless it's restricted for your specific ability. Day actions will be resolved in order of their timestamps. Twilight/Night actions will be resolved by DNAR [To be added] at the end of the phases.
All abilities have a cooldown which will determine when they can be used again when one uses them. For example, if you use an ability during night 2 and it has a 2 cycle cooldown you will be able to use it at the start of day 4 again.
Everyone will receive a report about their abilities, skill level, and cooldowns at the start of each day phase. You can also ask about it anytime you want though.
There are abilities in the game that can restrict a player from participating in a chat (Chat Block) or to give them new ways of communication (Neighbouring).
Leveling Up
Heroes level up if they are participating in a lynch on the opposing clan or killing someone from opposing clan.
Also, each clan can give farm points to other members of the clan to allow them to level up. During each day phase or twilight, players can vote for another person in their clan to let them farm. Each player has 3 farming votes in each day phase originally that they can't take back(unvote) after giving them out. Players can't vote for themselves. If someone doesn't use a farming point, they will just forfeit it. Each player with 7 farm point will trade that to level up. Note that these votes must be done in the clan chat.
Attention: Do remember that despite leveling up is an advantage, your main objective is to lynch mafia (as town), survive (as the survivor) or kill everyone (as mafia or third parties) and You must play to your win condition over everything else.
Clan Abilities
These abilities can be activated for each clan once during the game. To activate it, All of the living players in a clan must vote for it in the clan chat. Please make sure that you unvote your vote for activating these abilities if you no longer want them, cause these votes won't reset at the start of each day phase.
Spoiler: Glyph of Fortification
Glyph of Fortification [Passive][Effect Block(Kill)]: Once during the game, If all the current living players of a team vote to activate the glyph, all the players of that team will be saved from one kill in that night phase.
Spoiler: Scan
Scan [Passive][Inspecting]: Once during the game, If all the current living players of a team vote to activate the scan, a public result in clan chat will be posted mentioning if any living player of clan were visited last night or not (won't expose the visitors names).
Heroes (17/116)
Spoiler: Search By Name
Posted: Tue Jul 17, 2018 4:11 am
by Frozen Angel
Reworked
This hero was updated. To see the new role card and hero description visit post 29.
click on the image for a larger image
Crystal Nova: Delayer
Frostbite: Action Blocker
Arcane Area [Bounded] : Motivator
Freezing Field [Channeling]: Delayer, Action Blocker
Spoiler: text version
Crystal Maiden [Intelligence]
Crystal Nova [d & n][1c]: Delay all the actions casted by a single player for a full cycle.
Frostbite [n][1c]: Block the targeted player actions that night. Won't block the factional kill and redirecting abilities.
Arcane Area [p]: Motivate all the players in your clan and yourself allowing you all to perform one extra action per cycle.
Freezing Field
[n][2c]: Delay all the abilities in this night phase for a full cycle. Role Block everyone in the opposing clan for two cycles.
Level
Talent Tree
25
Freezing Field will Role Block everyone even if they are in your clan.
Arcane Area's effect will be duplicated.
20
Get one point of Agility.
Get one point of Strength.
15
Get +7 farm point votes at start of each day phase.
Get one extra point of Intelligence.
10
Crystal Nova will effect everyone who were targeting your target too.
Frostbite will effect the Redirecting abilities and the Factional Kill.
Posted: Tue Jul 17, 2018 4:25 am
by Frozen Angel
You can post role suggestions, concerns and everything else about this game here! just let me get the page tops for my important posts
Wraithfire Blast [n][1c]: Remove someone's voting ability for the first week of the next day phase.
Vampiric Aura [p]: Whoever in your clan who is voting with you (including yourself) will need one more vote to get lynched.
Mortal Strike [p]: If you vote someone who is voting you, your vote will be twice harmful.
Reincarnation
[p][3c]: If you get lynched or die, you won't flip. If you get lynched or die during the day phase, you will be revived at the start of next cycle. If you die at night you will stay dead for a whole cycle and you will be revived at the start of the cycle after that.
Level
Talent Tree
25
Reincarnation will cast Wraithfire Blast on your last voter or killer.
Reincarnation cooldown is reduced to 1.
20
Vampiric Area effect will grant "Mortal Strike" Passive to all clan members.
Get two extra point of Strength.
15
Get one point of Agility.
Get one point of Intelligence.
10
Mortal Strike will take effect on all players from the other clan.
Wraithfire Blast will remove someone vote for all the day phase.
Posted: Sun Jul 22, 2018 2:35 am
by Frozen Angel
click on the image for a larger image
Shuriken Toss: Action Blocker
Jinada: Other
Shadow Walk [Bounding]: Ninja
Track [+Auto]: Inspecting, Cooldown Reseter
Spoiler: text version
Bounty Hunter [Agility]
Shuriken Toss [n][1c]: Hurl a deadly shuriken at a player, role blocking them. If that player targets someone you are tracking, the shuriken will bounce to them as well.
Jinada [p]: If Bounty Hunter kills anyone or be last one voting, they will steal all the farm votes target has.
Shadow Walk [n][3c]: Bounty hunter turns invisible, and can't be detected for the first action he performs afterward.
Track
[n][2c]: Track a hero, granting information on who they target for the rest of the game. If the target dies while tracked all your clan will have their cooldowns reset (Not applying to track itself). If the tracked person doesn’t visit anyone in a night phase, the track
effect will be removed.
Level
Talent Tree
25
Track will stay on players permenantly (Nothing will be able to debuff it).
Track cooldown is reduced to 1.
20
Shadow Walk will now work on all actions you use in same night.
Jinada will work on tracked players as well.
15
Get one point of Strength.
Get one point of Intelligence.
10
Jinada will apply to all the lynched players if Bounty hunter was on their wagons.
Get one extra point of Agility.
Posted: Sun Jul 22, 2018 5:49 am
by Frozen Angel
Reworked
This hero was updated. To see the new role card and hero description visit post 26.
Poison Touch [d][2c]: Your target will lose any extra main votes if they have any, for the rest of the day.
Shallow Grave [t][8c]: Revive a recently lynched person at the start of next day phase. They won’t flip at the end of the twilight phase and are considered dead for all purposes during the night.
Shadow Wave [n][2c]: Heal the target from 1 kill attempts that night. The Shadow Wave has 50% chance to bounce to another player each time.
Weave
[n][2c]: Remove all Heals and Kill effect blockers from the opposing clan. If you cast Shallow Grave on a person from your clan in next twilight phase, the cooldown of Shallow Grave will reset immediately.
Level
Talent Tree
25
Shallow Grave'd person won't die and revive - They will just stay alive.
Lucent Beam [n][1c]: Calls a beam of lucent energy down on a player, learning their role.
Moon Glaive [p]: If you vote someone who targeted someone else during that day already, your vote will be redirected to their target. Your vote may be redirected 2 times at most each time you vote.
Lunar Blessing [p]: Your "Moon Glaive" redirection won't remove the votes on people their redirecting from. If your not mafia your "Lucent Beam" will remove Janitor effect from your target during next cycle.
Eclipse
[n][3c]: Showers whoever are targets you with strikes of "Lucent Beam", Learning their roles, identities, and alignments.
Level
Talent Tree
25
Eclipse cooldown reduces to 2.
Luna extra votes will bounce with her main vote.
20
Get one point of Strength.
Get one point of Intelligence.
15
Moon Glave can bounch more than 2 times.
Lucent Beam can reveal Alignment.
10
Get one extra point of Agility.
Lucent Beam can reveal the abilities that the target is using that night.
Dragon Slave [n][2c]: Lina channels the breath of a dragon, sending out a wave of fire that will put an invisible vote on her target if no on else is targeting them that night.
Light Strike Array [n][2c]: Summons a column of flames on a slot which will role block whoever visit that slot that night.
Fiery Soul [p]: If you cast a successful ability, you will get an extra vote only for the next cycle. These extra votes are disabled in mylo/lylo.
Laguna Blade
[n][2c]: Eliminate someone. Nothing can redirect the kill or prevent it. This does not bypass any type of commuting.
Level
Talent Tree
25
Laguna Blade will bypass commute too.
Each Fiery Soul stack will stay with lina till end of the game.
15
Get +7 Farm votes.
Get one extra point of Intelligence.
20
Get one point of Strength.
Get one point of Agility.
10
Dragon Slave can be casted during the day phase.
Light Strike array will roleblock the target that night phase.
Posted: Sun Jul 22, 2018 7:52 pm
by Nero Cain
TL;DR
Posted: Sun Jul 22, 2018 8:09 pm
by Frozen Angel
It's a game I ran twice last year. you pick your hero and you learn abilities etc.
Fissure [n][2c]: Roleblock a player and whoever is targeting them.
Enchant Totem [d][2c]: The targeted slot won’t be able to change their vote for 24 hours. Can’t be used in last 48 hours of a day phase deadline.
Aftershock [p]: Using Enchant Totem will grant you an extra vote that will be attached to your next vote.
Echo slam
[n][4c]: Your target, whoever is targeting them beside Earthshaker and whoever they are targeting will be counted. All the involved players will start the next day phase with an invisible vote on them for each counted player.
Level
Talent Tree
25
Enchant totem will become a night action but it's effect will be for all of the next day phase.
Echo Slam will be able to lynch a player on it's own.
20
Echo Slam cool down reduces to 3 cycles.
Get one extra point of Strength.
15
Fisher will effect on whoever your slot is targeting as well.
Thunder Strike [n][2c]: For this night phase and the next 2 night phases, make the target Macho. All the killing actions targeting them will always hit.
Glimpse [n][2c]: Duplicate all the actions which were targeting your target last night phase.
Kinetic Field [t][2c]: Force the players who ended up on the lynch wagon to target between themselves.
Static Storm
[n][3c]: Role block and Vote Block everyone who is trapped in a Kinetic Field for this night and next day phase.
Level
Talent Tree
25
Static Storm will cause the effects of Thunder Strike on all players inside of it only for that night.
Static Storm cool down reduces to 2.
20
Thunder Strike will effect block redirection if a redirection is redirecting a killing action out of the target slot.
Get one point of Strength.
15
You are allowed to cast abilities inside and outside of Kinetic Feild no matter if you're inside or outside of it.
Stifling Dagger [d][1c]: Force you to unvote and cast two invisible votes on your target. The effect will go if you vote again. Nothing can block these votes if the dagger reaches its target.
Phantom Strike [n][3c]: Jump behind someone else, redirect all the casted abilities on you to them. They will still be seen targeting you.
Blur [p][n][1-Shot]: There is a chance (15%) for all the actions casted on you to fail. Phantom Assassin can disable that passive forever to become invisible from vote count for the next day.
Coup de Grace
[p]: Your first vote each day will make a critical strike and will harm twice. Your stifling dagger won't force you to unvote anymore.
Level
Talent Tree
25
Cop de Grace has 25% chance to happen with every other votes you cast during the day.
Cop de Grace will harm trice.
20
Get one extra point of Agility.
Stifling Dagger will put 3 annonymous votes.
15
Get one point of Strength.
Get one point of Intelligence.
10
Blur success chance will increase to 25%.
With everyone you kill/lynch you will learn an extra level.
Breath Fire [d][2c]: Unleashes a breath of fire that burns your target and will remove all the passive effects on them for the rest of the day.
Dragon Tail [n][2c]: Hit another player with your shield. If they are visiting you, you will role block them for the night and the following day.
Dragon Blood [p]: As Not Town, you will be investigated as a town. As Town, you won't die by the first killing attempt during each cycle.
Elder Dragon Form
[n][1c]: Dragon Knight takes the form of one of three powerful elder dragons which will last for the next cycle.
Green Dragon: The person you're voting can't vote.
Red Dragon: Your vote is twice harmful.
Blue Dragon: The person you're voting can't cast any abilities.
These forms are disabled at LyLo.
Level
Talent Tree
25
When turning to elder dragon, all three types of dragon will happen at the same time.
Dragon Blood will confirm the player as Town publicly if they are Town.
If they are not town, they will become immune to death during night phases.
20
Dragon Tail will now work on all players not just the ones that are targeting Dragon Knight.
Proximity Mines [n][1c]: Put mines on a slot. If anyone from your opposing clan visit them, they will start the next day with an anonymous vote on them for each mine.
Stasis Trap [n][2c]: Put a Stasis Trap on a slot. If anyone from your opposing clan visit them, they will be roleblocked for the night.
Blast off! [d][0c]: Kill another player. You will die with them and right after their death.
Remote Mines
[n][1c]: You can put a mine on another slot each night and ignite them whenever you want. If in the night you’re igniting remote mines, a person from opposing clan is visiting the trapped slots, they will die.
Level
Talent Tree
25
Proximity Mines can stack for at most 1/5 of living players rounded up.
When techies suicides using Blast Off! a list of all his targets action will be revealed.
20
Get one point of Agility.
Get one point of Strength.
15
Get an extra point of Intelligence.
Whenever a Statis Trap is exploded you will be notified.
10
If a player who has unused Proxy mines die a random slot will get the proxy mines.
Statis Trap will effect players from both clans.
Posted: Wed Jul 25, 2018 8:26 pm
by Frozen Angel
click on the image for a larger image
Tether [+][Bounding]: Neighboring, Duplicator
Spirits [+][Bounding]: Effect Block(Not Killing)
Overcharge [Bounding]: Motivating, Vote Modifier
Relocate: Commute[IO and Tethered person (Behind of)> Another slot]
Spoiler: text version
IO[Strength]
Tether [d][2c]: Tethers Io to a person from the same faction. IO will have a chat with them for the duration of the tether. All non-killing actions targeting IO will be duplicated on them. The tether will end at the end of next cycle’s night or when IO decides to end it.
Spirits [n][2c]: Summon 5 spirits. Each can stop a non-killing ability casted on you. You can either command them to protect you or the person you’re tethered to.
Overcharge [d][1c]: Forces you to follow the person you’re tethered with votes for the rest of the day but allow them to cast an extra ability that cycle.
Relocate
[n][2c]: Teleport Io and any tethered ally to another slot. All actions targeting that slot will target both IO and the person IO is tethered with and they will be considered commuted from their own slots.
Level
Talent Tree
25
Reduce Relocate cooldown to one cycle.
Tether won't end unless if IO or the target die or if IO decides to end it.
20
Tethering to another person will level up them.
Get one point of Agility.
15
Get +7 farm point votes at start of each day phase.
Get an extra point of Strength.
10
Overcharge will add an extra vote to the target, sticked to their main vote.
Frost Arrows[d][0c]: The next vote you cast will disable the target for the rest of the day. They won’t be able to cast any abilities while you are voting them.
Gust [n][3c]: Roleblock everyone who is targeting you and disable them for 1 cycle.
Precision Aura [p]: Everyone in your clan will have 1 extra vote stuck to their main vote if they vote someone you’re already voting.
Marksmanship
[p]: Make the effect of Precision Aura permanent.
Level
Talent Tree
25
If you're the first vote on a wagon, their strength will be removed/disabled.
All killing actions that are getting casted by your clan will be Strongmaned because of Marksmanship.
20
Get one extra point of Agility.
If you keep your vote on someone for more than 3 days your vote will be twice harmful.
15
Reduce Gust cool down to 2 cycles.
You can disable and enable Precision Aura effect on will.
Refraction [d & n][2c]: Gives Lanaya two passive abilities of "Damage" - which adds one vote attached to her next casting vote and "Absorb" that prevents the next kill attempt on her. Both passives will disappear at the end of the phase.
Meld [d][2c]: Hide from all sights, which makes you untargetable by any actions. Your first vote after Meld will be twice harmful. Casting other abilities or voting will end the effects of Meld.
Psi Blade [p]: Whenever you vote someone, you will vote the person they are voting as well.
Psionic Trap
[n][1c]: Build a trap on another slot. If anyone from the opposing clan visits that slot on in next night phases, their primary trait will be disabled for that phase. Traps will explode when they are used.
Level
Talent Tree
25
Psi Blade effect will bounch one extra time.
Meld cooldown reduces to 0.
20
Get one extra point of Agility.
Psoinc Traps will disable all traits (even the ones gained by talents) not just the basic ones.
15
Get one point of Strength.
Get one point of Intelligence.
10
Refraction cool down reduces to 1 cycle.
Meld effect will continue till end of the next night phase if it's unbroken.
Posted: Sat Jul 28, 2018 7:14 am
by Katsuki
omg these role PM pictures!
Was gonna make a techies one but you beat me to it... need to read these someday...
Berserker's Call [d][2c]: Taunt another player, forcing their vote on you. You also are locked into voting them, and both will take one less vote to get lynched. The effect will disappear in 48 hours.
Battle Hunger [n][2c]: Enrage a player, causing them to thirst for blood. They can't use any abilities until they kill a player or be on a lynch wagon. This effect will automatically disappear after 1 cycle.
Counter Helix [p]: If someone targets you during the night you will start the next day phase targeting the person above you in the player list.
Culling Blade
[d][5c]: If you hammer someone, the game won't enter Twilight and the day may continue. (This ability will be automatically triggered whenever you hammer and it's available)
Level
Talent Tree
25
Culling Blade cooldwon reduces to 2 cycles.
If you kill a player from opposing alignment with culling blade, it will only go to 1 cycle cooldown.
20
Get one point of Agility.
Get one point of Inteligence.
15
Get +2 extra points of Strength.
Counter helix will force you vote the last person who targeted you last night.
10
Breserker call will last for the rest of the day phase.
DoTA Mafia has various abilities that heroes can learn and use during the game. These abilities have some meaningful tags which categorize them and has meanings about the way these actions will be in action and how they must be resolved in DNAR.
First and before everything all abilities are
Passive
or
Active
.
Passive
Passive
abilities are the abilities that don't require casting.
Passive
abilities are all
Non-Targeting
which means they will apply to other players or the hero with that ability without forcing them to do anything.
Active
Active
abilities are all abilities that are not
Passive
.
Active
abilities are limited to be active on one or two of the phases (Day, Twilight, Night). They will have effect when the player who owns the ability uses it. Active abilities might be
Non-Targeting
or
Targeting
. Active abilities might be
Auto
.
Active
abilities will have no effect before being casted.
Each ability has 3 phase of resolving: Casting - Targeting - Visiting.
During the casting phase, the ability will be recognized as an action that needs to be resolved. For night actions, they will be added to the list of actions that must be resolved during the night phase. During the targeting phase, the ability will point to its target (the slots it will affect). And finally, During the Visiting phase, the action will take place and the people who were targeted will be affected.
For example, imagine Crystal Maiden using Crystal Nova on Wraith King. At first the action of "[Playername] as Crystal Maiden is casting Crystal Nova" will be listed in the casting phase. After that, the "[Player name] as Wraith King is targeted by Crystal Nova" will be listed if Casting phase was successful. We call that the targeting phase. Finally, the player who was playing as Wraith king will receive the effects of the Crystal Nova in the Visiting phase and the player Crystal Maiden will visit the Wraith King slot.
Passive
abilities don't need casting per definition and are all
Non-Targeting
. Because of this for all
Passive
abilities the first two phases of resolving the actions will be skipped. Also when an action is
Non-Targeting
, during the visiting phase the caster won't visit anyone. Please be sure to never confuse conditional effects with visiting. For example, Axe Counter Hellix is a
Passive
and
Non-Targeting
ability. This means that Axe won't visit anyone when it's activated and the effect will happen because it's conditions are met.
Targeting
Targeting
abilities are the ones that require the player to visit another slot for making that ability work.
Targeting
actions are all
Active
. If a
Targeting
action was automated it will be labled as
Auto
but it's still
Active
.
Non-Targeting
All actions that are not
Targeting
. All
Passive
abilities are also
Non-Targeting
Auto
If a
Targeting
action doesn't need the player to do anything and will be automatically activated if some conditions are met or if the ability can be activated by player and by conditions whichever happens first, the ability will be considered
Auto
.
Beside this, abilities are either
Normal
or
Ultimate
. Each hero has one
Ultimate
ability that is not learnable before a certain/specific level which is level 6 for most heroes.
Ultimate
Each hero has one
Ultimate
ability that is not learnable before a certain/specific level which is level 6 for most heroes.
There are several other tags for abilities in DoTA Mafia which are as follow:
Buffing
Abilities can add extra lasting
Passive
effects on their targets. These abilities are marked with a [+] in ability description. These
Passive
will be treated like other
Passive
abilities for all purposes.
Debuffing
There are several abilities that can remove the effecting
Passive
abilities or buffs on a player. These abilities are called
Debuffers
and are marked with a [-] on ability description.
Bounding
Bounding
abilities are the ones that need some time to take effect or has a effect that is lasting. The effects of these abilities will be removed if the caster dies or if anything else specific (Including all Action Blockers) cancels the
Bounding
effect.
Channeling
Channeling
abilities are a type of
Bounding
abilities which will force the caster to not cast anything else when they are in effect or they will be canceled.
Categories
Action Modifiers
Abilities that can modify the effect of other actions. These abilities won't interfere with the 3 phases of actions and will only modify the effect of those actions or the way they can be used.
Motivator
Will add a passive of Inteligence to all effected players even temporarly. Those players will be able to use extra actions per cycle as long as their intelligence is boosted.
Ninja
The modified action won't be seen by watchers/trackers (the visit will be invisible for all purposes).
Duplicator
Will copy a used action. the target of action might change based on the ability.
Delayer
Will delay the effect of abilities that are finilized. Note that the visits will happen in same night phase and only the effects of actions will be delayed.
Cooldown Reseter
Reseting the cooldown of the modified actions.
Redirection
Redirection
These abilities will change the target of a Targeting action in their targeting step when getting resolved.
Blockers
These abilities can block a casted action.
Disabler
Will block an action in casting step in a future phase.
Target Blocker
Abilities that will block an action in targeting phase. The player in effect will know that they can't target the people that are protected from taregting in that phase.
Action Blocker/Roleblock
Abilities that will block an action in visiting phase.
Effect Blocker
Abilities will take place (are 3 steps will be done successfully) but their effect will be canceled. Most Effect Blocks are specialized for a type of action.
Healing/Effect Blocker(Killing)
The actions that are Effect Block(Killing) like bullet proof vests or doctor type heals are also known as Healing actions.
Killing
Killing
These abilities can be used to kill another slot.
Death and Flip
These abilities are related to death or flipping mechanics.
Revive
Allowing a recent dead player to join back to game. If a player has the chance to return to game they won't have access to dead thread.
Janit
Making someone flipless.
Informative
Informative
All sort of actions that can be used to give the player extra information about the game setup, other player actions or the game status.
Neighboring
Neighboring
The abilities that will allow the players to contact each other out of the game thread or the basic threads for clans/alignment.
Voting Related Abilities
The abilities that can affect the voting system. These abilities can't be used in MiLo or Lylo.
Vote Blocker
Remove someone ability to vote/change vote.
Vote Modifier
Change the number of votes someone needs for getting lynched (Strength Primary attribute) or changing the power of someones vote (forexample making it twice harmful) or the way they can cast it/it will effect the vote counts.
Posted: Tue Aug 14, 2018 9:25 am
by Frozen Angel
This post is reserved for Sample night action resolves