Marathon Weekend Open Setup Group

This forum is for discussion related to the game.
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Post Post #150 (ISO) » Wed May 08, 2019 2:20 pm

Post by Irrelephant11 »

In post 42, Irrelephant11 wrote:
Romeo, Romeo (Romeo, Romeo, Romeo, Mercutio)
3 goons

8 vts

1 Mercutio


Nightless.
Pre-game, Mafia put all players in lover pairs, which are then announced at the start of D1.
Mafia win by achieving parity
When Mercutio dies, he may un-pair two other lovers. Once per game, any time before this happens, scum may guess Mercutio’s identity in their PT, and if they guess correctly he becomes a vt.
Hey all! Excited and nervous to play my first game with you!
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Post Post #151 (ISO) » Wed May 08, 2019 2:55 pm

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is this real life?
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Post Post #152 (ISO) » Wed May 08, 2019 2:58 pm

Post by Jingle »

Nah, just fantasy.
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Post Post #153 (ISO) » Wed May 08, 2019 2:58 pm

Post by RadiantCowbells »

caught in a landslide
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #154 (ISO) » Wed May 08, 2019 3:01 pm

Post by the worst »

escape from reality sadly failed
who's scum? i haven't read up yet but like, it's me
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Post Post #155 (ISO) » Wed May 08, 2019 3:12 pm

Post by T-Bone »

I'm interested in seeing set-ups we could potentially add to the approved set-up list. So if there's a set-up the group likes, run it a few times.
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Post Post #156 (ISO) » Wed May 08, 2019 3:23 pm

Post by Jingle »

Add Marked For Death. That one was hella popular last time.
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Post Post #157 (ISO) » Wed May 08, 2019 3:27 pm

Post by the worst »

In post 156, Jingle wrote:Add Marked For Death. That one was hella popular last time.
This exactly - Marked for Death was an absolute hit.
who's scum? i haven't read up yet but like, it's me
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Post Post #158 (ISO) » Wed May 08, 2019 4:20 pm

Post by u r a person 2 »

I don't know if I'm looking forward to this or dreading this.

All I know is that I'm going to play a lot of games this time
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Post Post #159 (ISO) » Wed May 08, 2019 7:55 pm

Post by BNL »

I’d be interested in trying out some micros I made:

Predict the kill:
In post 0, BNL wrote:2 Mafia Goons
7 Vanilla Townies

Lynching and killing are compulsive.

Every Night, each townie may guess the night kill, and may not guess themselves. Town gets 1 point for every correct guess. Furthermore, the Mafia may give the town 1 point every Night.


The number of points earned every Night is announced at the start of the next Day. Town wins by lynching both Mafia or by earning a total of 7 points. Mafia immediately win at 50%.

Unsure of the balance, 7 points may be a bit too much, but a mass claim lets town get information every Day.
Poison Bomb:
I thought of a variation to Marked for Death:

2 Mafia Poisoners
7 Vanilla Townies

The Mafia have spent years working on a poison, which causes their target to die one day after ocnsumption. But these years in the lab have made them more vulnerable to the poison itself...

Every Night and pregame, the Mafia may poison someone. Poisoned players die at the end of the next Night phase, and are not informed they are poisoned. However, if a poisoned townie dies through physical means (i.e. lynch, not poison), a poisonous gas would be released that would kill all the Mafia (but not the townies).

The Mafia not only have fix their kill in advance, but make sure that their victim doesn’t die beforehand. This can be a problem if the Mafia fail to read the townie’s stances or if the townies change their reads. I have seen a few games where the Mafia fail to kill a player some Night, and town almost lynch that player the next Day.

If town are confident, they can also try to lynch the poisoned player for the win, but it’s probably a bad idea to do so because it doesn’t help town in their pirmary wincon if they’re wrong.

Another variation can also be played with one less VT and removing the pregame poison, as in Marked for Death.

Would this be fun to play? I feel like it’s awkward that town want to lynch either the scummy players or their towniest player.
GTKAS - BNL

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Post Post #160 (ISO) » Thu May 09, 2019 12:55 am

Post by themilkcartonkid »

I'd be interested to play an open version of innocent evil with daychat
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Post Post #161 (ISO) » Thu May 09, 2019 1:29 am

Post by T-Bone »

In post 157, the worst wrote:
In post 156, Jingle wrote:Add Marked For Death. That one was hella popular last time.
This exactly - Marked for Death was an absolute hit.
Okay, plan to run it a few times.
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Post Post #162 (ISO) » Thu May 09, 2019 10:25 am

Post by Jingle »

In post 160, themilkcartonkid wrote:I'd be interested to play an open version of innocent evil with daychat
The numbers are VERY off on that setup, btw. Not sure how I managed it (simplest guess would be my original simulation allowed players to simply lynch the same person over and over again), but it actually had like an 85% town EV as run. 9v4 has ~66%, while 10v3 has ~44%. 8v3 is 52%. 5v2 is 43%.

So:

Scaling, best possible EV at each player number:

5p: 3v2 60% town EV.
6p: 4v2 50% town EV.
7p: 5v2 43% town EV.
8p: 6v2 38% town EV.
9p: 6v3 62% town EV.
10p: 7v3 56% town EV.
11p: 8v3 52% town EV.
12p: 9v3 48% town EV.
13p: 10v3 44% town EV.

Adding a scum and changing to Nightstart doesn't change those numbers at all. 7p, 11p and 13p stand out as the most playable numbers. (And of course the relevant Night start shifts.)

Also, I apologize for not catching my number flub before the game, but it makes the almost scumwin WAY more impressive.
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Post Post #163 (ISO) » Thu May 09, 2019 12:30 pm

Post by TemporalLich »

I'm interested in running either Splash Damage or One-fold Splash Damage this marathon. If someone else really wants to run I will probably be in.
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Post Post #164 (ISO) » Mon May 13, 2019 3:43 pm

Post by the worst »

viewtopic.php?f=3&t=79631
I'd be pretty keen to run this.
who's scum? i haven't read up yet but like, it's me
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Post Post #165 (ISO) » Mon May 13, 2019 3:45 pm

Post by PenguinPower »

I'd play it
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Post Post #166 (ISO) » Mon May 13, 2019 3:46 pm

Post by Jingle »

Should scale up pretty well, but honestly I'm not sure how well it'll scale down, so it's probably best for a middle of the day setup.
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Post Post #167 (ISO) » Mon May 13, 2019 3:47 pm

Post by Jingle »

(This is me, agreeing that that should totally be run)
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Post Post #168 (ISO) » Tue May 14, 2019 1:02 am

Post by themilkcartonkid »

That game needs a voting stage at the beginning, I think it was a rough start. Maybe vote on the first forked player and go from there
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Post Post #169 (ISO) » Fri May 17, 2019 2:51 am

Post by Something_Smart »

I kinda want to run this. Silly theme notwithstanding, I think the idea is cool.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #170 (ISO) » Fri May 17, 2019 11:16 am

Post by Jingle »

In post 168, themilkcartonkid wrote:That game needs a voting stage at the beginning, I think it was a rough start. Maybe vote on the first forked player and go from there
I'd play it with that change, but disagree that it's necessary. Especially in a marathon, getting people flipped fast isn't going to be too hard to deal with.
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Post Post #171 (ISO) » Fri May 17, 2019 12:52 pm

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WOOOO Friday night of marathon weekend is here!
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Post Post #172 (ISO) » Fri May 17, 2019 12:53 pm

Post by Jingle »

TIL urap lives a week in the future.
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Post Post #173 (ISO) » Fri May 17, 2019 12:54 pm

Post by u r a person 2 »

UGGGGGHHHHHHHHHHHHHH sad =(
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Post Post #174 (ISO) » Fri May 17, 2019 1:08 pm

Post by the worst »

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who's scum? i haven't read up yet but like, it's me
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