Marathon Weekend Open Setup Group

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the worst
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Post Post #100  (ISO)  » Fri Feb 15, 2019 1:30 am

15p (6:9) half mast nightless was run with a scum win.

Yes, you read that correctly.
I am drowning in regret.
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Post Post #101  (ISO)  » Fri Feb 15, 2019 4:30 pm

Marked for Death was run by Jingle, with a town win!
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Post Post #102  (ISO)  » Fri Feb 15, 2019 8:27 pm

A City in Twain Mafia was run with RadiantCowbells, with a scum win!
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Post Post #103  (ISO)  » Fri Feb 15, 2019 11:10 pm

Black Flag Nightless was run, with a town win!
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Post Post #104  (ISO)  » Sat Feb 16, 2019 4:12 pm

Marked for Death was run by Enter (tongue in cheek modding, but still valid), with a scum win!
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Post Post #105  (ISO)  » Sat Feb 16, 2019 6:18 pm

8p vanilla 8-ball was run, with a town victory!
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Post Post #106  (ISO)  » Sun Feb 17, 2019 3:05 am

8p vanilla 8-ball was run again by Buki, with a scum victory!
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Post Post #107  (ISO)  » Sun Feb 17, 2019 12:13 pm

Can I still join this? If so, I'd like to try some new setups as well.

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Post Post #108  (ISO)  » Sun Feb 17, 2019 2:33 pm

I assume signups are open to everyone for as long as the thread remains open. If you have setups you specifically want tried post them (or links to them) here, otherwise head to the marathon queue!
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Post Post #109  (ISO)  » Sun Feb 17, 2019 8:04 pm

As Jingle said - DEFINITELY!

I think (hope?) this was an absolute blast this weekend and I'd be keen to try and reassemble whenever marathon weekend are run in the future. Imo it takes a lot of pressure off setup design and promises some ~balanced setups which are easy enough to run and it's a wicked fun way to get people together for some semi serious marathon fun.

I'd welcome anyone else's thoughts if like. anyone thought maybe this didn't go down well or anything like that. But I've really enjoyed this little project.
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Post Post #110  (ISO)  » Sun Feb 17, 2019 9:25 pm

Ok then, /in

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Post Post #111  (ISO)  » Sun Feb 17, 2019 9:59 pm

Xiaolin Showdown (Creature variant) was run by Enter, with a scum win!
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Post Post #112  (ISO)  » Sun Feb 17, 2019 10:52 pm

Tough on Crime was run by Jingle, with a town win!
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Post Post #113  (ISO)  » Tue Feb 19, 2019 2:11 am

Overall, I think the setups tried went well.

8-ball and Marked for death seemed especially popular.

BoP was probably my favorite, although I may be biased.

Tough on crime (and probably every other setup with multiple vote mechanics) was not well suited to marathons and suffered from bad moderation on my part, but I'd like to see it in the open queue in the future.

Does anyone have thoughts on what setups worked/didn't?
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callforjudgement
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Post Post #114  (ISO)  » Tue Feb 19, 2019 4:38 pm

scum · scam · seam · team · term · tern · torn · town

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Post Post #115  (ISO)  » Tue Feb 19, 2019 4:41 pm

Also, it's fairly clear that any potential imbalance in 8-ball would be related to either deadline mechanics (fixable), or the EV being in the wrong place (which would require a change in player count). The former is probably not a problem because a no-lynch does give the scum an advantage (having seen more discussion before making the 8-ball decision), and the latter would require gathering more data to be sure about (although the existing results are encouraging). So it's probably a good setup!
scum · scam · seam · team · term · tern · torn · town

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Post Post #116  (ISO)  » Sat Feb 23, 2019 4:49 am

So all in all I think this went really well.

My thoughts are that there's no harm in leaving this thread open for next time. If people feel that we were a little underconmunicated, that might be something I consider for next time - I really don't know how popular discord is on MS, but I'd be open to setting up a server for collaboration & numbers-wrangling in the future. If people are keen to push more into that 11-13p sweet spot, I think live external communication is a smart way to do it.

It was really neat to be able to run quite a few micro opens and get a sense for how they feel to play, outside of how they fare from an ev and/or theoretical point of view. :)

I have certainly learned from a first hand modding perspective that projecting the number of phases a game will last is an incredibly important factor in marathon modding. I thought others might appreciate this insight. Because of the genuinely remarkably strong player list which banded together, I do think that the 6:9 half mast madness was a success, in several ways. And the probability of it running into 3p is truly very low - but should it happen, you're looking at an upwards-of-13 phase game! I'm really pleased that this happened at a conceptual level (a but of a win for mad science?). But I think it's something others and myself should be pretty wary of modding in the future.

Agreed totally with Jingle--8ball and Marked for Death were absolute marathon hits. The game size is perfect for this format, and it's really impressive how well players adapted to the need to make rapid-fire decisions.

cfj, your comments about balance on 8ball also resonate - the harsh deadlines imposed by the marathon format changes the weight of the 8ball in really interesting ways. Even though the same size is small, I also get the feeling it is a difficult setup for scum to win. Having said that (and I need to check this), I think the current sample size outside of marathons is probably biased by a lot of replacement, and within marathons *might* have been skewed by random.org choosing scum players who strongly prefer town.

Either way I'd definitely be very interested to see it run more. :D
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Post Post #117  (ISO)  » Sat Feb 23, 2019 9:19 am

I'd be interested in seeing more too. The Open Queue doesn't have a lot of Mods waiting right now. If you can get a dedicated core of players to play through some opens, we can see some of these set ups in action. I'm very interested in expanding on the approved open set-up list this year. One of the ways we can look at doing that is testing certain set ups and playing them a couple of times.

Something to keep in mind.
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Post Post #118  (ISO)  » Sat Feb 23, 2019 12:16 pm

In post 116, the worst wrote:I do think that the 6:9 half mast madness was a success, in several ways.

okay maybe it was impressive that we got that many players together for that long, but I have to point this out for anyone who's considering something similar in the future:

Never ever ever EVER EVER run a 15-player nightless marathon game.
"I didn't have time to write a short post, so I wrote a long one instead."
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Post Post #119  (ISO)  » Sat Feb 23, 2019 12:22 pm

In post 118, Something_Smart wrote:
In post 116, the worst wrote:I do think that the 6:9 half mast madness was a success, in several ways.

okay maybe it was impressive that we got that many players together for that long, but I have to point this out for anyone who's considering something similar in the future:

Never ever ever EVER EVER run a 15-player nightless marathon game unless you really want to.


FTFY. And if I hadn't gotten exhausted and basically laid down in the middle of the road on D2 I wouldn't have had any problems with it.
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Something_Smart
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Post Post #120  (ISO)  » Sat Feb 23, 2019 12:25 pm

The game lasted 7 game days, 3 hours, and 60 pages... if it had gone to LYLO it could have lasted almost 6 hours.
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Post Post #121  (ISO)  » Sat Feb 23, 2019 12:31 pm

that is excessive
like I think there've been MU turbos around that size but none of them went for hours like that
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Post Post #122  (ISO)  » Sat Feb 23, 2019 12:43 pm

In post 116, the worst wrote:My thoughts are that there's no harm in leaving this thread open for next time. If people feel that we were a little underconmunicated, that might be something I consider for next time - I really don't know how popular discord is on MS, but I'd be open to setting up a server for collaboration & numbers-wrangling in the future. If people are keen to push more into that 11-13p sweet spot, I think live external communication is a smart way to do it.


Honestly? I think perhaps changing the group to be non marathon exclusive might help, because to be honest most of the larger setups proposed here aren't well suited to marathons. I think the marathon aspect is super fun, but keeping the thread open year round and using it as a group where prospective players and mods can communicate about what games they'd like to see run would be even better. And besides, a lot of the player list for marathons might also be interested in non marathons, be they blitz or normal. :D


In post 117, T-Bone wrote:I'd be interested in seeing more too. The Open Queue doesn't have a lot of Mods waiting right now. If you can get a dedicated core of players to play through some opens, we can see some of these set ups in action. I'm very interested in expanding on the approved open set-up list this year. One of the ways we can look at doing that is testing certain set ups and playing them a couple of times.

Something to keep in mind.


Yeah, yeah. I'm headed there now.
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Post Post #123  (ISO)  » Sat Feb 23, 2019 12:44 pm

In post 120, Something_Smart wrote:The game lasted 7 game days, 3 hours, and 60 pages... if it had gone to LYLO it could have lasted almost 6 hours.


So I'm hearing a prein for a 45p mountainous nightless setup, in marathon, of course.
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u r a person 2
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Post Post #124  (ISO)  » Sat Feb 23, 2019 12:46 pm

In post 123, Jingle wrote:
In post 120, Something_Smart wrote:The game lasted 7 game days, 3 hours, and 60 pages... if it had gone to LYLO it could have lasted almost 6 hours.


So I'm hearing a prein for a 45p mountainous nightless setup, in marathon, of course.

/pre-in

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