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Posted: Sat Feb 23, 2019 7:05 am
by Jingle
:lol:

Posted: Sat Feb 23, 2019 7:24 am
by Jingle
viewtopic.php?p=10756374#p10756374 - Burden of Proficiency, coming soon to a Micro Queue somewhere else!

viewtopic.php?p=10756293#p10756293 - Panic Room! Come play with us in the non marathon Open Queue soon. Almost as good as the marathon version!

Posted: Sat Feb 23, 2019 8:47 am
by callforjudgement
In post 123, Jingle wrote:So I'm hearing a prein for a 45p mountainous nightless setup, in marathon, of course.
What numbers on that?

34:11 would be close to 50% EV, but I don't think EV is a useful measure for this. It's really unclear how the numbers should scale as scumteams get bigger, as we have very little evidence about what happens in a game with a very large scumteam; I can believe that 34:11 is anywhere from 99% town winrate in practice to 1% town winrate in practice.

Do it under marathon deadlines, though, and most players will miss most of the posts, so I'd expect scum to have a huge advantage in that they can be fairly brazen without most players noticing.

Posted: Sat Feb 23, 2019 8:52 am
by u r a person 2
I propose 44:1

I'll take scum

We can call the game "Where's Waldo?"

Posted: Sat Feb 23, 2019 9:25 am
by Jingle
Given nightless is usually massively townsided, I'd guess 34:11 is probably close to right.

Make it a Bad at Mafia game and you could probably say 37:8.

Posted: Sat Feb 23, 2019 11:41 am
by mastina
In post 120, Something_Smart wrote:The game lasted 7 game days, 3 hours, and 60 pages... if it had gone to LYLO it could have lasted almost 6 hours.
Hey I've been in marathon games that long before and they were immensely fun.

Time-intensive and I regretted not being able to give my all to at least one game I could've won if I didn't need to leave (which caused the loss), but OH WELL.

Posted: Wed May 08, 2019 9:56 am
by the worst
viewtopic.php?f=24&t=79628

Everyone down for round 2?? :) I'll message the victim list shortly!

Posted: Wed May 08, 2019 9:58 am
by OkaPoka
Grey flag nightless with even more people

Posted: Wed May 08, 2019 10:00 am
by the worst
Purple flag nightless - everyone is 2 shot lynchproof

Posted: Wed May 08, 2019 10:35 am
by Invisibility
yay

Posted: Wed May 08, 2019 10:39 am
by Something_Smart
Any ideas on how we can avoid the fiasco that was half mast nightless?

I'm thinking that the best option is to, when you start to take signups for a game, set a player range (like 9-13) and specify exactly what setup will be played at each player count, and then refuse to take signups beyond the maximum.

And, uh, don't run any nightless games with more than like 10 players.

Posted: Wed May 08, 2019 10:43 am
by the worst
I think your suggestion last time was good. Try and cap ~mystery opens~ at 13 players and/or just don't run nightless marathons with more than say 9 people. (I think grey flag nightless lends well to marathons!)

hey it wasn't a fiasco it was amazing

Posted: Wed May 08, 2019 10:59 am
by Jingle
Nightless 40 person mountainous.

Also, I strongly recommend against modding games that require multiple types of VCs.

Posted: Wed May 08, 2019 11:01 am
by Lycanfire
I thought nsg was running that game

Posted: Wed May 08, 2019 11:11 am
by Jingle
p much, yeah. :lol:

I resolved night actions, but she did basically all of the VCs.

Posted: Wed May 08, 2019 11:23 am
by themilkcartonkid
Is there room for me? Saw a lot of people already signed up

Posted: Wed May 08, 2019 11:25 am
by Jingle
There's always room for more. Basically, this is a group where you can request specific opens be run during marathon and sound out interest.

I'll probably run at least something. Not sure what my schedule looks like atm though.

Posted: Wed May 08, 2019 12:22 pm
by callforjudgement
In post 140, themilkcartonkid wrote:Is there room for me? Saw a lot of people already signed up
We need as many as possible, really, the aim's to run untested Opens rapid-fire as fast as we can fill them. The more people, the faster they fill.

About the Nightless discussion, the real problem is probably running a game that runs to too many days. Grey Flag Nightless can't run beyond Day 4, which isn't too bad, but running much longer than that is pushing it because people can't stay online forever.

Posted: Wed May 08, 2019 12:42 pm
by Fumuki
I'll be honest here

what do you guys mean by calling the
legendary
past marathon nightless a fiasco?

I completely loved it and ~most~ of the players liked it as well. I usually read completed games and I surprisingly found quite a lot of mentions to that marathon nightless game because it was so memorable. I understand that it was frustating though, but I would arguely say the most fun and memorable (we are talking about it even now) marathon game we had in february.

We absolutely
need
to run that setup again and even mark a specific date for it.

However, of course we can't have every game being as much of a shitshow as that yeah.

We probably need to have a list of various setups in the 9p ~ 15p range and the setup played is the one hit by the amount of signed up players during the signing up interval.

I would find it really unfun and heartbreaking if in the most active hours, that we have the opportunity to play some really cool big setups, we had a capped game and people were left out. Players that show up in X hour, if they need to actually wait for a marathon game to finish first before signing up, they probably won't even stay around and are just going to log out, what makes progressively harder to run the next games.

If we want to test open setups, we probably should make a compilated list of 9p~13p setups we want to run and suggest for them to be run when signing up to games, however we absolutely need to give space for a potential 15p/17p/18p marathon game though because it's rare but a
blast
when it happens.

Posted: Wed May 08, 2019 1:23 pm
by the worst
I'd be very interested in running another big marathon game; I'd just like to be a bit clearer about the fact we wanna run a BIG marathon game upfront and make sure folks know what they're in for. Also as cfj mentioned up there... it needs to have some kind of projection around how many days it's going to run. Vigilantes and scum nightkills are probably extremely wise for massive marathon games.

Posted: Wed May 08, 2019 1:30 pm
by Jingle
Most of the April Challenge thread is good fodder for fast Large setups.

Posted: Wed May 08, 2019 1:31 pm
by Jingle
To clarify, I'd be willing to run most of the April Challenge thread as Marathons if there was sufficient interest.

Posted: Wed May 08, 2019 1:46 pm
by the worst
Excellent thanks. :)

Part of my evil plan to set up for this one is to prowl through the monthly challenges I've missed and cherrypick the more marathon friendly ones

Posted: Wed May 08, 2019 1:46 pm
by Irrelephant11
I would like to try playing my Romeo, Romeo if someone has interest modding (12p nightless, but most lynches kill two slots)
Some of the March Challenge setups are good for small playerlists too

Posted: Wed May 08, 2019 1:58 pm
by the worst
Sounds great, I'll hunt that down pronto.
If you have any links feel free to throw them in posts here too, I'll add any suggestions to the op :D