Marathon Weekend Open Setup Group

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the worst
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Post Post #50  (ISO)  » Thu Jan 24, 2019 5:06 pm

jingle's signature wrote:always scum
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Post Post #51  (ISO)  » Thu Jan 24, 2019 5:54 pm

In post 46, Invisibility wrote:1 vig 2 scum 6 town
did jingle post that I didn’t click on any of the links


No. It's been run before, though. Of course, that doesn't mean we can't run it again.
scum · scam · seam · team · term · tern · torn · town

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Post Post #52  (ISO)  » Thu Jan 24, 2019 6:03 pm

yeah i know i was in that game
but we should run it again
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Post Post #53  (ISO)  » Thu Jan 24, 2019 6:04 pm

Myself and NSG town in a game together and neither of us gets shot
If you're Macho and someone tries to rolestop you, you never realise you're being targeted for a kill, so your machismo never gets challenged

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Post Post #54  (ISO)  » Thu Jan 24, 2019 6:08 pm

is that a setup suggestion, a recognition of what happened in that game or both

the worst
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Post Post #55  (ISO)  » Thu Jan 24, 2019 6:09 pm

that was the best game I have ever been in ngl

pedit: 3 scum
2 VTs
IC nsg
IC rc

let's go
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Post Post #56  (ISO)  » Thu Jan 24, 2019 6:11 pm

I love playing with you because I get n1ed significantly less often
If you're Macho and someone tries to rolestop you, you never realise you're being targeted for a kill, so your machismo never gets challenged

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Post Post #57  (ISO)  » Thu Jan 24, 2019 6:17 pm

That definitely sounds like a game where nsg and RC get shot. :shifty:

Probably a decent marathon tho. :P
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Post Post #58  (ISO)  » Thu Jan 24, 2019 6:28 pm

nightless :0
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Post Post #59  (ISO)  » Thu Jan 24, 2019 6:43 pm

You should just say it's a one day setup. :P
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Post Post #60  (ISO)  » Thu Jan 24, 2019 7:24 pm

60% town ev? mmmm
maybe just 1v1+2?
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Post Post #61  (ISO)  » Thu Jan 24, 2019 7:24 pm

how about 3v3+2, one flip, then they have a pt where they have to guess the scumteam and if they do it then win
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Post Post #62  (ISO)  » Thu Jan 24, 2019 7:30 pm

I mean... 3v3+2 is exactly 50%.

If you wanted to do the guess thing I'd make it 3v2+2 and give the two a PT for the whole game. I'd be down to run/play that, by the way.
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Post Post #63  (ISO)  » Thu Jan 24, 2019 7:31 pm

(Also it works as a modless setup in F2F, which is kinda cool)
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Post Post #64  (ISO)  » Thu Jan 24, 2019 7:53 pm

I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....

I too would mod/play it
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Post Post #65  (ISO)  » Thu Jan 24, 2019 11:31 pm

I would enthusiasticaly be up to play setups where there is mechanics with treestumps and the like

I miss Ircher's setups, they were so creative and clever. It often had a way to win by manipulating mechanics interpretation, be you scum or town.

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Post Post #66  (ISO)  » Fri Jan 25, 2019 12:08 am

Who are you again?
Ali Plays!
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Post Post #67  (ISO)  » Fri Jan 25, 2019 12:11 am

Me? I'm the worst

(yuchou is a man of many names :shifty: most recently Nibbui)
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Post Post #68  (ISO)  » Fri Jan 25, 2019 12:56 pm

The more times an open set up is played, the better. Sometime this year I want to expand approved open setups.
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Post Post #69  (ISO)  » Fri Jan 25, 2019 4:44 pm

^Do you have any setups in mind that could use more testing?

In post 64, the worst wrote:I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....

I too would mod/play it


I thought your addition was a they win if scum lynch or accurate guess. I wouldn't like to be town with the win completely out of my hands in that setup.

On the other hand:

Burden of Proficiency Mafia3 VT

2 Mafia Goon

2 3P Unlynchable Paragons

Mafia win if a town player is lynched and they aren't guessed. Town win if a mafia player is lynched. Paragons win if they collectively guess the scumteam after one flip, regardless of what the flip is.

Paragons /in as Paragons, other roles randomly distributed.


Town has a 40% EV (which should be bumped by the Paragon's influence because they want to lynch scum), Mafia is dropped from 60% based on the chance of Paragon guessing correctly, so it shouldn't be too much more than 50%. Paragons have a 25% chance on a scumlynch and a 16.7% chance on a town lynch, which is low but accepted because they're supposed to be good at this and also 3p.
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Post Post #70  (ISO)  » Fri Jan 25, 2019 4:49 pm

(づ ̄ ³ ̄)づ
I love it
this could be interesting to experiment with but definitely allows for the fact it's difficult as hell to win
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Post Post #71  (ISO)  » Fri Jan 25, 2019 5:32 pm

EV is town 40%, scum 50%, paragon 20%.

I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).

I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.
scum · scam · seam · team · term · tern · torn · town

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Post Post #72  (ISO)  » Fri Jan 25, 2019 5:36 pm

In your calculations I'm guessing paragons are only given a binary yes/no response to whether or not their team guess was correct? (e.g. if there is a townflip and their guess contains exactly 1 scum, they shouldn't be told such)?

those are really fair suggestions. I actually think this might be a bit of fun to muck around with on marathon weekend if people are willing to submit themselves to paragonism for the challenge. (my reads aren't all that good but I'd do it!!)
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Post Post #73  (ISO)  » Fri Jan 25, 2019 5:44 pm

In post 71, callforjudgement wrote:EV is town 40%, scum 50%, paragon 20%.

I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).

I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.


Your numbers have to be off (paragon win increasing would by definition decrease scum win %). I'll look at it in a little bit to see where.

Definitely like the idea of stumping the Paragons, which means there could be any number of them for no balance change. I don't think the second chance is necessary for them (it's supposed to be hard, I think) but it doesn't ruin the setup. Hell, you could even do a guess till you're right sort of thing where winning is completely subjective and the point remains as it is.
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Post Post #74  (ISO)  » Fri Jan 25, 2019 5:49 pm

Looks like your initial numbers are right. In the second group, scum should drop to 40%. Which... Seems pretty fair to me, honestly.

Edit: Paragon should also jump to 43.3%, I forgot to take into account the increase in the Town and Paragon winning rate. Which imo is too high for what's supposed to be a difficult role, but it completely fair if you don't want to make the Paragons have a harder time than everone else.
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