Are endgamed players dead

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Alisae
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Post Post #25  (ISO)  » Wed Jan 09, 2019 5:51 am

You die in the game you die in real life
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Post Post #26  (ISO)  » Wed Jan 09, 2019 4:28 pm

In post 7, BulletNLynchproof wrote:
In post 5, Cheery Dog wrote:Endgaming is just a forgone conclusion to the results (scum have the majority), it's skipping the remaining days and nights where the rest of town dies.

No. Endgame is ending the game when the game’s outcome is certain without playing out the game.

Consider a Mountainous 2:7 Mafia game where town lose on Day 3. All moderators who bother updating the OP post-game will write “Player, Townie, endgamed Day 3” or similar somewhere in the OP. Pay attention to “endgamed Day 3”; this shows that the townies have already lost on Day 3. The game does not autojump to the point where all townies would eventually be killed by the Mafia, or it would say “died Night 3”, “died Day 4” for the 2 endgamed townies.

Ergo, being endgamed is not being killed.

Gonna toss in my two cents
On my wiki I list Endgamed as it’s own event in the same section I list whether I’m Lynched, Nightkilled, or Survived. So there’s a distinction imo.
Another thing I want to mention is whether endgamed town live could also be a flavor thing. In the recently ended the worst Idea Mafia, I had the plan that if the scumteam won, the resolution of the flavor conflict would be the surrender of the town to the scumteam and submission to their will. This would result in the remaining town being spared.
I’m aware that’s probably not very important but I think it could add something.
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Post Post #27  (ISO)  » Wed Jan 09, 2019 4:31 pm

In post 21, Firebringer wrote:i don't get why this matters in any real sense.

unless u want to write some fan stories about mafia games.

I mean I’d be down for this tbh
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Post Post #28  (ISO)  » Wed Jan 09, 2019 7:15 pm

A site dedicated to pointless arguments is declaring this argument as pointless

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Post Post #29  (ISO)  » Thu Jan 10, 2019 2:58 pm

In post 25, Alisae wrote:You die in the game you die in real life

I lol’d

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Post Post #30  (ISO)  » Thu Jan 10, 2019 2:58 pm

In post 19, RadiantCowbells wrote:i'm not understanding the significance of this distinction

Persivul
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Post Post #31  (ISO)  » Thu Jan 10, 2019 3:24 pm

Yes, they're dead. They should be in the dead section and noted as endgamed.

Regarding that spoiling the outcome of the game for people reading the thread later: The alive/dead sections should be and usually are hidden by spoiler tags. If a reader doesn't want things spoiled, they shouldn't be clicking on the spoilered dead sections anyway.

Zachrulez
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Post Post #32  (ISO)  » Sat Jan 12, 2019 5:02 am

The win condition's writing is generally pretty specific about them being dead in an endgame isn't it? I don't remember ever reading a role pm that said capture all the townies...

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Post Post #33  (ISO)  » Sat Jan 12, 2019 5:11 pm

I agree with you hypothetically BNL. I see being endgamed as essentially a permanent pause in the game because the result is inevitable as you stated in the OP. That said, I do think that endgamed players belong in the 'dead' tab for the sake of post-game views of the thread. But I suppose that depends on a mod to mod basis considering I don't even use dead and alive spoilers in my own games.
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Post Post #34  (ISO)  » Sun Jan 13, 2019 4:30 pm

In post 23, RadiantCowbells wrote:@Vonflare



Hello yes as a member of the Council of Mafia Fan Fiction I can objectively state that townies that are endgamed are dead and should be put in the dead spoiler however the player must list the game as 'survived' on their wiki.

Thank you for your attention.
This post was auto-generated

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Post Post #35  (ISO)  » Fri Feb 22, 2019 12:01 pm

I'm of the mind it entirely depends on the win condition present.

I often use equal numbers sort of wincons, so in my games, the last town players aren't dead, but they have lost. I do this mainly because I think if you're a vig or a bulletproof townie left at the end of a game you've otherwise lost, your role doesn't save you from having lost the game of mafia.

However, I am under the impression that most games use a 'No remaining town players or nothing can prevent this' wincon, in which case, yes, the end-gamed players ARE dead because 'nothing can prevent this' endgaming is just hitting a fast-forward button to an eventual outcome.

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Post Post #36  (ISO)  » Fri Feb 22, 2019 12:03 pm

For purely flavor reasons, I also like the idea of the villains subjugating the culled population instead of just murdering the rest of them.
For stuff like Protomen Mafia, this was fairly integral to the flavor--the town represented an uprising of the population against oppressors; once properly quelled, that uprising would be done with and there would be survivors, but they lost.

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Post Post #37  (ISO)  » Sun Feb 24, 2019 9:35 pm

In post 20, BulletNLynchproof wrote:The game ends when the Mafia can inevitably kill everyone else. This does not mean that the Mafia have actually killed everyone else.

Honestly, the only reason mods stop the game with and endgame announcement is because mafia usually can't be trusted to majority vote themselves to victory. Even if they have 50%+ of the vote, some idiot will still be trying to bus their teammates or submit a NK on themselves for the lulz. Maybe we should let it run to conclusion and have the mafia kill the townfolk.
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