Why does town do so badly with the White Flag mechanic?
Posted: Thu Jan 31, 2019 1:05 pm
Results from Opens actually run on mafiascum.net:
White Flag (Open Setup): 8 scum wins, 2 town wins, EV 47.8%, observed win rate 20%
Lovers Mafia: 11 scum wins, 6 town wins, EV 60%, observed win rate 35.3%
Grey Flag Nightless: 5 scum wins, 0 town wins, EV 45.9%, observed win rate 0%
I've been considering the long string of scum wins in Grey Flag Nightless to be something of an anomaly – it's clearly reasonable that it could happen by chance – but when we combine all the "one scum left = town win" setups that have been played often enough to give reasonable statistics, there's a clear pattern here. OK, so White Flag itself is a long-duration setup with a regular scum nightkill, and scum doing substantially better than EV there is possibly not too surprising as a result. But Lovers Mafia and Grey Flag Nightless are very limited in scum nightkills, something that in practice normally gives a huge advantage to town, and yet scum is doing considerably better than EV.
It's possible that all this is a coincidence, but I've now seen enough to suspect that there's something of a pattern here. It'd be useful from the setup-balancing point of view to figure out what's going on here, in order to help make future setups more balanced.
Some theories I have:
White Flag (Open Setup): 8 scum wins, 2 town wins, EV 47.8%, observed win rate 20%
Lovers Mafia: 11 scum wins, 6 town wins, EV 60%, observed win rate 35.3%
Grey Flag Nightless: 5 scum wins, 0 town wins, EV 45.9%, observed win rate 0%
I've been considering the long string of scum wins in Grey Flag Nightless to be something of an anomaly – it's clearly reasonable that it could happen by chance – but when we combine all the "one scum left = town win" setups that have been played often enough to give reasonable statistics, there's a clear pattern here. OK, so White Flag itself is a long-duration setup with a regular scum nightkill, and scum doing substantially better than EV there is possibly not too surprising as a result. But Lovers Mafia and Grey Flag Nightless are very limited in scum nightkills, something that in practice normally gives a huge advantage to town, and yet scum is doing considerably better than EV.
It's possible that all this is a coincidence, but I've now seen enough to suspect that there's something of a pattern here. It'd be useful from the setup-balancing point of view to figure out what's going on here, in order to help make future setups more balanced.
Some theories I have:
- The White Flag mechanic is typically used to allow more scum to fit into a vanilla game than normal, and with no power roles to centralise discussion, the large scumteams have a lot of control over the lynch vote, making it hard for town to get in early lynches on scum;
- The White Flag mechanic reduces the number of scum flips observed in a typical game (regardless of who wins), and towns are generally particularly reliant on scum flips;
- The White Flag mechanic discourages bussing-to-kill, helping scum in one of the two following ways:
- Bussing-to-kill is typically a bad strategy but is nonetheless commonly attempted, and discouraging scum from it therefore causes them to play better; OR
- Bussing-to-kill is a component in a WIFOM matrix that town have got used to allowing for, and thus a reduction in scum's WIFOM opportunities isn't hurting them as much as mathematics would predict.
- Bussing-to-kill is typically a bad strategy but is nonetheless commonly attempted, and discouraging scum from it therefore causes them to play better; OR