Why does town do so badly with the White Flag mechanic?

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Post Post #50 (ISO) » Mon Jul 15, 2019 5:35 am

Post by Shoshin »

Depends on the game & players for fun after D1. If the game is solved by D1, it gets boring for sure. Competitive games would be fun though.
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Post Post #51 (ISO) » Mon Jul 15, 2019 5:36 am

Post by Oversoul »

Do people really solve games by Day1 now?
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Post Post #52 (ISO) » Mon Jul 15, 2019 5:37 am

Post by Creature »

It's pretty common for the game to get boring after D1 regardless of how competitive that is.

When it's D1 players have about nothing in their mind yet and anything they find make them feel pretty confident about themselves.

However, as game progresses, there's nothing new to learn and players frequently get paranoid about that stagnancy, frequently doubting themselves and at the same time being unable to change their reads completely.
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Post Post #53 (ISO) » Mon Jul 15, 2019 5:37 am

Post by Shoshin »

I've had a couple D1 solves, but usually not solved until D2. RC seems to solve on D1 pretty regularly though.
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Post Post #54 (ISO) » Mon Jul 15, 2019 5:37 am

Post by Creature »

Also hence why some replacements can be pretty dangerous considering they don't have their bias when they replace in.
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Post Post #55 (ISO) » Mon Jul 15, 2019 5:38 am

Post by Shoshin »

But then there's games like Nomination Mafia that took until LYLO to solve. That was a fun nightless game imo.
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Post Post #56 (ISO) » Mon Jul 15, 2019 5:41 am

Post by RadiantCowbells »

I think it's a few things

1) People generally don't start scumreading me for no reason until after day 1 and it's nice to be able to comfortably play town leader. Generally when I'm kept alive past D1 it's because I'm at least somewhat viably a mislynch

2) It's a lot more fun and a lot more rewarding to put scum teams together before any of them have flipped as opposed to after.

3) idk if I'm phrasing this right, but I feel like on later days people generally have a lot of preconceptions about the gamestate whereas on D1 everything is up in the air and it's a lot easier to convince people they're wrong, or lead on scum who are playing well.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #57 (ISO) » Mon Jul 15, 2019 5:43 am

Post by RadiantCowbells »

Also people falling into autopilot mode is fucking obnoxious imo and it's nice to not have to deal with that.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #58 (ISO) » Mon Jul 15, 2019 5:43 am

Post by Oversoul »

I definitely think the game in a powerless game gets boring for town quicker than mafia. In a way, power roles combat the inherent scumsided aspect of the game and the boredom for townies. I know I personally get rejuvenated when I see a red flip.
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Post Post #59 (ISO) » Mon Jul 15, 2019 5:44 am

Post by Creature »

I find games with shorter deadlines to be more fun because they allow very few space to massive reconsidering and if it happens then it's harder for scum to handle in the other end.

Game stagnancy can be pretty devastating for town. When the game is more dynamic, people tend to have more fun atleast. It's like why MU is more townsided than MS.
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Post Post #60 (ISO) » Mon Jul 15, 2019 5:45 am

Post by Creature »

Why can't we make blitz games more popular?

Let's stop that geriatric I-can-only-play-once-every-14-days bullshit.
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Post Post #61 (ISO) » Mon Jul 15, 2019 5:46 am

Post by RadiantCowbells »

But like

Playing 14 day games for all 14 days is awesome
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #62 (ISO) » Mon Jul 15, 2019 5:48 am

Post by Oversoul »

Don’t be so hyperbolic, Creature. Geriatric is not playing once every 14-days. Though I do think Geriatric can be improved slightly. I do think that more dynamic games are townsided, but aren’t we already experiencing a massive shift in win rates in favor of town? Flag gametypes excluded.
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Post Post #63 (ISO) » Mon Jul 15, 2019 5:49 am

Post by Shoshin »

I like long days and lots of time to solve.

I also get more energy as the game goes on, especially if there haven't been any scum flips.
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Post Post #64 (ISO) » Mon Jul 15, 2019 5:50 am

Post by RadiantCowbells »

The issue with geriatric games isn't the ruleset it's that there's always several townies who don't put any real effort in and the game becomes no contest for scum.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #65 (ISO) » Mon Jul 15, 2019 5:51 am

Post by Shoshin »

I dunno, the geriatric games I've been in have had much more effort than non-geriatric games.
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Post Post #66 (ISO) » Mon Jul 15, 2019 5:53 am

Post by Oversoul »

Yeah I do think people misconstrue what geriatric implies. It just means less fluff, not “no effort”.
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Post Post #67 (ISO) » Mon Jul 15, 2019 5:55 am

Post by RadiantCowbells »

The ones I've read universally had slots no efforting.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #68 (ISO) » Mon Jul 15, 2019 5:56 am

Post by RadiantCowbells »

This is not the same as saying a geriatric game with a good playerlists wouldn't be a good game.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #69 (ISO) » Mon Jul 15, 2019 6:02 am

Post by Ramcius »

In post 60, Creature wrote:Why can't we make blitz games more popular?

Let's stop that geriatric I-can-only-play-once-every-14-days bullshit.
Problem isn't with day length, problem is with mentality. You can end days way sooner, but people need that deadline pressure dangling over them to get their shit together and commit to a lynch
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Post Post #70 (ISO) » Mon Jul 15, 2019 6:03 am

Post by RadiantCowbells »

Need to play with the right lists
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #71 (ISO) » Mon Jul 15, 2019 6:05 am

Post by Oversoul »

I actually try to avoid the spammy lists because it’s too hard to keep up and I primarily phone post. I fear that it is going to be very hard to find a non-spammy, non-geriatric list.
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Post Post #72 (ISO) » Mon Jul 15, 2019 6:07 am

Post by Ankamius »

In post 39, Oversoul wrote:Ank and rC should co-author a scum tactics book. Or just general theory book
You don't want me to author a scum tactics book

General theory idk, I feel like a lot of my theories are still unpopular
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Post Post #73 (ISO) » Mon Jul 15, 2019 6:26 am

Post by chennisden »

In post 47, Shoshin wrote:I think these non-PR games are a lot more fun personally. It reduces to the basics of scumhunting & manipulating, and exposes skill differences much more dramatically. As a result, the games might look much more one-sided, either in town or scum's favor. I don't think that means the game is inherently imbalanced to one side.
I agree with this
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Post Post #74 (ISO) » Mon Jul 15, 2019 6:27 am

Post by Creature »

In post 60, Creature wrote:Why can't we make blitz games more popular?

Let's stop that geriatric I-can-only-play-once-every-14-days bullshit.
I think the problem is that we need plurality lynch.
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