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Posted: Mon Jun 03, 2019 8:28 am
by RedFlavor
What ruleset

Posted: Mon Jun 03, 2019 8:38 am
by tn5421

Posted: Sun Jul 07, 2019 9:02 am
by WilliamMcGuire
The list differs from person to person. But most of my favorite things are not popular among the other people, unfortunately.

Posted: Mon Jul 08, 2019 7:33 am
by Nancy Drew 39
In post 35, tn5421 wrote:Here's an unpopular opinion.

Games that don't carry the Geriatric ruleset are unplayable.
Hard disagree with that. The only thing I hate more than reading wallposts is making them.

And geriatric games practically force you to make them.

Posted: Mon Jul 08, 2019 1:33 pm
by Vi
In post 34, RadiantCowbells wrote:You need to play around replacements as scum
Question. If on D1 a Townie gets to L-1 with like 11 votes and then tactically replaces out of the game, assuming the deadline isn't a factor is it basically always the correct play as scum to unvote and let the wagon collapse?

Asking for a friend who tried not doing that. Also because the answer can have ~implications~.

Posted: Thu Jul 11, 2019 11:07 am
by RadiantCowbells
In post 54, Vi wrote:Question. If on D1 a Townie gets to L-1 with like 11 votes and then tactically replaces out of the game, assuming the deadline isn't a factor is it basically always the correct play as scum to unvote and let the wagon collapse?

Asking for a friend who tried not doing that. Also because the answer can have ~implications
Hard to say.

Scum tactically replace too so it's not like it hard townspews the slot if you can spin the discourse around it.

Depends why you were wagoning them in the first place too.

Posted: Thu Jul 11, 2019 4:56 pm
by chennisden
dont tactically replace is the solution

Posted: Thu Jul 11, 2019 5:05 pm
by mhsmith0
In post 55, RadiantCowbells wrote:
In post 54, Vi wrote:Question. If on D1 a Townie gets to L-1 with like 11 votes and then tactically replaces out of the game, assuming the deadline isn't a factor is it basically always the correct play as scum to unvote and let the wagon collapse?

Asking for a friend who tried not doing that. Also because the answer can have ~implications
Hard to say.

Scum tactically replace too so it's not like it hard townspews the slot if you can spin the discourse around it.

Depends why you were wagoning them in the first place too.
As a game host if I had full discretion I’d probably just modkill the tactical replace out and shove the game to night phase. That sort of thing is dirty pool and shouldn't be tolerated, and people who would tactical replace out in that position shouldn’t be tolerated by game hosts.

Posted: Thu Jul 11, 2019 9:07 pm
by Ramcius
My rule of thumb as scum is to go with the flow - in this case, I'd just wait and see, maybe someone gets pissed and would hammer or maybe someone else takes initiative and collapse wagon. Taking initiative comes with question "why?", so you have to be prepared to answer it or you might be under fire next

Posted: Mon Jul 15, 2019 6:16 pm
by Carl Tuckerson
I like this concept but 10 per person per day seems a bit low for my tastes. Love the idea though.

Posted: Mon Jul 15, 2019 6:25 pm
by Alisae
my rule of thumb as scum is to not die

Posted: Wed Jul 17, 2019 12:25 pm
by tn5421
I'll gladly die as scum if it gives my scumbuddy a material advantage.

Posted: Wed Jul 17, 2019 4:43 pm
by chennisden
In post 61, tn5421 wrote:I'll gladly die as scum if it gives my scumbuddy a material advantage.
Thats a popular opinion

Posted: Sun Jul 21, 2019 9:53 pm
by GreyICE
Formatted like RC's:

5) Meta is the great land of confirmation bias. Anyone whose reason for reading someone is "meta" has either caught a bad player, or is no better than rolling dice.
4) Working together is necessary for town success. If you plan to play this game solo, you're dead weight. You'll also probably survive to LyLo or get mislynched. There's a pattern there.
3) It's better to be believed than to be right.
2) Cases are like debating. Truth is irrelevant to the winner of a debate - either formal or informal. In fact focusing on the truth might be a huge drawback. It's the same way for cases.
1) Not getting lynched is one of the most important mafia skills you can cultivate. Regardless of alignment, being hard to lynch is a skill that is hugely beneficial to you and your team.

Posted: Mon Jul 22, 2019 4:28 am
by chennisden
is (1) controversial?

Posted: Mon Jul 22, 2019 4:47 am
by Ankamius
Meta is good as a supporting argument for other reasons, not as the primary reason

Posted: Mon Jul 22, 2019 8:41 am
by GreyICE
In post 65, Ankamius wrote:Meta is good as a supporting argument for other reasons, not as the primary reason
As I said, it's great for confirming what you already believe - whether or not that confirmation is accurate, you'll find evidence you're correct. If you think they're scum and you're looking at their town game, they behaved differently in some way in that different game. If you're looking at a scum game, the same person played similarly in both that previous scum game and the game you're already in.

If you mean it's great supporting evidence in a case because people believe it, well, see cases.
is (1) controversial?
Given how many people seem to make no effort to avoid it then get actively offended post-game when they were lynched, well, apparently. There have been some fucking awful lynches over the years, but by the same token if someone is lurking, completely disconnected from the game, spouting random garbage, won't talk to anyone, and frequently votes popular wagons with little comment when they do come back from lurking... well, who was responsible for that lynch again? Or people who get three votes, roll over, show their belly, and go "lynch me, I clearly must deserve it"

Posted: Mon Jul 22, 2019 8:49 am
by Alisae
In post 63, GreyICE wrote:4) Working together is necessary for town success. If you plan to play this game solo, you're dead weight. You'll also probably survive to LyLo or get mislynched. There's a pattern there.
this is something I've had to learn the hard way