Application of fast night

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Nero Cain
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Application of fast night

Post Post #0 (ISO) » Mon Apr 22, 2019 7:59 am

Post by Nero Cain »

If you are new here and not sure what this is its a mod starting the day as soon as all night actions are in as opposed to waiting the full night deadline. Most mods do this late game but why is that? The only reason that I can kind of think of is maybe that players need the full night deadline since they will be more likely to change their actions. I don't do a whole ton of modding but I see no reason not to make ALL my nights fast nights unless there's a good reason for why this isn't done. Also, other mods might think this is a good practice.

of course, the normal 2-hour deadline should still be in place just in case a less active player doesn't have the time to send in their action.
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edited c.s. lewis quote b/c limit
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Post Post #1 (ISO) » Mon Apr 22, 2019 8:04 am

Post by popsofctown »

Implicitly clearing a VT when a fast night completes through their inactivity is obviously bad.
This can be fixed by requiring even VTs to send in a dummy night action though.
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Post Post #2 (ISO) » Mon Apr 22, 2019 8:07 am

Post by Lycanfire »

This isn't used because players can confirm they have a night action by stipulating "I'm sending my night action either 4 hours in or 40 hours into night" so either mafia let's them do it, the person abusing the mechanic is mafia, or the mafia doesn't let them do it.

This jobifies the mechanic (mafia have to set an alarm to stop some rule bullshit) and makes it readable (did this happen because they're mafia? did it not happen because they're town? what does the mafia want me to believe? why is this being allowed in the first place?)
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Post Post #3 (ISO) » Mon Apr 22, 2019 8:10 am

Post by Nero Cain »

In post 1, popsofctown wrote:Implicitly clearing a VT when a fast night completes through their inactivity is obviously bad.
Well yeah, I think I've only ever seen it done when
EVERYONE
agrees.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #4 (ISO) » Mon Apr 22, 2019 8:46 am

Post by Cheery Dog »

There's usually only one scum left at those points, so there's no need for the night talk.
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Post Post #5 (ISO) » Mon Apr 22, 2019 10:26 am

Post by implosion »

In post 1, popsofctown wrote:Implicitly clearing a VT when a fast night completes through their inactivity is obviously bad.
This can be fixed by requiring even VTs to send in a dummy night action though.
This is correct and is also the biggest answer to why it's not done early; it's usually just not worth it to require every player to send in a night message because when there are 12 players alive it's not especially likely that everyone is going to comply.

In principle there's no strong reason not to, though, and if you want to, by all means do.
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Post Post #6 (ISO) » Mon Apr 22, 2019 4:28 pm

Post by Firebringer »

90% of time I see fast nights being an option in games they aren't utilized. As a mod I have never had a fast night in a game. Not enough players are usually so into the game they are pressing for it.

Also word of advice for mods: If you do offer fast nights, do not make it so your games have long delays after your standard night is over. It will piss your players of for who expect timeliness and faster speed games because you gave them that option. I have seen mods who offer "fast nights" and then they go way over the regular deadline to egregious amounts which is just like a middle finger to anyone playing your game.
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Post Post #7 (ISO) » Mon Apr 22, 2019 7:52 pm

Post by callforjudgement »

To avoid various breaking strategies (such as timezone breaks), fast night has to be unanimous. It's normally only offered late-game because getting a unanimous fast night is fairly difficult, especially when you have a lot of players.

My ruleset allows players to request fast night at any size of game, but I don't typically point this out to the players unless I think there's a realistic chance it might happen.

(As for the "extended nights due to missing mods", me being online at any given moment isn't a guarantee that I'll be online 48 hours after that moment, but if I can't make the night deadline as the moderator, I normally try to drop a note into the thread explaining.)

FWIW, I once
almost
managed a fast night in a game I was modding; every player responded, but the scum told me to stall the deadline out to its normal length anyway (presumably to troll the town).
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Post Post #8 (ISO) » Mon Apr 22, 2019 9:59 pm

Post by Flavor Leaf »

I think it’s okay to do it starting Night 1, but generally that’s a lot of players, and typically there’s at least one player who likes the break thus meaning I’d get like 12 pm’s, but the 1 person makes it so it doesn’t go fast. Also gives me as a mod a small break not to always keep up by keeping it regular.

But yeah, I think it’s fine to do it for every night, but it’s just more realistic to happen later in the game because the game is slow enough during the day phases where it’s not as hard to keep up, so I just don’t normally ask of it early game because I don’t think it will pass anyways, and gives me time to comment, I guess. So I guess laziness.
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Post Post #9 (ISO) » Fri Apr 26, 2019 5:15 am

Post by Titus »

In post 0, Nero Cain wrote:If you are new here and not sure what this is its a mod starting the day as soon as all night actions are in as opposed to waiting the full night deadline. Most mods do this late game but why is that? The only reason that I can kind of think of is maybe that players need the full night deadline since they will be more likely to change their actions. I don't do a whole ton of modding but I see no reason not to make ALL my nights fast nights unless there's a good reason for why this isn't done. Also, other mods might think this is a good practice.

of course, the normal 2-hour deadline should still be in place just in case a less active player doesn't have the time to send in their action.

Mods can use long night to ensure they'd be present to do the flip.
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