Something underrated nowadays

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Something underrated nowadays

Post Post #0 (ISO) » Mon May 13, 2019 3:19 pm

Post by Creature »

Why can't we just let scum pick their own role PMs during pregame?

This could be like allowed in normals too or even opens.
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Post Post #1 (ISO) » Mon May 13, 2019 3:25 pm

Post by TTTT »

are you saying the scumteam divvies 'em up amongst themselves?
so in a Newbie the more experienced player could be like...
"hold up a sec lynchbait... let me take that roleblocker PM"
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Post Post #2 (ISO) » Mon May 13, 2019 3:25 pm

Post by RadiantCowbells »

what if we let all the player pick their role pms so i don't have to play scum :?:
are you saying the scumteam divvies 'em up amongst themselves?
so in a Newbie the more experienced player could be like...
"hold up a sec lynchbait... let me take that roleblocker PM"
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Post Post #3 (ISO) » Mon May 13, 2019 7:52 pm

Post by Ramcius »

RC, do you like to die N1 so much?
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Post Post #4 (ISO) » Mon May 13, 2019 11:12 pm

Post by Alisae »

In post 0, Creature wrote:Why can't we just let scum pick their own role PMs during pregame?

This could be like allowed in normals too or even opens.
because no one ever thinks of it tbh
If people thought about it, you would see more games with that feature.
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Post Post #5 (ISO) » Sun May 19, 2019 11:02 am

Post by callforjudgement »

Creature's actually been scum in a game where he had the opportunity to swap role PMs with a teammate pre-game. (It wasn't my idea or my game, but I was watching from the mod thread.)

I don't think it'd work well with newer players, because it wouldn't be clear to the players who should get which role or how much they'd enjoy each role, but I think it might work well when the scum team are experienced and generally know each other.
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Post Post #6 (ISO) » Sun May 19, 2019 12:12 pm

Post by Creature »

would be interesting to see that in normals.
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Post Post #7 (ISO) » Sun May 19, 2019 5:31 pm

Post by the worst »

I'd actually be pretty interested to see more of it in theme games and the like. podoboq including it in his game was clever since one of those scum roles would have been horrific for a newbie (and, sure enough, the newbie took that role -- and I think he struggled a little. :lol: )
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Post Post #8 (ISO) » Mon May 20, 2019 1:15 am

Post by FakeGod »

I've considered doing this many times, and I've ultimately decided against it because I didn't want newbies and "bad players" to end up with weak roles.
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Post Post #9 (ISO) » Mon May 20, 2019 3:18 am

Post by Alisae »

In post 8, FakeGod wrote:I've considered doing this many times, and I've ultimately decided against it because I didn't want newbies and "bad players" to end up with weak roles.
As a mod who has done this twice and seen someone do it before, this doesn’t actually happen.
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Post Post #10 (ISO) » Mon May 20, 2019 3:29 am

Post by Titus »

I think it could be tested with one swap and work to full teams later.
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Post Post #11 (ISO) » Mon May 20, 2019 7:33 am

Post by Jingle »

It was poorly utilized by scum as a full game mechanic in GIFs fallout game. The idea was awesome and they let the player that let it happen be lynched over a goon on D1.
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Post Post #12 (ISO) » Mon May 20, 2019 1:23 pm

Post by implosion »

It's a decent option in themes. I don't think it makes particular sense to incorporate in normals (or newbies); it adds complexity (which normals want to avoid for various reasons) without really that much gain imo, it would make confirmation phases harder (because if scum don't all confirm in pregame, suddenly they've lost their ability to swap), and it has the already-mentioned potential for abuse (all it takes is one rude scumbuddy to a new player demanding that they get a power role to turn someone away from the community, even if this hasn't happened previously in practice).
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Post Post #13 (ISO) » Mon May 20, 2019 7:19 pm

Post by Ramcius »

In post 11, Jingle wrote:It was poorly utilized by scum as a full game mechanic in GIFs fallout game. The idea was awesome and they let the player that let it happen be lynched over a goon on D1.
Um, roleswapper was a goon (he had no other abilities besides swap) and he got lynched D1, others were rolecop, ninja jk and 1 shot strongman + sorta trackerish role. So I think we chose best option to keep our actual roles alive over ability to swap them on the fly for the cost of one of them
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Post Post #14 (ISO) » Wed May 22, 2019 9:56 am

Post by popsofctown »

You are a
Sinister Barometer
.
If you are lynched Day one, you lose. Night one, select a new permanent role: 1-shot BP lyncher with the target of your choice and a 1 charge doc ability, fully bulletproof ninja Serial Killer, or Traitor (you promote into mafia goon when the first mafia dies).
You may begin using that role immediately.
You have the wincons of that new role.
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"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #15 (ISO) » Mon May 27, 2019 10:11 pm

Post by Zachrulez »

In post 0, Creature wrote:Why can't we just let scum pick their own role PMs during pregame?

This could be like allowed in normals too or even opens.
Should never be allowed in normals. The basic mafia expectation is for roles to be assigned. You can definitely do something like this for themes though. (And also some open games.)
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Post Post #16 (ISO) » Fri May 31, 2019 12:55 am

Post by RedFlavor »

I mean scum still decides actions together, right? I don't think that would make a huge difference.
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Post Post #17 (ISO) » Fri May 31, 2019 1:06 am

Post by Creature »

They die though.
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Post Post #18 (ISO) » Fri May 31, 2019 9:32 am

Post by Jingle »

In post 13, Ramcius wrote:Um, roleswapper was a goon (he had no other abilities besides swap) and he got lynched D1, others were rolecop, ninja jk and 1 shot strongman + sorta trackerish role. So I think we chose best option to keep our actual roles alive over ability to swap them on the fly for the cost of one of them
That's kind of my point. It was a role in a recent game. It has a lot of potential as something interesting. It was lynched D1, and as such had very little impact on the game, thus was poorly utilized. I'm not saying that it was wrong to let that slot go down, but that the potential in the role didn't really get realized.
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Post Post #19 (ISO) » Fri May 31, 2019 9:33 am

Post by Jingle »

In post 17, Creature wrote:They die though.
If it's publicly known as a pregame mechanic I could see scumhunting via "Who would let THAT guy be the Godfather" type arguments, which isn't necessarily a bad thing but worth taking into account. Also, do we really wanna let RC always be the godfather?
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Post Post #20 (ISO) » Fri May 31, 2019 6:38 pm

Post by Ramcius »

In post 18, Jingle wrote:
In post 13, Ramcius wrote:Um, roleswapper was a goon (he had no other abilities besides swap) and he got lynched D1, others were rolecop, ninja jk and 1 shot strongman + sorta trackerish role. So I think we chose best option to keep our actual roles alive over ability to swap them on the fly for the cost of one of them
That's kind of my point. It was a role in a recent game. It has a lot of potential as something interesting. It was lynched D1, and as such had very little impact on the game, thus was poorly utilized. I'm not saying that it was wrong to let that slot go down, but that the potential in the role didn't really get realized.
What potential? As I see it, that role was some sort of backup, to let scum team keep all of their PRs in case one of them gets lynched
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