New Newbie Setup
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whether you perform your nightkill with your strongman or ninja in 2/3 of the B setups is an almost purely RNG decision if no PRs are outed that could determine the game.
that's not a great precedent to set.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- Cinnamon
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A B C Mafia Mafia Roleblocker and Mafia GoonMafia Ninja and Mafia GoonMafia Strongman and Mafia GoonRow 1 Town Cop and Town DoctorTown Cop and Town TrackerTown Cop and Vanilla TownieRow 2 Town Jailkeeper and Town DoctorTown Jailkeeper and Town TrackerTown Neapolitan and Town DoctorRow 3 Town Neapolitan and Town TrackerTown Neapolitan and Vanilla TownieTown Tracker and Town DoctorLast edited by Cinnamon on Tue Jun 11, 2019 3:42 pm, edited 1 time in total.- Cinnamon
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A B C Mafia Mafia Roleblocker and Mafia GoonMafia Ninja and Mafia GoonMafia Strongman and Mafia GoonRow 1 Town Cop and Town DoctorTown Cop and Town TrackerTown Cop and Vanilla TownieRow 2 Town Jailkeeper and Town DoctorTown Tracker and Town DoctorTown Neapolitan and Town DoctorRow 3 Town Neapolitan and Town TrackerTown Neapolitan and Vanilla TownieTown Jailkeeper and Town Tracker
Alternatively, B2 and C3 could be swapped to create this- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Ninja is a really overpowered counter to Tracker. B2 looks rather scumsided.
Edit: Maybe if you made A3 be B2, B2 be C3, and C3 be A3, it would work.Last edited by Ircher on Tue Jun 11, 2019 4:04 pm, edited 1 time in total.- Cinnamon
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yeah I guess this version was betterIn post 177, Cinnamon wrote:A B C Mafia Mafia Roleblocker and Mafia GoonMafia Ninja and Mafia GoonMafia Strongman and Mafia GoonRow 1 Town Cop and Town DoctorTown Cop and Town TrackerTown Cop and Vanilla TownieRow 2 Town Jailkeeper and Town DoctorTown Jailkeeper and Town TrackerTown Neapolitan and Town DoctorRow 3 Town Neapolitan and Town TrackerTown Neapolitan and Vanilla TownieTown Tracker and Town Doctor- Ircher
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(Since you posted before my edit.)In post 181, Ircher wrote: Edit: Maybe if you made A3 be B2, B2 be C3, and C3 be A3, it would work.- Cinnamon
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A B C Mafia Mafia Roleblocker and Mafia GoonMafia Ninja and Mafia GoonMafia Strongman and Mafia GoonRow 1 Town Cop and Town DoctorTown Cop and Town TrackerTown Neapolitan and Vanilla TownieRow 2 Town Neapolitan and Town DoctorTown Neapolitan and Town TrackerTown Jailkeeper and NeapolitanRow 3 Town Jailkeeper and Town TrackerTown Cop and Vanilla TownieTown Tracker and Town Doctor
edit: swapped A3 and C2Last edited by Cinnamon on Tue Jun 11, 2019 4:27 pm, edited 5 times in total.- Cinnamon
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there is a shit ton of moving parts necessary to make a 'good' setupIn post 135, Irrelephant11 wrote:I appreciate that you have a lot of experience playing newbie games and designing setups, but so far you’ve mostly just sad that every idea is bad. Want to take a crack at it, RC? I’d love to see what list you’d come up with!
i've been thinking about it for a long time and i don't have a final answer2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- Cinnamon
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Yeah I guess that is the lesson I’m learning itt
I appreciate how many people are working to puzzle it out! I bet this thread could really generate something good
Pedit: this is re:moving partsHey all! Excited and nervous to play my first game with you!
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Some fun things I’ve noticed from these setups that help balance a semi-open
Cop + vts = Neapolitan + vts
Ninja vs. protectives = Goon vs. protectives
Strongman vs. investigatives = Goon vs. investigatives
Roleblocker vs. non-night-action PRs = Goon vs. Non-night-action PRs
Some things I’ve learned are probably important:
-Roles that are either recognizable or intuitive or both
-The ability for scum to fake claim in most subsetups
-Partial information about the setup for both teams
-A lack of a game breaking strategy for town
-A limited number of potential clears
-A limited amount of complexityHey all! Excited and nervous to play my first game with you!
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Not Known 15 Mafia Scum
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Here is my current version in a table:
A (6 Vanilla Townies,daytalk)B (5 Vanilla Townies,daytalk)C (5 Vanilla Townies,daytalk)Mafia Mafia Ninja and Mafia GoonMafia Goon and Mafia Night 1+2 StrongmanMafia Ninja and Mafia Night 1+2 StrongmanRow 1 Town Cop2 Town MasonTown Watcher and Town JailkeeperRow 2 Town JailkeeperTown Watcher and Vanilla TownieTown Watcher and Town JailkeeperRow 3 Town JailkeeperTown Watcher and Vanilla TownieRe-Roll(if rolled 10 times in a row, use 1 C)- Cinnamon
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I think at the very least this was pretty useful in helping me understand making setups specifically for forum based mafia. There's a bunch of things I learned here and I think I made some interesting setups, even if they aren't all perfect for the newbie queue. It's an interesting discussion about the newbie setup and there's a lot of things that I'm considering now that I didn't see when I first came into my first newbie game.In post 189, Irrelephant11 wrote:Some fun things I’ve noticed from these setups that help balance a semi-open
Cop + vts = Neapolitan + vts
Ninja vs. protectives = Goon vs. protectives
Strongman vs. investigatives = Goon vs. investigatives
Roleblocker vs. non-night-action PRs = Goon vs. Non-night-action PRs
Some things I’ve learned are probably important:
-Roles that are either recognizable or intuitive or both
-The ability for scum to fake claim in most subsetups
-Partial information about the setup for both teams
-A lack of a game breaking strategy for town
-A limited number of potential clears
-A limited amount of complexity- Toomai
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Not personally a fan of Masons in newbie games. I'm mostly thinking about situations where a raw player is paired with one that has apersonalitywho pushes them around too hard in the mason chat. I also think two newbie Masons won't get much value out of the chat, but that's more of a "might be weaker than expected" than a "might cause problems with fun".This should be required reading for...everyone for anything, really.- TTTT
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Does C3 mean you reroll everything (including mafia roles)In post 190, Not Known 15 wrote:Here is my current version in a table:
A (6 Vanilla Townies,daytalk)B (5 Vanilla Townies,daytalk)C (5 Vanilla Townies,daytalk)Mafia Mafia Ninja and Mafia GoonMafia Goon and Mafia Night 1+2 StrongmanMafia Ninja and Mafia Night 1+2 StrongmanRow 1 Town Cop2 Town MasonTown Watcher and Town JailkeeperRow 2 Town JailkeeperTown Watcher and Vanilla TownieTown Watcher and Town JailkeeperRow 3 Town JailkeeperTown Watcher and Vanilla TownieRe-Roll(if rolled 10 times in a row, use 1 C)
or just reroll for town and keep the Ninja and Strongman?-
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Not Known 15 Mafia Scum
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Everything.In post 194, TTTT wrote:
Does C3 mean you reroll everything (including mafia roles)In post 190, Not Known 15 wrote:Here is my current version in a table:
A (6 Vanilla Townies,daytalk)B (5 Vanilla Townies,daytalk)C (5 Vanilla Townies,daytalk)Mafia Mafia Ninja and Mafia GoonMafia Goon and Mafia Night 1+2 StrongmanMafia Ninja and Mafia Night 1+2 StrongmanRow 1 Town Cop2 Town MasonTown Watcher and Town JailkeeperRow 2 Town JailkeeperTown Watcher and Vanilla TownieTown Watcher and Town JailkeeperRow 3 Town JailkeeperTown Watcher and Vanilla TownieRe-Roll(if rolled 10 times in a row, use 1 C)
or just reroll for town and keep the Ninja and Strongman?- RadiantCowbells
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I've been thinking about this. I think setups with large numbers of subsetups are basically impossible to balance, because in order to avoid there being so much information leaked by flips that the game becomes mostly about nightplay, you need to use a small number of roles in a large number of combinations, and then some of the individual subsetups will come out either very townsided or very scumsided. (I tried this sort of setup and failed.)
Perhaps the best approach is to keep the number of subsetups low; the main issue here is giving scope for fakeclaiming, but I think it's possible. Here's a suggestion:
This is considerably more scumsided than the existing setups; that's desirable, but I may have gone too far or not far enough. Nonetheless, I think these subsetups work from a claiming strategy point of view (and are also somewhat tolerant of theoretical misplays; for example, it's probably correct for the Strongman to claim Miller in subsetup 2 but the setup works even if they don't). In particular, it's intentional that the Doctor is effectively a Named Townie (Doctor is one of the few roles that doesn'twantto claim, even to confirm themself); adding a subsetup with no Doctor in would make the first subsetup scumsided.scum· scam · seam · team · term · tern · torn ·town-
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The optimal claim strategy is probably as follows:In post 197, callforjudgement wrote:I've been thinking about this. I think setups with large numbers of subsetups are basically impossible to balance, because in order to avoid there being so much information leaked by flips that the game becomes mostly about nightplay, you need to use a small number of roles in a large number of combinations, and then some of the individual subsetups will come out either very townsided or very scumsided. (I tried this sort of setup and failed.)
Perhaps the best approach is to keep the number of subsetups low; the main issue here is giving scope for fakeclaiming, but I think it's possible. Here's a suggestion:
This is considerably more scumsided than the existing setups; that's desirable, but I may have gone too far or not far enough. Nonetheless, I think these subsetups work from a claiming strategy point of view (and are also somewhat tolerant of theoretical misplays; for example, it's probably correct for the Strongman to claim Miller in subsetup 2 but the setup works even if they don't). In particular, it's intentional that the Doctor is effectively a Named Townie (Doctor is one of the few roles that doesn'twantto claim, even to confirm themself); adding a subsetup with no Doctor in would make the first subsetup scumsided.
Situation 1: No Mafia dead.
Miller doesnotclaim.
When decided as the lynch(except when CC'd):
-Doctor claims and is not lynched, Doctor should CC.
-Cop claims and is not lynched(unless LYLO), Cop should not CC Day 1; otherwise CC
-Miller is lynched.
Situation 2:Mafia Goon dead.
-->Miller claims immediately.
-->Cop keeps silent until LYLO/red peek/a green peek is threatened with a lynch
-->Doctor keeps silent until the day before LYLO.
When decided as the lynch,
- Doctor claims and is not lynched.
- Cop claims and is lynched.
- green peek is claimed and NOT lynched(they can't be bad)
Situation 3:Roleblocker dead.
--->Miller claims immediately; if Cop is alive they CC Day 3+.
--->No Miller -> Cop keeps silent unless run up to lynch, or their green peek is decided to be the lynch, or it is LYLO/Day before LYLO.
---->Doctor keeps silent until the day before LYLO.
When decided as the lynch,
-Doctor claims and... yeah... isn't lynched.
-Cop claims and is not lynched if it isn't a CC/CC'd, otherwise one of the CC's is lynched.(CC=LYLO ONLY)
-the green peek is claimed and not lynched.
Situation 4:Strongman dead.
--->Cop claims immediately. Unless Doctor died, theydon'tout their checks before LYLO.
--->Miller claims next. If there is no miller claim+red check ---> Town wins.
--->Doctor keeps silent until day before LYLO and heals the Cop.
When decided as the lynch,
-Doctor claims, is not lynched, and the Cop claims their results immediately. The Doctor heals the Cop(if the Cop dies then the Miller is fake) and someone else is lynched.
-green check is claimed and not lynched.
Pretty complicated claim strategies here...- RadiantCowbells
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