Roles Discussion

This forum is for discussion related to the game.
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Roles Discussion

Post Post #0 (ISO) » Sun Jun 02, 2019 5:23 am

Post by BNL »

What roles do you like and don't like? This is mainly from a design perspective, but also fun factor for these roles in open setups.

"Good" roles can be measured in terms of balance, swing, skilfulness, instilling good player discipline, etc.
Last edited by BNL on Sun Jun 02, 2019 5:30 am, edited 1 time in total.
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #1 (ISO) » Sun Jun 02, 2019 5:29 am

Post by BNL »

Personally, I've begun disliking the Jailkeeper role. With one scum dead, it's like a super Cop, which can generate results every Night, but can prevent its own death if it gets a guilty, and it still can get a result after it claims.

On the other hand, it really sucks when more than 1 scum are alive, which makes the JK swingier than Cop.

Because of this, I think C2 is a worse setup than C1.
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
mastina
mastina
She/Her
False Prophet
User avatar
User avatar
mastina
She/Her
False Prophet
False Prophet
Posts: 16670
Joined: October 7, 2016
Pronoun: She/Her
Location: Between Snohomish and Monroe, WA
Contact:

Post Post #2 (ISO) » Sun Jun 02, 2019 9:30 am

Post by mastina »

In post 1, BNL wrote:Personally, I've begun disliking the Jailkeeper role. With one scum dead, it's like a super Cop, which can generate results every Night, but can prevent its own death if it gets a guilty, and it still can get a result after it claims.
You're referring to a two-scum-sized-game I assume, here?

Because one scum dead in a mini doesn't magically make the jailkeeper uber-strong in a mini. It's actually one of THE most balanced, easily, readily, heavily used roles in Normals (and often as both alignments albeit more frequently town), in large part specifically because of that. It's still one of the strongest town roles around (up there with the likes of Watcher, Vig, Cop, and Doc), and it still frequently finds itself diminished with modifiers, but it's heavily used because it's easy to balance around.

Jailkeeper setups can be horrifically designed, but in general their use in mini normals is FAIRLY reasonable in creating a balanced, well-rounded, setup far more often than not. (Any poorly designed jk setups are usually the exception proving the rule.)
User avatar
popsofctown
popsofctown
She
Survivor
User avatar
User avatar
popsofctown
She
Survivor
Survivor
Posts: 12356
Joined: September 23, 2008
Pronoun: She

Post Post #3 (ISO) » Mon Jun 03, 2019 2:42 am

Post by popsofctown »

Doesn't a town roleblocker have the same problems, but worse? With Jailkeeper, at least going into a 4 man night, if they jail someone and there is no death, you don't know if A was roleblocked and kept from shooting or if B or C tried to shoot A. With roleblocker you know for sure A was kept from shooting.
Maybe you're just prioritizing the jailkeeper topic because it's ten times more common than town roleblocker.

Watcher is the worst role, doc is a brutal enough punishment for killing predictably, watcher is a bridge too far. Watcher is powerful enough that with a watcher in the setup the mafia should submit random or mostly random nightkills, and then it's not mafia anymore.

I'm skeptical that vig belongs in the same breath as watcher and cop for power, but in terms of incentives that pervert cool mafia dayplay, vig is one of the least harmful while still providing an interesting dynamic. The problem is that you have to have a larger player count to accommodate a vig. So it doesn't get you much farther if you are trying to accommodate the people who only want to roll VT in a third of their games, but I don't really think those people should be accommodated the way they are.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #4 (ISO) » Mon Jun 03, 2019 3:46 am

Post by Ramcius »

In post 3, popsofctown wrote:Doesn't a town roleblocker have the same problems, but worse? With Jailkeeper, at least going into a 4 man night, if they jail someone and there is no death, you don't know if A was roleblocked and kept from shooting or if B or C tried to shoot A. With roleblocker you know for sure A was kept from shooting.
Maybe you're just prioritizing the jailkeeper topic because it's ten times more common than town roleblocker.

Watcher is the worst role, doc is a brutal enough punishment for killing predictably, watcher is a bridge too far. Watcher is powerful enough that with a watcher in the setup the mafia should submit random or mostly random nightkills, and then it's not mafia anymore.

I'm skeptical that vig belongs in the same breath as watcher and cop for power, but in terms of incentives that pervert cool mafia dayplay, vig is one of the least harmful while still providing an interesting dynamic. The problem is that you have to have a larger player count to accommodate a vig. So it doesn't get you much farther if you are trying to accommodate the people who only want to roll VT in a third of their games, but I don't really think those people should be accommodated the way they are.
I have to wonder, what jk/rb is doing in F4? Either of those roles should be dead long ago before getting to F4. Yes, this can happen, but you shouldn't judge role by some scenario that is unlikely to happen

Watcher is fine role, but if you think that "Oh, I can't kill best town player N1, I have to find doc/watcher first" isn't mafia any more, then you're in minority
User avatar
popsofctown
popsofctown
She
Survivor
User avatar
User avatar
popsofctown
She
Survivor
Survivor
Posts: 12356
Joined: September 23, 2008
Pronoun: She

Post Post #5 (ISO) » Mon Jun 03, 2019 4:26 am

Post by popsofctown »

"find"ing the doc/watcher is not mafia. It's not the process of an uninformed majority rooting out an informed minority that is trying to prevent the same. Like this is definitional. Maybe if you did like a watcher neighborhood with a factional watch, where if any of them dies they lose the ability. That would be mafia. But the process of finding individuals that might give off slight survivor tells is very difficult and not all that interesting. Finding groups of informed players has many more psychological markers and more available strategic plays. So letting the mafia use their NK to interact with the game of mafia is far more interesting than forcing them to use their NK to play a PR hunting game. It's like playing a game of chess where all the pieces move like checkers until the center pawns die. Yeah I guess it's chess but why are you doing that.

I should clarify it's still mafia. Nightless mafia is still mafia, so night mafia with random NKs is of course still mafia. I meant to indicate the -nightphase- is essentially not mafia. The nightkill is totally co-opted by the PR hunting minigame instead of the majority/informed minority game. If the gold shop in a moba game that you visited while dead was changed from selecting which items were strategically best in the specific matchups with the heroes you were playing, to instead, spend all your gold, then try to guess which player on the other team is closer to getting to the next rated play tier and is the most nervous about making it, and if you guess right you get a random powerful item, otherwise you get a random average item, I would similarly say that the shop was previously MOBA gameplay but is now not MOBA gameplay.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
Ramcius
Ramcius
Mafia Scum
User avatar
User avatar
Ramcius
Mafia Scum
Mafia Scum
Posts: 4126
Joined: November 22, 2016

Post Post #6 (ISO) » Mon Jun 03, 2019 4:57 am

Post by Ramcius »

In post 5, popsofctown wrote:"find"ing the doc/watcher is not mafia. It's not the process of an uninformed majority rooting out an informed minority that is trying to prevent the same. Like this is definitional. Maybe if you did like a watcher neighborhood with a factional watch, where if any of them dies they lose the ability. That would be mafia. But the process of finding individuals that might give off slight survivor tells is very difficult and not all that interesting. Finding groups of informed players has many more psychological markers and more available strategic plays. So letting the mafia use their NK to interact with the game of mafia is far more interesting than forcing them to use their NK to play a PR hunting game. It's like playing a game of chess where all the pieces move like checkers until the center pawns die. Yeah I guess it's chess but why are you doing that.

I should clarify it's still mafia. Nightless mafia is still mafia, so night mafia with random NKs is of course still mafia. I meant to indicate the -nightphase- is essentially not mafia. The nightkill is totally co-opted by the PR hunting minigame instead of the majority/informed minority game. If the gold shop in a moba game that you visited while dead was changed from selecting which items were strategically best in the specific matchups with the heroes you were playing, to instead, spend all your gold, then try to guess which player on the other team is closer to getting to the next rated play tier and is the most nervous about making it, and if you guess right you get a random powerful item, otherwise you get a random average item, I would similarly say that the shop was previously MOBA gameplay but is now not MOBA gameplay.
Well, it's exactly like chess - you can't just take strongest piece from the board head on. Sorry, but I'm not a fan of MOBAs, so I don't understand your reference.

Who says you to use NK for PR hunting? Scum usually get some sort of investigative, also forcing PRs claim or VTs claim to lessen potential PRs pool is a part of mafia. You like less complicated mountainous of close to mountainous setups and that's fine, but not everyone has same opinion as you
WilliamMcGuire
WilliamMcGuire
Watcher
WilliamMcGuire
Watcher
Watcher
Posts: 0
Joined: July 5, 2019

Post Post #7 (ISO) » Sun Jul 07, 2019 9:01 am

Post by WilliamMcGuire »

I like the Doctor's one the best. He can save people or himself. It depends on the version of mafia)
User avatar
RadiantCowbells
RadiantCowbells
He/him
Smooth Criminal
User avatar
User avatar
RadiantCowbells
He/him
Smooth Criminal
Smooth Criminal
Posts: 70855
Joined: February 24, 2013
Pronoun: He/him
Contact:

Post Post #8 (ISO) » Sun Jul 07, 2019 9:03 am

Post by RadiantCowbells »

In post 5, popsofctown wrote:So letting the mafia use their NK to interact with the game of mafia is far more interesting than forcing them to use their NK to play a PR hunting game. It's like playing a game of chess where all the pieces move like checkers until the center pawns die. Yeah I guess it's chess but why are you doing that.
if you don't force scum to not exclusively target good / game specifically successful players then town will almost always lose.

play nightless if you don't want PRs.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
User avatar
Carl Tuckerson
Carl Tuckerson
Goon
User avatar
User avatar
Carl Tuckerson
Goon
Goon
Posts: 674
Joined: June 8, 2019

Post Post #9 (ISO) » Mon Jul 15, 2019 6:05 pm

Post by Carl Tuckerson »

I like power roles for their ability to generate flashpoints of discussion, but I dislike when they hose mafia without any significant counterplay, and I dislike solutions to this problem that mess with the information being presented.
For example, I like the cop because it creates information that provides for interesting gameplay, but I dislike that a normal cop without any roles interfering with it just outs a mafia no questions asked, and I dislike that most counters to the cop involve roles that turn up the wrong information (godfather, framer, lawyer) or modifiers to the cop that turn up the wrong information (insane cop).
I think the Neapolitan is a nice variation since it turns up useful information without outright telling you that someone is mafia. The mafia that's been checked at least has the ability to counter by claiming a power role and trying to draw out a counterclaim.
But even better in my opinion is the tracker, because the mafia always have counterplay to a tracker--they choose who kills so they choose who is vulnerable to being tracked, and there even exist roles that can be tracked to a dead townie.
I like the watcher conceptually but I worry that there are situations where it turns up too much information in one action, mainly in larger games.
Vigilantes are awesome. I guess they don't put them in newbie games because they're ripe for all kinds of feel-bad misuse, but I would strongly prefer to see a vigilante. They're like cops, but because the target dies, people are a lot less willing to go against the grain to shoot someone who they suspect against the general consensus of the town, and you don't get to keep confirmed townies around.

I generally dislike the doctor in games without a limited-use strongman, because the mafia depend on their nightkill to sculpt the town, and one guy getting to sit around for days because the mafia can't find the doctor sucks.

Jailers probably break some of my rules above but I love the role anyway for its flexibility. It's a very elegant design. I think contemplating it as a cop variant is looking at it the wrong way--it's a Swiss army knife. I don't think the fact that it becomes a super cop when one mafia is left is a big knock against it outside of two-mafia games, because town already had to do the lion's share of the work in most cases without it having that functionality. I do agree that it's not good that it becomes so strong in that situation, but I think it plays so well in other situations that I like having it despite that downside.
"my way is honoring the 4th is do a rebel run light as many fireworks as i can get drunk and stone and say think god im a american at least i know im free" - cyrus62
"omg you killed carl you basterds" - cyrus62
GTKAS
Post Reply

Return to “Mafia Discussion”