Open Queue is dying Help

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Post Post #50 (ISO) » Thu Jun 20, 2019 8:44 am

Post by TemporalLich »

I would think an experimental Open queue (for multiball, themey, bastard, and other unusual open setups) with it's own set of Approved Open Setups would be a great idea assuming new moderators can join the Experimental Open queue and use one of the Approved Experimental Open setups at least.

That way those who are expecting twists on the normal Mafia can go to the Experimental Open queue while those who want to play a classic setup of Mafia can go to the Basic Open queue.
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Post Post #51 (ISO) » Thu Jun 20, 2019 9:05 am

Post by Something_Smart »

Experimental Open setups can just be run in the Mini Theme queue, to be honest. That queue usually moves way quicker, and open setups sometimes get run in there anyway.
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Post Post #52 (ISO) » Thu Jun 20, 2019 9:06 am

Post by nomnomnom »

Yeah I just think open queue should have solid yet good setups that people can come back to in the end.
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Post Post #53 (ISO) » Thu Jun 20, 2019 9:23 am

Post by TemporalLich »

In post 51, Something_Smart wrote:Experimental Open setups can just be run in the Mini Theme queue, to be honest. That queue usually moves way quicker, and open setups sometimes get run in there anyway.
My main problem with this is it prevents new moderators from running a setup that isn't normal or basic.

Balance is important, and new moderators probably shouldn't run wild theme games, and I don't think pre-designed Mini Theme games will be a thing anytime soon.

New moderators should have an easier time getting into the bigger queues imo.

I also think it might end up diluting the theme queues if experimental opens have to be ran there, but it already is happening with opens bypassing the stagnating open queue.
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Post Post #54 (ISO) » Thu Jun 20, 2019 9:30 am

Post by Ircher »

In post 53, TemporalLich wrote:
In post 51, Something_Smart wrote:Experimental Open setups can just be run in the Mini Theme queue, to be honest. That queue usually moves way quicker, and open setups sometimes get run in there anyway.
My main problem with this is it prevents new moderators from running a setup that isn't normal or basic.

Balance is important, and new moderators probably shouldn't run wild theme games, and I don't think pre-designed Mini Theme games will be a thing anytime soon.

New moderators should have an easier time getting into the bigger queues imo.

I also think it might end up diluting the theme queues if experimental opens have to be ran there, but it already is happening with opens bypassing the stagnating open queue.
You can have some interesting normal setups. And besides, the moderation requirements are not that strict
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Post Post #55 (ISO) » Mon Jun 24, 2019 3:13 am

Post by nomnomnom »

There are no ongoing games and the signups are dead stuck.
This is depressing to watch.
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Post Post #56 (ISO) » Mon Jun 24, 2019 4:20 am

Post by Creature »

Should allow more games to be at signups tbh
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Post Post #57 (ISO) » Mon Jun 24, 2019 4:21 am

Post by Creature »

Or pull out/change the ones not filling
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Post Post #58 (ISO) » Mon Jun 24, 2019 4:48 am

Post by singletonking »

Open queue is where some first mods start though
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Post Post #59 (ISO) » Mon Jun 24, 2019 12:23 pm

Post by callforjudgement »

What about allowing players to /pre-in to specific setups, even if no mods are currently in queue to run them?

If a setup receives enough /pre-ins, we could then run through the queue (front to back) until we found a mod willing to run it, and bump them to the front of the queue as long as they ran that setup.
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Post Post #60 (ISO) » Mon Jun 24, 2019 12:25 pm

Post by TemporalLich »

In post 59, callforjudgement wrote:What about allowing players to /pre-in to specific setups, even if no mods are currently in queue to run them?

If a setup receives enough /pre-ins, we could then run through the queue (front to back) until we found a mod willing to run it, and bump them to the front of the queue as long as they ran that setup.
that's a great idea, though you'd get /pre-ins in the queue
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Post Post #61 (ISO) » Mon Jun 24, 2019 12:32 pm

Post by chennisden »

In post 55, nomnomnom wrote:There are no ongoing games and the signups are dead stuck.
This is depressing to watch.
In post 56, Creature wrote:Should allow more games to be at signups tbh
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Post Post #62 (ISO) » Mon Jun 24, 2019 12:33 pm

Post by chennisden »

tbh the solution is just to host some sort of big open event

sort of like team mafia
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Post Post #63 (ISO) » Mon Jun 24, 2019 12:34 pm

Post by FakeGod »

If you guys really want the Open Queue to work, you guys should just have players sign up for setups, and once the setup is full, assign the game to a mod.
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Post Post #64 (ISO) » Mon Jun 24, 2019 12:34 pm

Post by Ircher »

I doubt allowing more games to be in signups at once will fix anything. If anything, I believe it will make the queue slower by segmenting players even further.
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Post Post #65 (ISO) » Mon Jun 24, 2019 12:37 pm

Post by Jingle »

In post 62, chennisden wrote:tbh the solution is just to host some sort of big open event

sort of like team mafia
Events do nothing for the queues.
In post 63, FakeGod wrote:If you guys really want the Open Queue to work, you guys should just have players sign up for setups, and once the setup is full, assign the game to a mod.
This actually seems like a viable option, tbh.

Have a list of open games that are approved, and then when one fills drop it into the next mod's hands.

New/Experimental setups could take signups on a case by case basis or else run in micro/theme queues.
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Post Post #66 (ISO) » Mon Jun 24, 2019 12:39 pm

Post by Ircher »

I like FakeGod's suggestion, although I think it makes the listmod's job a lot harder.
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Post Post #67 (ISO) » Mon Jun 24, 2019 12:43 pm

Post by FakeGod »

Actually, I'm of the opinion that Open Queue should be removed.

I can run any of the Open Setup games in any of the other queue when I want, so...

Can someone tell me what purpose this queue serves on this site?
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Post Post #68 (ISO) » Mon Jun 24, 2019 12:46 pm

Post by nomnomnom »

In post 67, FakeGod wrote:Actually, I'm of the opinion that Open Queue should be removed.

I can run any of the Open Setup games in any of the other queue when I want, so...

Can someone tell me what purpose this queue serves on this site?
first time modding can be in the open queue so I guess it's relevant for someone like me
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Post Post #69 (ISO) » Mon Jun 24, 2019 12:48 pm

Post by Jingle »

In post 67, FakeGod wrote:Actually, I'm of the opinion that Open Queue should be removed.

I can run any of the Open Setup games in any of the other queue when I want, so...

Can someone tell me what purpose this queue serves on this site?
Funnel for new mods and people who like bad games. :shifty:
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Post Post #70 (ISO) » Mon Jun 24, 2019 12:50 pm

Post by Ircher »

In post 68, nomnomnom wrote:
In post 67, FakeGod wrote:Actually, I'm of the opinion that Open Queue should be removed.

I can run any of the Open Setup games in any of the other queue when I want, so...

Can someone tell me what purpose this queue serves on this site?
first time modding can be in the open queue so I guess it's relevant for someone like me
Yes, but with the normal queue having pre-designed setups, this is less of an issue.

I guess we don't want the normal queue 100% clogged with new moderators, but I feel we could just funnel all new mods to the normal queue.
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Post Post #71 (ISO) » Mon Jun 24, 2019 12:50 pm

Post by FakeGod »

ah yes

I remember when I waited like a year in the Open Queue to mod my first game on this site

good times
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Post Post #72 (ISO) » Mon Jun 24, 2019 12:50 pm

Post by Jingle »

Speaking of which, I think we should change the rules so that a new mod can run any mini/micro game so long as a mod in good standing (eligible to run larges, hasn't modflaked ever) signs off on their setup and agrees to co/backup in order to ensure the game is run to completion.
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Post Post #73 (ISO) » Mon Jun 24, 2019 12:53 pm

Post by Ircher »

In post 72, Jingle wrote:Speaking of which, I think we should change the rules so that a new mod can run any mini/micro game so long as a mod in good standing (eligible to run larges, hasn't modflaked ever) signs off on their setup and agrees to co/backup in order to ensure the game is run to completion.
Yeah, I've never understood why new moderators cannot run micros. I imagine the restriction on mini themes is because new moderators have a poor sense of balance and setup design.
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Post Post #74 (ISO) » Mon Jun 24, 2019 1:26 pm

Post by popsofctown »

You could put like 8 open setups in the queue at the time and allow players to /in and specify which of those setups they'd be willing to play (are they turned off by mountainousness, multiball, investigatives? Depends on the sensibilities of who happens to be around the queue).
The /ins could be understood to be automatic /outs if a setup they inned for fills. Then that setup is assigned a mod and people play it. That shouldn't fracture or segment the queue it should create consensus.

Killing the open queue isn't a terrible idea tbh.

The open queue is the only queue that is not a disjoint category from all the other queues as far as I know. It's the only one that creates overlap.
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