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Spangled Mafia Scum
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Town 2-Shot Neighbourizing Hider
added. - chennisLast edited by chennisden on Tue Sep 10, 2019 3:30 pm, edited 1 time in total.- chennisden
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chennisden Macho Pichu
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chennisden Macho Pichu
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chennisden Macho Pichu
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Gamma Emerald AnySurvivor
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In post 31, OkaPoka wrote:i think "normal" hiders arent weak but spangled probably means the weak variant<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”- Spangled
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Oh, yeah, I did, sorry.In post 32, Gamma Emerald wrote:In post 31, OkaPoka wrote:i think "normal" hiders arent weak but spangled probably means the weak variant
And they can also crumb their first investigation result.- Gamma Emerald
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I think all neighbors should be put into the same thread and in the chance that only one neighbor was rolled ~they are defaulted back to Vanilla Town. However if mafia choose to have a neighbor, it can be a small bump in their budget (thinking like 5) as it is non guaranteed. Standard Town Neighbors should have like a 10 "cards" in the deck or something high. Masons too.
Same thing with masons in the sense that all starting masons are in the same masonry otherwise they become standard VTs. With that being said:
PT Roles
Town 1-shot Friendly Neighborizer
Town 2-shot Neighborizer
Above creates new PT for each neighborized person(Will add someone to existing PT rather than create a new one)
Town Neighbor
Town Mason
Town Friendly Neighbor
Town Neighbor 1-shot Neighbor-adder
Mafia Neighbor
Mafia Neighborizeradded. - chennisLast edited by chennisden on Tue Sep 10, 2019 3:31 pm, edited 1 time in total.- Spangled
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Mafia Compulsive Weak Doctor
Just a little bit of negative utility for scum; can’t target scum so might stop a vig kill on town... but also might get some towncred etc for that, so it’s a bit evenish; its only effect that is likely to happen is that it doesn’t get to do the nightkill.
Also, I’m assuming that we don’t want 3p?- chennisden
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chennisden Macho Pichu
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chennisden Macho Pichu
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If we are using VT = 10 I think these are ~ok?In post 37, OkaPoka wrote:I think all neighbors should be put into the same thread and in the chance that only one neighbor was rolled ~they are defaulted back to Vanilla Town. However if mafia choose to have a neighbor, it can be a small bump in their budget (thinking like 5) as it is non guaranteed. Standard Town Neighbors should have like a 10 "cards" in the deck or something high. Masons too.
Same thing with masons in the sense that all starting masons are in the same masonry otherwise they become standard VTs. With that being said:
PT Roles
Town 1-shot Friendly Neighborizer 50, a worse version of an existing friendly neighbor, see below
Town 2-shot Neighborizer 40
Above creates new PT for each neighborized person(Will add someone to existing PT rather than create a new one) 50
Town Neighbor 20
Town Mason 20+25n, If we want to use NewD3 as a measure of balance, two of these are like a cop, but more of these that exist the stronger they get so n=number of masons (so 1 = 10(vt), 2 = 140 pt, 3 = 285 in total)
Town Friendly Neighbor 50+5n, n=amount of neighbors that start in neighborhood(including self).
Town Neighbor 1-shot Neighbor-adder
Mafia Neighbor
Mafia Neighborizer
also I'm assuming the game starts at 11-2 so thats how you balanced it and you can add goons but I think the starting two goons should be lower pt total because in reality 11-2 would be really annoying to play as scum- chennisden
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chennisden Macho Pichu
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- TemporalLich
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TemporalLich Grand Scheme
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Gonna add some roles because memes
Town Compulsive Rolestopper[30]
(Ascetic to non-town)Town Disloyal Ascetic[45]
(Ascetic only on the first Night targeted with non-killing actions)Mafia 1-shot Ascetic[180]added. - chennis
(may confirm themself as Superstar, doesn't confirm alignment)Town Superstar[20]
(may confirm themself as Superstar, doesn't confirm alignment)Mafia Superstar[170]
Town Innocent Child[80]
Town Combined Cop Doctor[180]
(rolestops and roleblocks when using the Mafia factional nightkill - NK still goes through)Mafia Combined Goon Alien[300]
(target two players, first player receives a cop check on the second player, targets first player as if this role were Strong-Willed)Town 1-shot Disjoint Cop[100]
(may PM the moderator at any time once per phase to dance in the moonlight. The moderator will then immediately post "{playername} dances and howls in the moonlight.")Town Moonlight Dancer[30]
(may PM the moderator at any time once per phase to dance in the moonlight. The moderator will then immediately post "{playername} dances and howls in the moonlight.")Mafia Moonlight Dancer[180]
The stuff in [] are potential point values.Last edited by chennisden on Tue Sep 10, 2019 3:32 pm, edited 1 time in total.time will end- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Town Friendly Visitor - Friendly neighbor with another name
Town Friendly Cop - In addition to the investigative result, the target receives a message that the cop is aligned with the town.
Town Friendly Doctor - Combined Friendly Neighbor/Doctor
Town Friendly Neighborizer
Mafia Hostile Role Cop - Role cop but tells the target that the user is not aligned with the town.
Mafia Hostile Watcher- TemporalLich
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Because this game needs more negative utility roles...
Town Miller[5]
Town Compulsive Weak Visitor[10]
(must target non-mafia to tell them they aren't town-aligned)Mafia Compulsive Disloyal Hostile Neighbor[100]
(gives unfavorable results to every investigative role, to action investigators they look like they are performing the Mafia factional nightkill on everyone who died)Town Universal Miller[-10]
Town Loyal Vigilante[50]
(unavoidably dies if targeted by any action)Town Illusion[-40]
(All actions targeting you succeed even if they shouldn't)Epicurean Townie[0]
(If you die, the Mafia PT loses daytalk)Mafia Encryptor[135]
Loud Mafioso[140]
(All actions targeting you succeed even if they shouldn't)Epicurean Mafioso[140]
(unavoidably dies if targeted by any action)Mafia Illusion[60]added. - chennisLast edited by chennisden on Tue Sep 10, 2019 3:31 pm, edited 1 time in total.time will end- chennisden
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chennisden Macho Pichu
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Illusion has a point value of -40 because it's an incredibly weak role, much more so than UMiller and Epicurean. Also there's only two 5-point increments that are non-negative and less than 10 (that being 0 and 5). Illusion would have to be negative, but it's still better than Night 0 Suicidal.In post 46, chennisden wrote:Thank you TL and Ircher! Roles will be added asap
TL I think the existence of some roles like Illusion/Epicurean, while neg utility, is better than not having that townie exist (i.e. killing them pregame).
Also disloyal hostile neighbor seems unfun? But also you can just, hostile neighbor the NK.
Mafia CDHN is meant to be pretty bad, as confirming it is non-town is bad and I'm not making a Mafia Guilty Child. However if it's unfun it's not worth including, and because of that breaking strategy alone I don't think CDHN is a good role.
Do you allow third parties? If so, which are allowed?time will end- chennisden
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chennisden Macho Pichu
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I think something like -15 would be more reasonable. And Epicurean being 0 is fineish.
As for third parties - that would mess with the point generation system. However, if you want to make a set of Werewolf cards, that would be fine - mods could decide to run with one scumteam, but they can decide/rand which scumteam it is. So there could be a different set of WW cards that have different interactions with certain town roles, and mod could choose whether to use that or the standard Mafia set.- chennisden
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chennisden Macho Pichu
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