The Root of Toxicity in Mafia Games

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Post Post #275 (ISO) » Sat Dec 21, 2019 10:27 am

Post by Nancy Drew 39 »

Disagree with you on that. In The Room Odds, I correctly nailed Persivul as scum right out of the gate but was unable to convince anyone of that, so we ultimately lost.
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We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
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Post Post #276 (ISO) » Sat Dec 21, 2019 10:36 am

Post by Ramcius »

In post 275, Nancy Drew 39 wrote:Disagree with you on that. In The Room Odds, I correctly nailed Persivul as scum right out of the gate but was unable to convince anyone of that, so we ultimately lost.
I dunno with what you disagree tbh. Being confident in your scumreads doesn't make everyone magically to trust you. All I say is if you say something like " I think X is scum and we should lynch them", people won't listen you ever, but dropping "I think" part and feigning confidence might work sometimes, when you have doubts
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Post Post #277 (ISO) » Sat Dec 21, 2019 11:17 am

Post by Nancy Drew 39 »

In post 276, Ramcius wrote:
In post 275, Nancy Drew 39 wrote:Disagree with you on that. In The Room Odds, I correctly nailed Persivul as scum right out of the gate but was unable to convince anyone of that, so we ultimately lost.
I dunno with what you disagree tbh. Being confident in your scumreads doesn't make everyone magically to trust you. All I say is if you say something like " I think X is scum and we should lynch them", people won't listen you ever, but dropping "I think" part and feigning confidence might work sometimes, when you have doubts
Yeah, people don’t like making decisions, so they are wont to sheep the confident player who assumes responsibility.

Like if you say, “I think X could be scum but I’m unsure”, then good luck with that. :lol:
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We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
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Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
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Post Post #278 (ISO) » Tue Dec 24, 2019 10:04 am

Post by chennisden »

In post 266, OkaPoka wrote:If there was ranked mafia this game would be very toxic too
This is the reason I haven't signed up for some other mafia sites.
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Post Post #279 (ISO) » Tue Dec 24, 2019 2:59 pm

Post by Nancy Drew 39 »

In post 278, chennisden wrote:
In post 266, OkaPoka wrote:If there was ranked mafia this game would be very toxic too
This is the reason I haven't signed up for some other mafia sites.
There are some sites where it’s actually the mods who are toxic. They abuse their powers to power trip and unfairly influence games.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
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Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
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Post Post #280 (ISO) » Tue Dec 24, 2019 3:23 pm

Post by popsofctown »

Are there sites with ranked mafia??
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #281 (ISO) » Wed Dec 25, 2019 4:47 am

Post by Ankamius »

That sounds like a great way to not accurately measure skill while simultaneously giving a lot of people room to flame people with lower 'skill' than them
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Post Post #282 (ISO) » Wed Dec 25, 2019 5:26 am

Post by chennisden »

Postgame flaming in this site is already bad enough too
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Post Post #283 (ISO) » Wed Dec 25, 2019 5:56 am

Post by Ramcius »

In post 282, chennisden wrote:Postgame flaming in this site is already bad enough too
That's constructive criticism, not flaming
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Post Post #284 (ISO) » Wed Dec 25, 2019 6:05 am

Post by chkflip »

ego
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
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Post Post #285 (ISO) » Wed Dec 25, 2019 8:15 am

Post by Enter »

I think ranked mafia would be ridiculously difficult to pull off accurately given how often the effectiveness of a play style is determined by the hivemind
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Post Post #286 (ISO) » Wed Dec 25, 2019 9:06 am

Post by Psyche »

itd be doable if games were shorter and more frequent but in our context it just wouldn't mean anything

if we were doing chat mafia games for instance...
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Post Post #287 (ISO) » Wed Dec 25, 2019 9:11 am

Post by Enter »

I liked the BoP format. Perhaps with shorter days.
is cancelled. Apologies to all who signed up.[/color]
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Post Post #288 (ISO) » Wed Dec 25, 2019 9:17 am

Post by RadiantCowbells »

I don't think it's generally hard to determine who is and isn't competent at mafia if you're not trying to determine who is better between players of similar skill levels.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #289 (ISO) » Wed Dec 25, 2019 9:22 am

Post by Enter »

In post 288, RadiantCowbells wrote:I don't think it's generally hard to determine who is and isn't competent at mafia if you're not trying to determine who is better between players of similar skill levels.
I'd agree that discernment of capability is relatively trinary, at least as far as I'm concerned.
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Post Post #290 (ISO) » Wed Dec 25, 2019 9:22 am

Post by Ramcius »

Rankings are for bragging rights, not for determining who's better
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Post Post #291 (ISO) » Wed Dec 25, 2019 8:25 pm

Post by popsofctown »

The sample size for forum mafia is too low so if you assess how good people are you have to make some subjective assessments about the way players played rather than plugging their win/loss record into a formula.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #292 (ISO) » Thu Dec 26, 2019 2:20 pm

Post by NorwegianboyEE »

I’d say a player is good if they can point to at least a couple games where they performed to their win condition really well. Or if they can properly adapt to any situation snd turn it to their advantage. Win/lose ratios are a lame way of bragging.
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Post Post #293 (ISO) » Tue Dec 31, 2019 7:42 am

Post by Krazy »

Realistically speaking a lot of these concerns are tied to setup philosophy. Ranked games need an agreed upon setup. It's also hard to do ranked in a forum because the pace is so slow and replacements so frequent. How would you calculate rank with a replaced player?

Toxicity is also separated by tilt, aggression, and the fundamentals of forum based communication. To say that mafia toxicity comes from the game requires showing that player toxicity in games is greater than the toxicity in forums generally, but I feel like people get banned from the normal talk forums frequently as well. In reality a lot of people are more toxic in a forum setting regardless of what they are doing there.
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Post Post #294 (ISO) » Tue Dec 31, 2019 7:17 pm

Post by teacher »

^ +1
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Post Post #295 (ISO) » Fri Jan 03, 2020 5:10 am

Post by profii »

I'd rather see players get rated than ranked - I mean by that, you could lose but be a really swell guy who made good arguments and treated people well so it was enjoyable to play with you - here have 5 stars with your loss
You could be some awful toxic death tunnel winner cry baby (or whatever) that makes the game awful for everyone and win - sorry, just 1 star for you.

I think if everyone rated everyone after a game, getting say 12 ratings after a 13p game, you'd soon average out all the idiots and then in the playerlist you might even be able to get a 4 star plus queue for great players or whatever.

i've not really thought that through but just a spin on it I guess
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Post Post #296 (ISO) » Fri Jan 03, 2020 7:11 am

Post by Krazy »

Probably too much to get everyone to vote on every player. But maybe people could do accolades to reward positive behavior.
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Post Post #297 (ISO) » Fri Jan 03, 2020 7:24 am

Post by Ramcius »

You can't let people rate other people in the game, it literally invites more toxicity and ratings for likes/dislikes. But if good/experienced mods rated players in their games, then we might get something out of it
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Post Post #298 (ISO) » Fri Jan 03, 2020 7:46 am

Post by Psyche »

i think winrates are fine! why can't we be happy with winrates
yeah people can fluke good winrates, but not over large samples
and if it's small samples, no good evaluative metric is possible
yall make this so complicated
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Post Post #299 (ISO) » Fri Jan 03, 2020 7:56 am

Post by Dannflor »

because then ppl have to admit rc is good at mafia
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