DoTA Mafia Reborn v2

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DoTA Mafia Reborn v2

Post Post #0 (ISO) » Sun Feb 02, 2020 12:39 am

Post by Frozen Angel »

Image

DoTA Mafia Reborn V2



For those who were here during 2016, the name DoTA Mafia is familiar. The biggest semi-open game with a unique implementation - picking phase and level up system. A very complicated game of mafia based on DoTA flavor. And now I'm redoing what I re-did a few months ago. This time for real!

I proudly present the DoTA Mafia Reborn V2.

General Setup


DoTA Mafia will start 10+ players. The number of players must be even. The currently suggested setup is 10 players (2 Mafias - 8 Towns) but other setups are practicable. For a mini-game, 20% of the setup must be scum. For a large game, this must increase to 33%.

Your Alignment/Factions will determine your win conditions just like any other mafia game:

Spoiler: Alignments/Faction
A list of all the game alignments:

:right: Town: Eliminate all Mafia and whoever can't win with Town or to make sure nothing can prevent that.
:right: Mafia: Eliminate all not-town that can't win with you and have equal or more players than all other teams combined.
:right: Evil 3p: Eliminate every other player in the game.
:right: Survivor: Live till the endgame of the game where another faction is getting victorious or you're the last standing player of the game.

:!: Town can't win with any mafia faction or Evil 3p. Mafia factions can't win together. Mafia factions can't win with any Evil 3p. The survivor can win with every other faction but Evil 3p.


Each Mafia faction has its own discussion thread that will be open at night and during the picking phase (Not day phases). Evil 3ps won't get a factional chat.

Each Mafia and Evil 3p faction has one factional kill that is like a night casting ability with 1 phase cooldown. They need to choose someone to execute the kill for the faction.

Survivor has a one-shot bulletproof vest which is a passive 1shot auto-cast. The first time this ability is triggered, it will block any kind of killing action.

Evil 3p and Survivor start the game as level 4 heroes.

Regardless of your alignment, half of you will be part of the Radiant clan while the other half will be in the Dire clan. (Clans are also called teams - should not be confused with alignment/faction). Each clan has its own discussion Thread as well which is open on days and nights and during the picking phase.

The game has no killing flavors or hidden mechanics.

Heroes and The Picking Phase


Players will have one hero for the game (their flavor). Each hero has 4 abilities. You must assign the first three abilities as a reward for leveling up. You can unlock any of the three basic abilities in any order whenever you become level 1, 2, and 4. The fourth ability is called Ultimate ability and can be only won for leveling up to level 6 (for some heroes this number might be different). Whenever someone is leveled up I will announce it to them and I will remind them what abilities they can spark (if any).

Your hero also has 1 of the following primary traits (The Icon is in the graphical role pm, just next to the hero's name):

Image Strength [Passive][Effect Block(Vote Manipulation)][One-Shot]: Your vote can't be modified or blocked. Each trait of strength is one-shot use.
Image Agility [Passive][Effect Block(Blocking)][One-Shot]: One-shot Blocking Immunity. Agility counts as an Effect Block that will stop first role block, target block, vote block or action block on you. Each trait of agility increases the number of shots of this ability.
Image Intelligence [Passive][Ability Modifier]: Without this primary attribute, each player starts at level 1, but intelligence heroes level 2. Additionally, each trait of intelligence will increase the number of abilities one can cast in each cycle by one. (originally it's one ability per cycle for each player).

You will start with one trait of your hero's primary attribute. Additional attributes can be learned during the game.

In addition to abilities and primary attributes, The heroes can learn a talent at levels 10, 15, 20, and 25. In each of these specific levels, heroes will be able to learn one of the two talents available to their heroes. Some of these talents will make the original abilities stronger, while some others will have other effects. The talent trees are unique and different for each hero. At levels 26 to 30 you will learn the rest of the talents (that you didn't choose at first) from bottom up/

Each player will pick a hero, but the picking method is based on the majority vote unless announced otherwise. Players choose their picking method when they sign up. These methods are:

Spoiler: Picking Methods
1 - All pick: A random hidden priority list will be generated at the start. Everyone may send the heroes they want to play in order. Mod will start from the first person in the priority list to the last one, assigning the first available heroes they requested (or assigning a random hero if all of them are already taken). There might be a balance check, although it won't be guaranteed.

2 - All Random: Each player receives a random hero. There won't be any balance checks.

3 - Single Draft: Each player then will receive 3 heroes with different primary attributes. They must discard 2 heroes and pick 1 to pick. The discarded heroes will be announced but those who discard what will not be revealed. There won't be any balance checks.

4 - Random Draft: At the start, 30 heroes (for a 10 player game) or 60 heroes (for a 20 player game) will be announced randomly. (Generally 3x than the number of players) All other heroes are banned automatically. The rest is like All Pick mode. There might be a balance check, although it won't be guaranteed.


All the picking Phases will long 24 hours so everyone has a chance. If someone fails to submit their pick a random available hero will be assigned to them in their turn. After the picking phase end, the Host will send all chosen heroes to all players.

Generally speaking 3x heroes than the number of players should be available in the draft. If the game is larger than the number of heroes available, all heroes can be used twice.

When you pick your hero, you're aware of your alignment and your clan. Some heroes might work differently based on alignment and clans.

In all of the picking modes besides the single draft and all random, players may request a random pick. If they do so they will start the game with an extra level. Note that this won't be in effect if the host is forced to give players a random hero because they didn't submit anything.

There are some mechanics regarding the picking phase which are:

Spoiler: Re-picking
Players may Re-pick their hero during day 1 if the method was All Random and if and only if they didn't learn any abilities yet. In that case, another random hero will be picked. All the previously picked heroes will be announced in-game as banned at the start of night 1.

As a penalty for re-picking, the re-picked hero will start the game with -1 level. (minimum is 0)


Spoiler: Swapping
Mafia members may Swap their picked heroes during day 1. For that one must message the mod, the mod will message the other mafia and will wait for their confirmation. if the other mafia confirms this action, their heroes will be swapped with no penalty (All the picked levels and the state of abilities - if any - will transfer as well). If the other mafia rejects, the mod will notify the requester. One can only request for a swap only once during the game. After a swap, the two involved players cant re-pick or swap their heroes again for the rest of the game.


Game Phases and Voting


The game has 3 phases: Day, Twilight, and Night which will last 11 days/1 day/2 days. Regardless of the heroes in the game, all 3 phases will happen in order. When someone is eliminated during a day, the game will go to 24 hours twilight regardless of the existing heroes in the game.

A blitz game can happen with 60/12/24 hours of phases.

A day phase might end earlier with a majority elimination. In case a majority elimination doesn't happen the player with the most votes will be eliminated. In case of a tie the player who got the most votes earlier will be eliminated. If that is applicable to more than one player, the one who has the most unique players involved in their elimination will die. If that is applicable to more than one player a random player will be eliminated.

If a player needs more votes to get eliminated because of a modifier, these extra votes will be subtracted from the final vote count before determining the players with maximum votes.

There might be abilities that will change how these voting mechanics are functioning.

The votes which are cast by abilities are not treated like the main vote by default and will stay on the target even if the caster dies unless the ability that caused it is specified as a "bounding" ability. The votes that are caused by abilities that are making the normal votes stronger are obviously excluded from this effect (such effects and votes will disappear when the voter dies).

During Day and twilight phases, the Main chat is open for discussion. The eliminated player is allowed to post during the twilight phase but won't be able to use any abilities unless it's specified otherwise in the role pm.

"MiLo" (Town must Eliminate correctly or might lose before the next day phase) and "EiLo" (Town must Eliminate Correctly or will lose immediately) are announced publicly. During a MiLo/EiLo cycle, no ability can affect the Votes (Vote modifiers/Vote Blockers), Put on extra or fewer votes, and makes any effect on wagons or the vote count. Also, No day-killing ability will work. Some abilities might have some related restrictions as well that are explained in the role PMs.

Abilities


Normally during each cycle (day+twilight+night of the same number), you can only execute 1 non-passive skill. You don't need to execute passive abilities. Passive abilities are either auto trigger or always in effect abilities.

Each Mafia and Evil 3p faction has one factional kill that is like a night casting ability with 1 phase cooldown. They need to choose someone to execute the kill for the faction.

Each player is allowed to only carry one killing action per cycle. If a mafia member is doing a factional kill, they won't be able to use their own killing abilities.

For casting any kind of day-active abilities you may call them in the main thread or message me through pm unless it's restricted to your specific ability. Day actions will be resolved in order of their timestamps. Twilight/Night actions will be resolved by DNAR at the end of the phases.

All abilities have a cooldown which will determine in which cycle they can be used again after someone uses them. For example, if you use an ability during night 2 and it has a 2 cycle cooldown you will be able to use it at the start of day 4 again.

Everyone will receive a report about their abilities, skill level, and cooldowns at the start of each day phase.

There are abilities in the game that can restrict a player from participating in a chat (Chat Block) or give them new ways of communication (Neighbouring).

Leveling Up


There are multiple ways to level up:

1 - Heroes level up if they are participating in the elimination or if they kill someone. Heroes learn an additional level if the elimination is on the opposing clan or if they kill someone from the opposing clan. (Clan means Radiant/Dire)

2 - Each clan can give farm points to other members of the clan to allow them to level up. During each day phase or twilight, players can vote for another person in their clan to let them farm. Each player has 3 farming votes in each day phase originally that they can't take back(unvote) after giving them out. Players can't vote for themselves. If someone doesn't use a farming vote, they will just forfeit it.

3 - There might be skills or utilities giving farm points. You need X farm points to level up from level X to X+1. for example you need 5 farm points to level up from level 5 to 6.

4 - You will earn extra farm points at the end of each night phase, based on the number of living players in your clan. For example, if 3 living players are in dire, all dire players will receive 3 farm points.

Attention: Do remember that despite leveling up being an advantage, your main objective is to eliminate the mafia (as a town), survive (as the survivor) or kill everyone (as mafia or third parties) and You must play to your win condition over everything else.


Clan Abilities


These abilities can be activated for each clan once during the game. To activate it, All of the living players in a clan must vote for it in the clan chat. Please make sure that you unvote your vote for activating these abilities if you no longer want them, cause these votes won't reset at the start of each day phase.

Spoiler: Glyph of Fortification
Image Glyph of Fortification [Passive][Effect Block(Kill)][One-Shot]: Once during the game, If all the current living players of a clan vote to activate the glyph, all the players of that clan will be saved from one kill in that night phase.


Spoiler: Scan
Image Scan [Passive][Inspecting]: Once during the game, If all the current living players of a clan vote to activate the scan, a public result in clan chat will be posted mentioning if any living player of that clan were visited last night or not (won't expose the visitor's names). This skill can't be used during round 1 (Day 1, Twilight 1, and Night 1) of the game.


Heroes (0/119)


Strength


Agility


Intelligence


Spoiler: Search By Name
Strength


Agility


Intelligence


Role pm legend[d] : Active day action
[t] : Active twilight action
[n] : Active night action
[d & n] : Active day or night action
[p] : Passive ability; don't need to be casted
: Ultimate ability, can only be learned at level 6
[un] : Ultimate ability, can be learned from level n
[Image n] : Your ability needs n cycles to refresh, it means if you use your ability in cycle x you can use it again starting day n+x
[x-Shot] : This means this ability can be cast x times during the game.


Useful LinksGame Archive
Ability Guides
DNAR
Last edited by Frozen Angel on Sun Apr 03, 2022 8:44 am, edited 6 times in total.
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Post Post #1 (ISO) » Sun Feb 02, 2020 12:40 am

Post by Frozen Angel »

Game Archive


ID
Amount of players
Picking Mod
Moderator
Winner faction
Length
Ending Phase
110Single DraftFrozen AngelMafia45 Pagesday 3
210Single DraftFrozen AngelMafia122 Pagesday 7
Last edited by Frozen Angel on Sun Feb 02, 2020 5:58 am, edited 1 time in total.
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Post Post #2 (ISO) » Sun Feb 02, 2020 12:40 am

Post by Frozen Angel »

Ability Types


DoTA Mafia has various abilities that heroes can learn and use during the game. These abilities have some meaningful tags which categorize them and have meanings about the way these actions will be in action and how they must be resolved in DNAR.

First and before everything all abilities are
Passive
or
Active
.

Passive
Passive
abilities are the abilities that don't require casting.
Passive
abilities are all
Non-Targeting
which means they will apply to other players or the hero with that ability without forcing them to do anything.
Active
Active
abilities are all abilities that are not
Passive
.
Active
abilities are limited to be useful on one or two of the different phases (Day, Twilight, Night). They will have effect when the player who owns the ability uses it by sending a message to game host. Active abilities might be
Non-Targeting
or
Targeting
. Active abilities might be
Auto
.
Active
abilities will have no effect before being casted.


Each ability has 3 phases of resolving: Casting - Targeting - Visiting.

During the casting phase, the ability will be recognized as an action that needs to be resolved. For night actions, they will be added to the list of actions that must be resolved during the night phase. During the targeting phase, the ability will point to its target (the slots it will affect). And finally, During the Visiting phase, the action will take place and the people who were targeted will be affected. The non-targeting Active abilities will be listed in the casting phase and will be resolved in the visiting phase like other actions.

For example, imagine Crystal Maiden using Crystal Nova on Wraith King. At first the action of "[Playername] as Crystal Maiden is casting Crystal Nova" will be listed in the casting phase. After that, the "[Player name] as Wraith King is targeted by Crystal Nova" will be listed during the targeting phase. We call that the targeting phase. Finally, the player who was playing as Wraith king will receive the effects of the Crystal Nova in the Visiting phase and the player Crystal Maiden will visit the Wraith King slot.

Passive
abilities don't need casting per definition and are all
Non-Targeting
. Because of this for all
Passive
abilities just like non-targeting abilities, the second phase of resolving actions will be skipped. Also when an action is
Non-Targeting
, during the visiting phase the caster won't visit anyone. Please be sure to never confuse conditional effects with visiting. For example, Axe Counter Hellix is a
Passive
and
Non-Targeting
ability. This means that Axe won't visit anyone when it's activated and the effect will happen because it's conditions are met.

Targeting
Targeting
abilities are the ones that require the player to visit another slot for making that ability work.
Targeting
actions are all
Active
. If a
Targeting
action was automated it will be labled as
Auto
but it's still
Active
.
Non-Targeting
All actions that are not
Targeting
. All
Passive
abilities are also
Non-Targeting
Auto
If a
Targeting
action doesn't need the player to do anything and will be automatically activated if some conditions are met or if the ability can be activated by player and by conditions whichever happens first, the ability will be considered
Auto
.


Beside this, abilities are either
Normal
or
Ultimate
. Each hero has one
Ultimate
ability that is not learnable before a certain/specific level which is level 6 for most heroes.

Ultimate
Each hero has one
Ultimate
ability that is not learnable before a certain/specific level which is level 6 for most heroes.


There are several other tags for abilities in DoTA Mafia which are as follow:

Buffing
Abilities can add extra lasting
Passive
effects on their targets. These abilities are marked with a [+] in ability description. These
Passive
will be treated like other
Passive
abilities for all purposes.
Debuffing
There are several abilities that can remove the effecting
Passive
abilities or buffs on a player. These abilities are called
Debuffers
and are marked with a [-] on ability description.
Bounding
Bounding
abilities are the ones that need some time to take effect or has a effect that is lasting. The effects of these abilities will be removed if the caster dies or if anything else specific (Including all Action Blockers) cancel or interupt the
Bounding
effect.
Channeling
Channeling
abilities are a type of
Bounding
abilities which will force the caster to not cast anything else when they are in effect or they will be canceled.


Categories


Action Modifiers


Abilities that can modify the effect of other actions. These abilities won't interfere with the 3 phases of actions and will only modify the effect of those actions or the way they can be used.

Motivator
Will add a passive of Inteligence to all effected players even temporarly. Those players will be able to use extra actions per cycle as long as their intelligence is boosted.
Ninja
The modified action won't be seen by watchers/trackers (the visit will be invisible for all purposes).
Duplicator
Will copy a used action. the target of action might change based on the ability.
Delayer
Will delay the effect of abilities that are finilized. Note that the visits will happen in same night phase and only the effects of actions will be delayed.
Cooldown Reseter
Reseting the cooldown of the modified actions.


Redirection


Redirection
These abilities will change the target of a Targeting action in their targeting step when getting resolved.


Blockers


These abilities can block action in different stages of it being happening.

Disabler
Will block someones action in targeting step in a future phase. The disabled player will know about it.
Silence/Target Blocker
Abilities that will disable someone in that same phase. Silencing a player will cancel all their current bounding/channeling ongoing actions..
Action Blocker/Roleblock
Abilities that will block an action in visiting phase. Targeting will happen but visiting will fail. Watchers and trackers will be able to see the person who is blocked trying to visit their target.
Effect Blocker
Abilities will take place (are 3 steps will be done successfully) but their effect will be canceled. Most Effect Blocks are specialized for a type of action.
Healing/Effect Blocker(Killing)
The actions that are Effect Block(Killing) like bullet proof vests or doctor type heals are also known as Healing actions.
Commute
Each players can only commute themself. If that happens all the targeted actions will fail in visiting stage (all the actions targeting them will be role blocked).


Killing


Day killing actions can't be used in MyLo and LyLo

Killing
These abilities can be used to kill another player.


Death and Flip


These abilities are related to death or flipping mechanics.

Revive
Allowing a recent dead player to join back to game. If a player has the chance to return to game they won't have access to dead thread.
Janit
Making someone flipless.


Informative


Informative
All sort of actions that can be used to give the player extra information about the game setup, other player actions or the game status.


Neighboring


Neighboring
The abilities that will allow the players to contact each other out of the game thread or the basic threads for clans/alignment.


Voting Related Abilities


The abilities that can affect the voting system. These abilities can't be used in MiLo or Lylo.

Vote Blocker
Remove someone ability to vote/change vote.
Vote Modifier
Change the number of votes someone needs for getting eliminated (like Strength Primary attribute) or changing the power of someones vote (forexample making it twice harmful) or the way they can cast it/it will effect the vote counts.
Last edited by Frozen Angel on Sun Apr 03, 2022 8:53 am, edited 5 times in total.
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Post Post #3 (ISO) » Sun Feb 02, 2020 12:40 am

Post by Frozen Angel »

Image


DNAR is DoTA Mafia Night and Twilights action resolving system. DNAR follows the golden rule of NAR system: Apply actions that modify other actions before the actions they modify.

Sometimes the actions that might affect each other form a loop, so that there's no action to pick in step 1. In other cases, the order of two actions matters but it isn't clear that one affects the other.

An example of an action loop:
Player 1 blocks Player 2.
Player 2 redirects Player 1 onto player 3.
In this case, both actions affect each other; player 2's action changes the target of player 1's, while player 1 prevent player 2 from performing an action.

Note that this loop would not occur if either of the players had chosen different targets. If player 2 had targeted someone else, then the roleblock is not affected by any other actions, and player 2 will just be blocked outright. If player 1 had targeted someone else, then the redirect is not affected by any other actions, so player 1 will end up blocking player 2's target.

An example of two actions that interfere without affecting each other:
Player 1 vanilliaises Player 3;
Player 2 gives an invention to Player 3.
In this case, the order of applying the actions affects whether player 3 loses just the abilities they had at the start of the night, or whether they lose the invention as well.

Again, there is no conflict if the players pick different targets; for instance, if player 1 targets player 2, then the gift of the invention has absolutely no effect on the vanillaising, so the vanillaising (which would prevent the invention being given with some variants of Vanillaiser) happens first.

Only in case of emergency breakdown of the Golden Rule and if a paradox happens to use the following list of actions for priority. the actions at higher levels have more priority. the actions that are in left have more priority in their own bracket.

This list ensures that DoTA mafia has no grey area in action resolving system but this must not be used unless if it's necessary.

Legend
Not a hero ability
-
Commute
-
Disabler
-
Target Blocks/Silence
-
Action Blocks
-
Effect Blocks
-
Vote Blocks
-
Redirect
-
Action Modifiers
-
Vote Modifiers
-
Killing
-
Neighboring
-
Inspecting
-
Revive
-
Janitting
-
Other

1 Bounding
2 Channeling
+ Buffing
- Debuffing


Basic Modifications:
Strength
,
Agility
,
Intelligence
,
Arcane Area1
[Crystal Maiden]

General Action Modification:
Shadow Walk1
[Bounty Hunter]

Blocks


Commute: -

Silence: -

Disabled from the previous phase: -

Action Blocks/Role Block:
Freezing Field2
(Block)[Crystal Maiden],
Frostbite
[Crystal Maiden] -
Shuriken Toss
[Bounty Hunter]

Effect Blocks:
Glyph of Fortification


Redirect: -

Delayer:
Freezing Field2
(Delay)[Crystal Maiden],
Crystal Nova
[Crystal Maiden]

Killing:
Factional Kill


Disabling: -

Inspecting:
Scan
-
Track
(Tracking)[Bounty Hunter]

Neighboring: -

Vote Block:
Wraithfire Blast
[Wraith King]

Vote Modification: -

Death Modification:
Reincarnation
[Wraith King]

Buffing:
Track+
(Ability Cast)[Bounty Hunter]

Next day Modification:
Track
(Cooldown Reset)[Bounty Hunter],
Jinada
[Bounty Hunter]

Killing doesn't stop the actions of the dead player. (Imagine that all kills happen at the end of the night, and everyone pulls the trigger simultaneously.) This means that kills generally do not affect other actions for the purpose of the Golden Rule.

A reminder that this is the priority list of actions (that must be used if a conflict exists) not the order that actions should happen in most cases. DoTA mafia follows NAR golden rule and will only use this list in case of a conflict.

Twilight Actions:


-
Last edited by Frozen Angel on Mon Apr 06, 2020 11:01 pm, edited 10 times in total.
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Post Post #4 (ISO) » Sun Feb 02, 2020 2:28 am

Post by Frozen Angel »

.
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False smile brings pain to one's self


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Post Post #5 (ISO) » Sun Feb 02, 2020 2:28 am

Post by Frozen Angel »

.
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False smile brings pain to one's self


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Post Post #6 (ISO) » Sun Feb 02, 2020 2:29 am

Post by Frozen Angel »

.
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False smile brings pain to one's self


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Post Post #7 (ISO) » Sun Feb 02, 2020 2:29 am

Post by Frozen Angel »

.
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Post Post #8 (ISO) » Sun Feb 02, 2020 2:29 am

Post by Frozen Angel »

.
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False smile brings pain to one's self


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Post Post #9 (ISO) » Sun Feb 02, 2020 2:29 am

Post by Frozen Angel »

.
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Post Post #10 (ISO) » Sun Apr 05, 2020 8:48 pm

Post by Frozen Angel »

Image
click on the image for a larger image

Wraithfire Blast: Vote Blocker
Vampiric Aura [Bounded]: Vote Modifier
Mortal Strike [Bounded]: Vote Modifier
Reincarnation [Auto]: Janiting, Revive

Spoiler: text version
Wraith King [Strength]


Wraithfire Blast [n][1c]: Remove someone's voting ability for the first week of the next day phase.

Vampiric Aura [p]: Whoever in your clan who is voting with you (including yourself) will need one more vote to get lynched.

Mortal Strike [p]: If you vote someone who is voting you, your vote will be twice harmful.

Reincarnation
[p][3c]: If you get lynched or die, you won't flip. If you get lynched or die during the day phase, you will be revived at the start of next cycle. If you die at night you will stay dead for a whole cycle and you will be revived at the start of the cycle after that.


LevelTalent Tree
25Reincarnation will cast Wraithfire Blast on your last voter or killer.Reincarnation cooldown is reduced to 1.
20Vampiric Area effect will grant "Mortal Strike" Passive to all clan members.Get two extra point of Strength.
15Get one point of Agility.Get one point of Intelligence.
10Mortal Strike will work on all players from the other clan as well.Wraithfire Blast will remove someone vote for all the day phase.


NotesWraithfire Blast, Vampiric Aura, and Mortal Strike are all disabled in MiLo and LyLo.

Wraithfire Blast will disable someone's voting ability. They will be informed that their votes are not getting counted and it will be represented in Modconfirmed Votecounts transparently.

BLITZ: For blitz games that have 48/12/12 phases use a 12 hours vote block for Wraithfire Blast.

Mortal Strike can only effect when the person Wraith King is voting, has voted him before.

The effect of Mortal Strike will be represented in mod confirmed vote count (the number of votes on the wagon is represented, wraith king player vote won't be shown doubled). For example, in case if the vote count is:
Spoiler:
Wraith King Player (1): Player A
Player A (1): Player B

and Wraith king player votes Player A the VC will be like:
Spoiler:
Player A (3): Player B, Wraith King Player
Wraith King Player (1): Player A


During the Reincarnation period (after death and before revive), Wraith King is considered dead for all purposes.


Notifications and FeedbacksUpon death and if Reincarnation is activated, you will flip like (Normal Janit):
Spoiler: Reincarnation Flip
This data is unavailable currently.


Upon Reincarnation Revive a game message will be broadcasted like this (Normal Revive):
Spoiler: Reincarnation Revive
[Player Name] is magically alive again! Please welcome them to the game.
Last edited by Frozen Angel on Sun Apr 03, 2022 9:00 am, edited 2 times in total.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #11 (ISO) » Sun Apr 05, 2020 9:37 pm

Post by Frozen Angel »

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Shuriken Toss: Action Blocker
Jinada: Other
Shadow Walk [Bounding]: Ninja
Track [+Auto]: Inspecting, Cooldown Reseter

Spoiler: text version
Bounty Hunter [Agility]


Shuriken Toss [n][1c]: Hurl a deadly shuriken at a player, role blocking them. If that player targets someone you are tracking, the shuriken will bounce to them as well.

Jinada [p]: If Bounty Hunter kills anyone or be the last one voting, they will steal all the farm votes target has.

Shadow Walk [n][3c]: Bounty hunter turns invisible, and can't be detected for the first action he performs afterward.

Track
[n][2c]: Track a hero, granting information on who they target for the rest of the game. If the target dies while tracked all your clan will have their cooldowns reset (Not applying to track itself). If the tracked person doesn’t visit anyone in a night phase, the track
effect will be removed.


LevelTalent Tree
25Track will stay on players permenantly (Nothing will be able to debuff it).Track cooldown is reduced to 1.
20Shadow Walk will now work on all actions you use in same night.Jinada will work on tracked players even if Bounty Hunder was not the killer or on their wagon.
15Get one point of Strength.Get one point of Intelligence.
10Bounty hunter can be in any part of wagon for Jinada to take effect.Get one extra point of Agility.


NotesIn case of a loop of bouncing of Shuriken Toss, the loop will end when all the players got effected by it once. (It won't bounce back to someone who got affected by it already)

Using Jinada Bounty hunter can steal all the available farm points his target has.

Shadow Walk will add the "Ninja" modifier to the next action Bounty hunter is committing. In case of doing multi actions in the same night/twilight, only the first action in DNAR will get the modifier.

The track is a buffing ability this means:
Track will only start working in starting the next cycle.

Track effect won't go away if Bounty hunter dies.

Track effect won't go away even if Bounty hunter is blocked.

Track effect is counted as a passive Auto trigger ability on the person it's casted on.
The track can report all targeting active abilities in case visit goes throw. (means if the person is not target blocked or role blocked)
Track can be debuffed when using proper debugging actions on the tracked player.


Notifications and FeedbacksBecause of Jinada, and whenever he steals farm points:
Spoiler: Jinada notification
Image

You stole [Farm Points] farm points from [Player Name]!


After activating shadow walk, he will receive a notification:
Spoiler: Shadow Walk notification
Image

Your next action can't be seen(tracked/watched).


If 20-1 is activated he will receive the following notification instead:
Spoiler: Shadow Walk notification
Image

All your tonight actions can't be seen(tracked/watched).


In case of adding a track mark on another player successfully, Bounty hunter will be notified:
Spoiler: Track notification
Image

You added a Track Mark on [Player Name].


Track results in case the player visited anyone will be like:
Spoiler: Track notification
You tracked [Player Name] to [Player List].


In case track resets the cooldown of all clan members, a clan notification will happen:
Spoiler: Track notification
Image

A tracked person is dead. All your abilities (beside the Track ability itself) cooldowns are refreshed.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #12 (ISO) » Mon Apr 06, 2020 7:47 pm

Post by Frozen Angel »

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Crystal Nova: Delayer
Frostbite: Action Blocker
Arcane Area [Bounded] : Motivator
Freezing Field [Channeling]: Delayer, Action Blocker

Spoiler: text version
Crystal Maiden [Intelligence]


Crystal Nova [d & n][1c]: Delay all the actions casted by a single player for a full cycle.

Frostbite [n][1c]: Block the targeted player actions that night. Won't block the factional kill and redirecting abilities.

Arcane Area [p]: Motivate all the players in your clan and yourself allowing you all to perform one extra action per cycle.

Freezing Field
[n][4c]: As a channeling ability, delay all the abilities in the next night phase after this ability is casted for a full cycle and Role Block everyone in the opposing clan during the third cycle.


LevelTalent Tree
25Freezing Field will Role Block everyone even if they are in your clan.Arcane Area's effect will be doubled.
20Get one point of Agility.Get one point of Strength.
15Get +7 farm point votes at start of each day phase.Get one extra point of Intelligence.
10Crystal Nova will effect everyone who were targeting your target too.Frostbite will effect the Redirecting abilities and the Factional Kill.


NotesIf Crystal Nova is casted in a day phase, all the day actions ability that player cast in
the rest of day phase
will effect at the start of the next day phase. If it's casted at night phase, all-night action abilities will get delayed till the next cycle.
Crystal Nova delay is an Effect delay, not an action delay. This means the actions that are getting delayed will be processed in the same phase that they are being casted but their effect will happen in the next phase.
If a day action is getting delayed the effect will happen at the start of the next day phase.

Arcane Area will start effecting the starting of the next cycle (for example if you learn it during day 2 it will start effecting starting day 3 and if you learn it at the game start it starts working starting day 1).
The effect of the Arcane Area removes if Crystal maiden dies (Bounding).

When Freezing Field is activated in night n, all abilities that are casted in night n+1 will be effectively delayed and their effects will happen at night n+2 (like crystal nova on all players) and everyone from the opposing clan will be blocked during cycle n+2 (meaning their last night abilities will work but they can't cast new abilities during the day, twilight or night).
If she dies the effect of Freezing Field will end immediately. she can't cast any other abilities when Freezing Field is in effect. (Channeling)
Canceling the channeling ability will not remove the effects of the delayed actions if the delay is processed.


Notifications and FeedbacksWhen Arcane Area is activated, a clan chat notification will happen:
Spoiler: Arcane Area Announcement
Image

You may perform an extra action per cycle.


If talent 25-2 is activated, a clan chat notification will happen:
Spoiler: Arcane Area Announcement
Image

You may perform two extra actions per cycle.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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